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4V4 Is Imbalanced In Favor Of The Gatherers


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#21 StUffz

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Posted 22 April 2016 - 03:22 AM

My opinion on here. Well, it's scouting, what is everybody expecting?

If you want to destroy mechs, try to play 12 vs 12 in FW.

If someone argues because attackers go for speed... well, the defenders have also the possibility to use speed.

#22 TexAce

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Posted 22 April 2016 - 03:23 AM

View PostStUffz, on 22 April 2016 - 03:22 AM, said:

My opinion on here. Well, it's scouting, what is everybody expecting?

If you want to destroy mechs, try to play 12 vs 12 in FW.

If someone argues because attackers go for speed... well, the defenders have also the possibility to use speed.


but but but....Stormcrows!

(No seriously, thank god clans have not yet realized that they can defend against 4 ecm lights better with Jenner IICs and Arctic Cheaters than with SCs)

Edited by TexAce, 22 April 2016 - 03:24 AM.


#23 maniacos

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Posted 22 April 2016 - 03:33 AM

View PostTexAce, on 22 April 2016 - 03:20 AM, said:


Lets say you make it mendatory to stay in the LZ for 5 seconds.
4 Stormcrows camping the LZ can kill EVERYTHING in 5 seconds. Especially lights who have to stand still in a tiny box.

If you really would make such a change, then the dropships would need 4x the weaponary. Because the 2LL and MLs they are pewpewing dont help at all.


Having to stand in the landing zone would be an option, but I had the same in mind with the light standing still. That's why I though about something where weak armor but good speed give you a balance if you had different points where you had to stand and wait for x seconds.

Realistically you are an easy target when getting loaded into a dropship, like someone picked up by a copter, so there is no reason why your enemy would not try to shot you from the string where you are vulnerable.

#24 Koniving

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Posted 22 April 2016 - 03:39 AM

See my profile then recent topics for the consolidated thread on Intel.

Includes suggestion/redesign of the entire mode.

#25 Doman Hugin

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Posted 22 April 2016 - 09:58 AM

maybe taking a faster mech to find the gatherers, is better than taking a skill-crow and camping the LZ.

#26 Crockdaddy

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Posted 22 April 2016 - 10:48 AM

View PostJman5, on 21 April 2016 - 10:01 AM, said:

That's the intel gatherer's objective. The other team's objective is to kill them. You do realize that only one side gets credit for downloading right? If you're on prevent, you download 10 beacons, and the other team extract successfully, you get nothing. If you're on prevent, you download 10 beacons and you kill the other team, you still gain no intel for your side.


Take hunting lights helps out greatly on defend mode, but most often all I see are durty clanners in SSRM mechs. So we just take two hunting lights to fix positions and dual AMS ... kite the suckers into kill boxes or leg and leave them. The major problem with clanners is the over reliance on SSRM builds which can't keep up. Its a bit funny as clans have some very perfectly fantastic light mechs they can use.

#27 MischiefSC

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Posted 22 April 2016 - 06:53 PM

The point though is that it isn't 4 v 4 Skirmish.

If you make the mode functionally require killing the enemy then why bother with the Intel at all?

#28 madhermit

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Posted 22 April 2016 - 09:28 PM

How exactly does the dropzone work? In one game as defender I charged my overheating and almost dead mech into the extraction zone and we somehow won it. I was alone against 2 at the time. In another I did the same thing but we lost. I'm confused.

#29 latinisator

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Posted 22 April 2016 - 09:36 PM

View Postmadhermit, on 22 April 2016 - 09:28 PM, said:

In one game as defender I charged my overheating and almost dead mech into the extraction zone and we somehow won it.

The enemy was most probably not in the extraction zone.

View Postmadhermit, on 22 April 2016 - 09:28 PM, said:

I was alone against 2 at the time. In another I did the same thing but we lost. I'm confused.

Again as defender? Then the enemy was most certainly inside the extraction zone.

#30 _Comrade_

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Posted 22 April 2016 - 09:46 PM

Scout missions are the dumbest thing to ever be created in a video game....ever


I played one match and my unit collected 12 but the enemy collected one and jumped into the dropship...no combat , no fighting whatsoever

and enemy wins!! Dafuq?

NERF intel gatherers

#31 Karmen Baric

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Posted 22 April 2016 - 09:56 PM

View PostKreszentia Carns, on 21 April 2016 - 09:04 PM, said:

one of my problems with this new mode is nobody wants to "invade" anymore. Being a "pug" player we rarely smash through planets in an hour or so and im looking at all our planets to attack or defend and its almost truce time and there is no activity everyone has been scouting for those advantages for invasion the whole time! so what dose this mean all those c-bills spent on heavies and assaults were just a waste? maybe its just because its new. and I hope its not that people think the rewards for scouting are a huge advantage?

You would have to be mad to play the normal game mode, if the enemy team has the Long Tom or is near to it.

#32 lordofbones

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Posted 22 April 2016 - 10:01 PM

View PostTexAce, on 22 April 2016 - 03:20 AM, said:


Lets say you make it mendatory to stay in the LZ for 5 seconds.
4 Stormcrows camping the LZ can kill EVERYTHING in 5 seconds. Especially lights who have to stand still in a tiny box.

If you really would make such a change, then the dropships would need 4x the weaponary. Because the 2LL and MLs they are pewpewing dont help at all.

had a spider dodge fire around the dropship on grim plexus while 3 mechs tried to kill him, the prior battles left those 3 mechs pretty chewed up, the dropship killed all 3 mechs before they could finish off the spider. You want to give the DS MORE weapons? LoL.

#33 MischiefSC

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Posted 22 April 2016 - 10:20 PM

View PostGrimwill, on 22 April 2016 - 09:46 PM, said:

Scout missions are the dumbest thing to ever be created in a video game....ever


I played one match and my unit collected 12 but the enemy collected one and jumped into the dropship...no combat , no fighting whatsoever

and enemy wins!! Dafuq?

NERF intel gatherers


Problem is that you didn't understand what happened.

One team is gathering, the other is trying to stop them. If you couldn't find them and stop them because you were gathering intel when you were on defense, you lost because you were bad.

Conversely the other team wasted a whole drop on 1 intel. That's just silly.

#34 _Comrade_

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Posted 22 April 2016 - 11:23 PM

View PostMischiefSC, on 22 April 2016 - 10:20 PM, said:


Problem is that you didn't understand what happened.

One team is gathering, the other is trying to stop them. If you couldn't find them and stop them because you were gathering intel when you were on defense, you lost because you were bad.

Conversely the other team wasted a whole drop on 1 intel. That's just silly.


When did this game become Hidewarrior online, it's still weighted so that the gatherer wins cause they only have to get one mech in the dropzone, so it's dumb and pointless. I'm 100% that the gatherers win 70% of the time. Another failed upgrade by PGI

Edited by Grimwill, 22 April 2016 - 11:24 PM.


#35 LordNothing

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Posted 22 April 2016 - 11:30 PM

with gathering it pays off to use the lightest, fastest ecm mechs. you can actually employ actual scouting tactics and win. i do not have an issue with this. you really need to give thought to your counter scout lance's mech selection. if you run 4 streak crow light hunters you are going to get outrun by anything 35 tons or lighter. you need at least one guy playing intercept who can jam their ecm and chase down squirrels. two is better. but them on leg duty and have the doom crows finish them off.

Edited by LordNothing, 22 April 2016 - 11:31 PM.


#36 MischiefSC

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Posted 23 April 2016 - 12:39 AM

View PostGrimwill, on 22 April 2016 - 11:23 PM, said:


When did this game become Hidewarrior online, it's still weighted so that the gatherer wins cause they only have to get one mech in the dropzone, so it's dumb and pointless. I'm 100% that the gatherers win 70% of the time. Another failed upgrade by PGI


It's not 'hidewarrior'. How about 'Ghost Warrior' or 'Ghost Intel Gatherer', that's always a popular goofy name for changes in MW:O.

It's really simple - the goal is not to have another Skirmish. It's not 4v4 skirmish. It's not supposed to be. The way it works is fine, you just need to have it require 5 seconds in the square. So you need to bring something fast enough to chase them down, you need a good approach to find them at the end and you need to weigh splitting up vs staying concentrated.

It's a lot more tactical. It just needs a small tweak.





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