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Why Is The Mc So Low


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#101 Carl Vickers

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Posted 21 April 2016 - 04:42 PM

View Postpwnface, on 21 April 2016 - 04:39 PM, said:


It's 12 days right now not 2.


If you are getting 30 mc per phase and 3 phases a day thats 90 MC a day? at 180 MC that is all you get that means it runs out after 2 days.

#102 pwnface

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Posted 21 April 2016 - 04:46 PM

View PostCarl Vickers, on 21 April 2016 - 04:42 PM, said:


If you are getting 30 mc per phase and 3 phases a day thats 90 MC a day? at 180 MC that is all you get that means it runs out after 2 days.


This is wrong.

You are getting 5mc per phase per planet. 3 phases a day means 15mc a day per planet.

180 / 15 = 12 days.



The 30mc per phase figure only applies if you control 6 or more planets. Each planet contributes 5mc to the total of 30mc.

Edited by pwnface, 21 April 2016 - 04:47 PM.


#103 Aresye

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Posted 21 April 2016 - 04:49 PM

To determine an appropriate MC payout, PGI has to establish an "ideal" unit size, and then base their payout based on the question of, "If everybody received equal pay, what's the maximum we want to allow an individual player to get?"

Smaller units will make more, larger units will make less, and any size unit can choose however they distribute the MC.

The important thing is establish that maximum amount per player in an ideal unit size first.

#104 Carl Vickers

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Posted 21 April 2016 - 04:51 PM

View Postpwnface, on 21 April 2016 - 04:46 PM, said:


This is wrong.

You are getting 5mc per phase per planet. 3 phases a day means 15mc a day per planet.

180 / 15 = 12 days.



The 30mc per phase figure only applies if you control 6 or more planets. Each planet contributes 5mc to the total of 30mc.


Ahh, thanks for for the correction.

#105 Karamarka

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Posted 21 April 2016 - 05:35 PM

View PostAresye, on 21 April 2016 - 04:49 PM, said:

To determine an appropriate MC payout, PGI has to establish an "ideal" unit size, and then base their payout based on the question of, "If everybody received equal pay, what's the maximum we want to allow an individual player to get?"

Smaller units will make more, larger units will make less, and any size unit can choose however they distribute the MC.

The important thing is establish that maximum amount per player in an ideal unit size first.


How big a deal is the ideal anyway? You need lots of people to capture lots of planets.





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