cazidin, on 21 April 2016 - 10:43 AM, said:
Greetings Mechwarriors. Today I have a simple question. In your opinion which of the two games, MechWarrior 4:Mercenaries with the Mektek Patch and MechWarrior:Online have better balance if either did and why?
Now MW4 and MW: O have different parts to balance on.
The goal of MW4 is to constantly improve your equipment and weapons as you progress through.
All clan weapons are superior to the IS counterpart in vanilla and mektek. The only acceptations is when clans do not have that weapon in IS like a heavy gauss rifle, etc... which you can easily smash that onto your mech with dozens of clan lasers.
However this is not only weapons and tech, it extends also into mechs... Clan and IS mechs do not vary much. Endo steel is present on both mechs, all mechs have DHS even when they shouldn't. IS got omnimechs, etc. so there's balance here. BUT the weight classes are not.
You do not want to pilot the flea or owens or wasp after the first 4 missions. By at least 20 or 30 in you want to outfit your 2 lances with assaults, by the end you should have strictly 100 tonners besides the occasional 95'er.
There's no reason to use a light mech. Speed can't help you and that speed doesn't help you to much.
So far we got IS tech < Clan Tech. However both mechs can equip either tech and mix it up, it's a shame that about 50% of the weapons are just obsolete to the other 50%. In MW: O it's a point to argue, however each weapon has a valid advantage that makes it not obsolete. In MW

the advantage may be a 15 second cooldown went down to a 14 second cooldown in exchange for being 4 tonnes heavier. Not the best trade off.
Now in the Meta gameplay in a match? Sure, you playing with randoms and friends is alright, MW4 matches is commonly like tier 3 in MW: O with hints of tier 4 and 5.
But when you play with people who want to win you see 100 tonne poptarting assaults with paper thin armour with 5+ PPC's, ER large lasers, ER PPC's, Gauss rifles, Light PPC's, Light Gauss rifles, etc. "Ghost snipers" or "jump snipers" was the MW4 terms for these. Quite often they use ECM if possible and the firepower of these is along the lines of 50-70 damage. Remember, MW4 uses BT armour values, aka 50% of MW: O's, so 1 shot of these guys is enough to core a max armour atlas CT immediately and cripple it, why not 1 shot kill? MW4 had a mechanic (or bug?) which you can't 1 shot kill/ 1 alpha kill anyone,. as soon as they get damaged to the point of 1 point of health, it stays there until the next shot hits. so basically it's a 2 alpha kill for any mech, best you can get it.
MW4 has many balancing problems. Another thing is there's not even a match maker, nothing stops a team of 20 atlases go against your urbanmech.
MW4 multiplayer relied much more heavily on player co operation to balance the game out, not spamming paper thin ghost snipers and having even teams and stuff.
The only way MW4 beats MW: O in balancing is allowing both tech sides use mixed tech. That's it.