Remains Intact, on 21 April 2016 - 10:45 AM, said:
While there are other possibilities they are usually niche builds that only work on a frame or two.
As a general rule, if you want to be successful do the following:
1. Ignore all weapons systems aside from lasers.
Um, NO. Lasers are good for a LOT of mechs, and especially for those that are QUIRKED for them. But they're not the be-all-end-all. Due to having a duration, they require FACE TIME to get their full damage out. That means exposing at least THAT PART of your mech to return fire, or wasting heat on a portion of the beam duration that isn't hitting your target.
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2. Equip up to 6 medium lasers and 2 large pulse lasers. Equip applicable range extension modules.
Meh, not so much. FIRST, LPLs outrange MLs. Second, MLs cool down faster. So, ML range and LPL cooldown tend to sync those weapons up fairly well. Use those.
As pointed out above, the general rule for setting up laser vomit is as many LPLs as won't break ghost heat, and then fill in with MLs and heat sinks to your taste. A simple 2 + 6 is not going to work so well.
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3. Corner/ridge peek from a flank, Alpha your opponent from 650m away, then cool down for a few seconds.
Corner/ridge peek, yeah that's solid advice. Minimize exposure. Hence the emphasis on narrow, high-mounted torso and arm weapons.
Alpha from 650 meters? Okay, with the CLAN version of this and on resting heat, I can see it. Like GMan129 recommends in his guides, and I solidly agree (proved it again tonight), if you're on low/resting heat then do ANY damage you can, even if it's only 1-2 points. SURE. But you're not getting much damage at that range with Clan weapons, and you're getting almost NOTHING AT ALL with IS ones. At least, cut it back to the LPLs only at that sort of range, and maybe the full alpha at 400m with Clan and 300m with IS (ML range module puts you at 297 meters optimal without quirks).
If you're built well and you have good peeking/humping position, you can usually get away with 2 blasts before you need to think about cooling down. If you're on the cusp of a kill, drop the coolshot and stick that third alpha in there.
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I'm half-Ferengi (seriously, am I the ONLY one who sees the Ferengi in ST:TNG and :DS9 as the most anti-semitic thing to ever get syndicated television play since the 1950s?!). You'll get no argument from me.