DarklightCA, on 23 April 2016 - 01:17 PM, said:
If a player is not dropping in groups, they are a solo player. Just because they are tagged don't make them not a solo player. You have people on these forums admitting to creating a one man unit just so they can solo in the unit queue. I am not debating the actual cooperation of the player in-game, I am stating that when they queue they do so as a individual and not a group.
If players were actually invested with working with units than they would actively look to join active ones. It's been how long now that solo players both tagged and non-tagged have dominated the gamemode and still do. If they haven't found units yet that can form groups with them, it's highly likely that they aren't searching for one and chose to remain solo players. As far as this topic's discussion is concerned, having unit groups form the primary makeup of the team is not a realistic goal because a minority population can't makeup the primary playerbase and not have problems.
You know units are more complex than that. I'm a moderately comp-minded player - most my unit is casual though and only a couple play when I do right now. However they're my friends, we've been buds since beta. Unless they all drift off to the Division in not changing units. Most people are in the same boat - units are friends and sometimes your guys are not on but you still want to drop.
Per Russ on Twitter populations are sill pretty much the same. Not many solos went 1man units per Russ. Some, a tiny slice of the population. I've asked him for stats.
However don't mistake pugging for being bad. A lot of us put in the work to find a group - look at those Davion stats. Most of the Davion 12mans filling out those drops were mixed. We have a well-used faction TS. FRR and Kurita and Marik are much the same, they build 12mans from whoever is around. It can be tough to wrangle populations that way and sure, a lot of people will always be solos.
However a ton of members in otherwise CW active units and even full units themselves don't play FW because it's not worth it to them. How many 228 actually play FW regularly? Why do so many not play it?
THAT is the fix. Not making it pug friendly but just a better sense of value for time invested. It should be easier for units to find and fight each other for good practice, it should pay well to help take a world even if you're not in a big unit, it should pay better and overall reward better to help the team win the match than pad your own stats.
That's what we need. Not solos doing what we already know doesn't work playing matches they don't enjoy against units who'd rather be playing someone who tests their skills.