I understand the psychology of confirmation bias. I'm also not fool enough to fall into such a fallacy.
Numbers can be made to do all sorts of thing, depending on how you look at them and statements can interpret them in equally diverse way.
I don't actually care about statements. I want to SEE the numbers, not have them interpreted for me. I am plenty able to compile statistics myself to answer my question.
That's why I tried to create that little unofficial poll about unit affiliation. Admittedly, the response has been inadequate to create a meaningful sample size and the participants are only drawn from those visiting the forums and thus not representative. But it's better than nothing.
I can also say the same of submitted screenshots. They are definitely NOT representative.
Even a statistic showing average numbers of people dropping solo or in groups isn't representative. I want to see and compare how many unique player IDs tried to drop solo or in groups and how many are in units and not in units since FW3 was released. I also want to see how many unique player IDs even attempted but did not complete a drop solo or in groups and how many are in units and not in units.
If they cannot provide the latter 2, than the former has no context of player retention.
For example, if a player pops into FW, wants to drop but cannot get a game and leaves FW, how do we count that player? Is he missing from the statistics because he did not actually play a game?
If a player pops into FW and gets a game but is disillusioned and leaves due to wait times, he would contribute little average drops per hour for solo, but he would be counted as a unique player ID that is a solo player.
Can I see their numbers without interpretation? Are they even collecting the right data? How are they interpreting this data?
I don't know the answer to these question, but I remain skeptical until I can see what number they release.
Edited by Brandarr Gunnarson, 24 April 2016 - 03:48 AM.