Gyrok, on 25 April 2016 - 05:49 PM, said:
Yeah, but the oxide not only is better hit boxes than the lolcust...but it is also probably 3-4 times higher DPS.
LCT-1E 6x small pulse is 1.45 * 6 = 8.85 DPS
Oxide 4x SRM 4 is 2.87 * 4 = 11.48 DPS / 0.85 (cooldown quirk) = 13.5 DPS
So, with quirks, the Oxide gets roughly 1.6 times the DPS of the LCT-1E, and it's spread damage rather than pinpoint (also requires lead time, not hitscan). So, tell me how this is 3-4 times higher DPS and so much more OP...
Also, I haven't played Jenners in a while, but better hit boxes? I know they changed them recently, but dang, those things have worse shield arms than a Locust, legs get hit easier, and the torso is easier to shoot, but maybe spreads more across the 3 torsos? I much prefer shooting at a Jenner to a Locust (at least when both of them know what they are doing).
ETA: I see now you necro'd every Oxide post in existence. Hopefully you can get over your fear of this mech. Question - did you ever jump in on the Arctic Cheetah threads when it was released? I don't remember seeing you talk about those much (I may be forgetting), but I remember seeing ACH 10x more than I see Oxides, and they were certainly more of an issue then than the Oxide is now. But I think the issue really is that the Oxide is IS, so now I understand the problem.
Edited by Dino Might, 25 April 2016 - 06:30 PM.