Scout Derek, on 23 April 2016 - 09:46 PM, said:
Sorry Daniel, Darian but I'm going to edit the clickbait title to:
"Sorry but the Oxide is Fine as is"
I know you're angry about that thread, but making bait threads over such shouldn't be necessary. Since your post did contain an actual reason behind it instead of just bait, I'm going to keep it open.
No Problems Mr. Derek Mod Man
Ex Atlas Overlord, on 24 April 2016 - 12:21 AM, said:
Except skill isn't actually a factor to whether a mech is balanced....b/c that is a quality the user has, and not one the tool has.
An "OP" mech is good no matter who pilots it.
A **** mech is good only with a good pilot.
A balanced mech is bad with a bad pilot, and good with a good pilot.
Timbers, ACH's, and Oxides fall into the first category.
Locusts fall into the second.
Hunchbacks fall into the third.
P.S. same applies to weapons.... lasers are good no matter who's using them, ballistics depend on the user, and LRMs are trash unless you know what you're doing.
Which is why I used the Founders Jenner for this thread after Gyrok decided to break out that "All Oxide Pilots are cructh pilots and have no skill"
So by that definition Founders Jenner is OP and needs nerfing. This is the type of idiocy that make people want to nerf instead of bring things up to par. Nothing against you Ordellus, you just happen to have been the first to say it.
The problem with the OXIDE in your theory is its still a a Jenner even with structure quirks you have to be damn careful about placement. One good shot will still take you out of the game. The structure Quirks are only 2 ML's worth of extra damage you can take.
legatoblues, on 24 April 2016 - 04:47 AM, said:
Haven't read the entire thread, but I wanted to say that the OP video is a brilliant dissection of high quality light piloting, so, thanks for that Darian. Really enjoyed it.
There are two points I especially liked, the first being that you've highlighted the way people strip armour without thinking of the consequences. I won't talk too much about this for fear of going off topic, but part of me feels like armour stripping micro-management could be responsible for some of the cries of "low TTK BS" we hear from people getting back cored or legged by lights (i.e., salty-*** pug lord, 6MG Spider, etc). So many people front load and leg strip without any thought given to what would happen if those areas were to be targeted then QQ to the stars and beyond when they're instakilled through their 2pt rear CT.
The second point - and definitely more relevant to the topic of light fighting - is your brilliant target prioritization. I feel as if many light pilots (or perhaps, mech pilots in general) lose sight of the overall picture at times and end up with tunnel vision. As in, they've selected a target, have that mech wounded and then end up over committing whilst desperately hunting for the knockout blow, often ending up dead or too far wounded to be of any real benefit for the rest of the match. So many are guilty of this. I know I am, more often than I care to admit. The streak in the middle where you run through the Highlander, Catapult, Raven and Arctic Cheater is a textbook demonstration of knowing when to break away from your current target and when to pull another mech away from the main fight.
I also wanted to say that your attack run on the Catapult was absolutely spot on as well. That is, approaching from behind and firing only when close enough that by the time the mech has turned, you'll already have passed it. I try to run that angle as often as possible and end up cringing whenever I see other light pilots fail to capitalize in the same way.
A+ video, would watch again.
Cheers
Why thiank you, off topic a bit but I plan on doing a Jenner Light Tutorial series here to pass on what I have learned, as I was taught by some of the earliest Jenner Greats, some are still around, some have left

(.
Alistair Winter, on 24 April 2016 - 05:11 AM, said:
Pick your poison, basically. It's hard to find an explanation that doesn't put them in a bad light. Whether it's intentional or unintentional, it's still a bad thing to have such dramatic changes once or twice a year, I think. Some people feel that it keeps the game fresh, I disagree.
I agree with you Alistair, every 2 to 3 months this game changes drastically due to major quirk changes.
IMHO they need to hit the reset button to factory zero, then over the course of 2 to three months hit EACH weight class individually and balance in the micro and not the macro.
The point of this thread is simple. The Jenner D is not considered a threat in most games, in fact most folks will laugh at it. However a skilled pilot will make it work and work very well. I remember when people were calling for a nerf to it a few years back due to the damage potential.
However the problem that I see and i see it EVERY match that I play, is folks strip armor, they have poor situational awareness, and simply do not know how to fight lights. This is a fact that I do not think to many people can argue. However its those people who get absolutely owned (By me and others like me) that come here complaining to the forums about nerf this nerf that.
Am I passionate about Jenners yes I am, I have seen them (Like other mechs) fall from grace with no end in sight to be replaced by the newer shiner mech. However the lights have a champion right now, and yes the fact that it is one of the strongest is no lost on me or the fact that it is only worth MC (DOn't ask me why)
People make claims about mechs all the time UP and OP. There are makes out there that do need some love. However I keep seeing comments like "Damn OXIDE soloed 2 assaults and we hit it and just would not die" yet I am not seeing any video's that show this behaviour and I have asked repeatedly to anyone who has made these claims.
The other problem is this, Hit Reg is in full wonkiness, how many of these claims are due to piss poor hit reg. I know that this affects OXIDES in a good way and a bad way. But yet cries for nerfs should not be based on bad Hit Reg and I seriously think that is a BIG problem. But it does affect many other mechs.
Anyone who wants to 1v1 to "prove" anything let me know.