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Sorry, But The Oxide Is Fine As Is


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#61 QuantumButler

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Posted 24 April 2016 - 08:58 AM

View PostChrome Magnus, on 24 April 2016 - 08:56 AM, said:

Can't say that it seems that "swole" considering some of the structure quirks can be overcome by one shot from a single medium laser... And ignoring that the few recent MRBC vids I've seen lack such Oxide representation it wouldn't mean it's OP. Just less bad. Not saying it couldn't use a small tweaking but really I'd be happy with starting by knocking off just 4-6 structure off the legs OR maybe a 4-5% cooldown nerf.


1 shot of a medium laser is a huge difference tbh fam.

#62 Dirty Starfish

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Posted 24 April 2016 - 09:09 AM

Most of the people who say it isn't op probably don't play other lights. If I'm in a Raven and I see the JR7-O, I run. If I'm in a wolfhound, I run. If I'm in a firestarter, I run. It needs to be brought back to the level of the other lights, especially since it's behind a paywall.

#63 JediPanther

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Posted 24 April 2016 - 09:17 AM

I don't see why people aren't complaining about the IIc-0 more. The oxide has serious issues depending on how much fire power you want it to have. More fire power means less ammo and slower speed. Being limited to 500-450 rounds or less if you go the srm 6 and srm 4 route means you gimp yourself if you do not be very picky on which targets to engage.

For pure fire power:



For pure speed:



#64 Sorbic

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Posted 24 April 2016 - 09:34 AM

View PostDirty Starfish, on 24 April 2016 - 09:09 AM, said:

Most of the people who say it isn't op probably don't play other lights. If I'm in a Raven and I see the JR7-O, I run. If I'm in a wolfhound, I run. If I'm in a firestarter, I run. It needs to be brought back to the level of the other lights, especially since it's behind a paywall.


That's simply an assumption we have to dismiss others views. As I don't have one I only play other lights. Of course the "I run" logic is faulty as you might find yourself running even if you were in an Oxide (skill) and more importantly many other lights are just weak. I mean yes I run (walk quickly lol) when I see an Oxide, and many other lights, while in my Urbie. It doesn't mean said attacker is OP just that my Urbie is subpar. Of course that Oxide will quickly run out of ammo while others carry on...

Basically a light shouldn't only be balanced against other lights (there will always be a TD) and many lights are somewhat lacking and or fill certain support/scouting roles. I'll stand and fight an Oxide in my Ember but considering I gave up 1.5 tons for ECM I expect the pure attack mech to have a slight advantage. I've never felt it to be OP but it could stand a small nerf. Personally I'd like to see it hit cool down but again only a small one.

Edited by Sorbic, 24 April 2016 - 09:34 AM.


#65 DrxAbstract

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Posted 24 April 2016 - 09:39 AM

View PostDirty Starfish, on 24 April 2016 - 09:09 AM, said:

Most of the people who say it isn't op probably don't play other lights. If I'm in a Raven and I see the JR7-O, I run. If I'm in a wolfhound, I run. If I'm in a firestarter, I run. It needs to be brought back to the level of the other lights, especially since it's behind a paywall.

No offense Dirty, but being a coward doesnt validate an opinion. Of the 6 Oxide's i've seen today in my FS9 and Locust, 4 died in protracted 1v1s with me, the 5th ran away for 30 seconds before getting pegged by my teammate coming the opposite direction while the 6th managed to get help from a teammate and win 2v1 while being cored and his friend's ACH losing a leg and half his torso. They're not OP, they're just good at not presenting a target long enough for other lights and heavier mechs to exploit the weakness all Lights share - Low armor. They shoot n scoot very well while every other Light is forced to endure laser durations and limited hardpoints. That's why 'Comp' players use Oxides, and that's the ONLY reason - Because they can deal 'average' damage without opening themselves to return fire. It's the same concept as Jump Sniping, and guess who loved using that... Yep - Comp players... Only this is a JJ-less Light chassis with inaccurate weapons from 100 meters rather than a Victor or Cataphract from 700 meters with pinpoint weapons.

It's fine the way it is. Other Lights need some survival buffs and a small percentage heat get and weapon range boosts if you want a more even cross-tonnage playing field.

#66 Darian DelFord

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Posted 24 April 2016 - 09:57 AM

View PostJikil, on 24 April 2016 - 07:16 AM, said:

I don't know why people think the Oxide is ok as it is now. Sure a video posted showing a good pilot in a good match makes it seem like its just pilot skill but lets be honest if that match had turned for the worse it probably would have been a different story. Not only did the enemy team have the ****** spawn side but they had multiple lrm boats on a map that negates most lrms with cover.

The main problem is that the Oxide got swole from quirks and isn't a pushover like jenners used to be. Actually it got really swole and now has the durability of a 50 ton mech with the agility of a light and the dps the of a heavy mech.

Now I know the quirks come and go. Just look at the thunderbolt 5SS if you want to see a mech that was propped up by quirks. Ghost heat and quirk changes took this mech out of play super fast.

If you want to see some videos showing just how good Oxides are take a look at some of the 1 and 2 drops for high end MRBC matches. Oxide was the star light mech of MRBC and tons of drops had them with good reason. Comp players are usually a good barometer for what mechs are good and what mechs aren't.


The problem is I can re-create that match in my Jenner D almost every time. Granted not that high a damage, I think I might have gotten an ammo explosion. However the point still remain, that a good light pilot is still a good light pilot and is made to look even better when their chosen targets (Assaults) skimp on armor, do not know how to reverse turn and get left alone.

And I keep hearing MRBC brought up. Ohhh all the comps teams use Oxides, well that is (depending on the rules) streaks are NOT allowed in the first couple of drops if I remember right. Streaks despite what anyone says is a HARD counter for Oxides. People have to remember that the comp leagues have a very varied set of rules depending on the league and the comp teams play within those rules.

It does NOT have the durability of a 50 ton mech.



View PostChrome Magnus, on 24 April 2016 - 08:56 AM, said:

Can't say that it seems that "swole" considering some of the structure quirks can be overcome by one shot from a single medium laser... And ignoring that the few recent MRBC vids I've seen lack such Oxide representation it wouldn't mean it's OP. Just less bad. Not saying it couldn't use a small tweaking but really I'd be happy with starting by knocking off just 4-6 structure off the legs OR maybe a 4-5% cooldown nerf.



See the above post about MRBC

View PostDirty Starfish, on 24 April 2016 - 09:09 AM, said:

Most of the people who say it isn't op probably don't play other lights. If I'm in a Raven and I see the JR7-O, I run. If I'm in a wolfhound, I run. If I'm in a firestarter, I run. It needs to be brought back to the level of the other lights, especially since it's behind a paywall.


And if I am in my Oxide and I see a medium built as a light hunter I RUN! no ifs ans or buts. But this is really ONE OF THE BIGGEST PROBLEMS WITH THE PERCEPTION OF THE OXIDE BEING OP. Mediums (Lights natural enemy) put builds up to deal with heavies and assaults at range (granted I am starting to see a few more SRM builds). 4v4 has REALLY brought this out, most lights are being wiped in that mode since most mechs that are brought are brawling mediums, which wreck lights (Hit Reg not withstanding) Since lights natural predator is missing, of course they are stronger than they normally would be.

Once again, I keep seeing the OP face tanking assaults yet no vids have been shown of this. I really think a large part of this is Hit Reg but that affects all mechs.


For those wondering about my take on the MRBC


Quote


Drop 1 ­ Reconaissance (company level)

Gamemode: Skirmish
Required force composition: 4 Lights, 4 Mediums
Strikes: No strikes allowed
Restrictions: 1 per chassis (IS or Clan), 1 duplicate allowed (IS or Clan). You may not duplicate a Clan mech and an IS mech in the same deck - 1 duplicate allowed in total. No Clan Streak SRMs.


Edited by Darian DelFord, 24 April 2016 - 10:06 AM.


#67 Rear Admiral Tier 6

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Posted 24 April 2016 - 10:02 AM

oxide is common because they gave jenner mastery packs a while ago as a tie-in for 12000 MC pack purchase,thats why you see them so much

#68 Scout Derek

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Posted 24 April 2016 - 10:05 AM

View PostDirty Starfish, on 24 April 2016 - 09:09 AM, said:

Most of the people who say it isn't op probably don't play other lights. If I'm in a Raven and I see the JR7-O, I run. If I'm in a wolfhound, I run. If I'm in a firestarter, I run. It needs to be brought back to the level of the other lights, especially since it's behind a paywall.

I do, and I say it isn't OP a lot, but that's because it's in the public que.

If we're talking competitive E-sports fluff, yeah, it is pretty strong considering what can and cannot be brought to the fight.

in the MRBC, you can bring 1 of each chassis, and 1 Duplicate of a chassis for 4 lights 4 mediums fight. So that means I can Field 3 Jenners, two Oxides, one Jenner IIC. That's a lot of firepower right there, me and Ulti were talking about it during the SJR and HoD stream matches.


We can't just look at it from a public perspective, but a competitive one at that. This I failed to do so with a couple threads on similar topics from time to time.

So to put it short; It's not OP for the reasons one thinks, which means simply; When it comes to Competitive matches, the Oxide is OP, but in public, it is not.

Edited by Scout Derek, 24 April 2016 - 10:06 AM.


#69 Darian DelFord

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Posted 24 April 2016 - 10:09 AM

View PostScout Derek, on 24 April 2016 - 10:05 AM, said:

I do, and I say it isn't OP a lot, but that's because it's in the public que.

If we're talking competitive E-sports fluff, yeah, it is pretty strong considering what can and cannot be brought to the fight.

in the MRBC, you can bring 1 of each chassis, and 1 Duplicate of a chassis for 4 lights 4 mediums fight. So that means I can Field 3 Jenners, two Oxides, one Jenner IIC. That's a lot of firepower right there, me and Ulti were talking about it during the SJR and HoD stream matches.


We can't just look at it from a public perspective, but a competitive one at that. This I failed to do so with a couple threads on similar topics from time to time.

So to put it short; It's not OP for the reasons one thinks, which means simply; When it comes to Competitive matches, the Oxide is OP, but in public, it is not.



And you actually bring up a very good point

Should game balance be done around leagues which only a few actually compete in. Or should it be done around the base game that EVERYONE has access to.

There is an easy way to make the Oxide not perceived as OP in league play. MAKE IT A RESTRICTED MECH. There you go done!


List of restrcited Mechs for MRBC

Quote


Every (non Hero/Champion) Mech becomes eligible for MRBC in the match week following the one in which it first becomes available for C-Bills.
Example: If a Mech becomes available for C-Bills during match week 1, that would mean it becomes eligible with the start of match week 2.

Hero, Champion and the 4 Founder Mechs are allowed.

The following list contains estimated release dates of mechs and when they are scheduled to become available for MRBC - if PGI changes these dates the list below may change accordingly.

IS-mechs:
Cicada CDA-3F - No C-bills-date from PGI as of yet so not available in MRBC
Wolverine WVR-7D - No C-bills-date from PGI as of yet so not available in MRBC
Zeus ZEU-9S2 - No C-bills-date from PGI as of yet so not available in MRBC
Marauder - No C-bills-date from PGI as of yet so not available in MRBC
Warhammer - No C-bills-date from PGI as of yet so not available in MRBC
Rifleman - No C-bills-date from PGI as of yet so not available in MRBC
Archer - No C-bills-date from PGI as of yet so not available in MRBC


Clan-mechs:
Jenner IIC (all variants): February 16th for C-Bills, Feb 21st for MRBC
Hunchback IIC (all variants): March 1st for C-Bills, Mar 8th for MRBC
Orion IIC (all variants): March 15th for C-Bills, Mar 22nd for MRBC
Highlander IIC (all variants): April 5th for C-Bills, Apr 8th for MRBC
Nova NVA-D - No C-bills-date from PGI as of yet so not available in MRBC
Executioner EXE-C - No C-bills-date from PGI as of yet so not available in MRBC


Edited by Darian DelFord, 24 April 2016 - 10:11 AM.


#70 XxXAbsolutZeroXxX

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Posted 24 April 2016 - 10:14 AM

I would be interested in seeing some of the oxide builds people think are OP.

I suspect that if people looked at oxide builds in smurfy they would realize the oxide isn't as overpowered as they thought it was.

Posted Image

#71 Scout Derek

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Posted 24 April 2016 - 10:21 AM

View PostI Zeratul I, on 24 April 2016 - 10:14 AM, said:

I would be interested in seeing some of the oxide builds people think are OP.

I suspect that if people looked at oxide builds in smurfy they would realize the oxide isn't as overpowered as they thought it was.

Posted Image

I think it's a matter of being on the receiving end of the little mech one too many times.

Wouldn't you be pissed if every match you got your Rear CT cookies eaten by a little light or a swarm of them?

This relates to the issue of "I've had enough of this, I've been killed by X object/tactic one too many times that I'm going on the thread to give them a piece of my mind".

It's a common and staple thread ideal once you've read enough.

#72 Scout Derek

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Posted 24 April 2016 - 10:24 AM

View PostDarian DelFord, on 24 April 2016 - 10:09 AM, said:



And you actually bring up a very good point

Should game balance be done around leagues which only a few actually compete in. Or should it be done around the base game that EVERYONE has access to.

There is an easy way to make the Oxide not perceived as OP in league play. MAKE IT A RESTRICTED MECH. There you go done!


That could be a solution, but their rules are their rules only, and I'll abide by them If I have to.

I like to play competitive stuff a bit, but not 24/7. All I came here for is the mech pronz and having fun with others destroying big stompy robots.

View PostDarian DelFord, on 24 April 2016 - 10:09 AM, said:

List of restrcited Mechs for MRBC

The list of restricted mechs that the MRBC lists are only those that have not been released to the public to buy with in-game currency. Once they are they are made available and no longer restricted, to prevent P2W, however, it would be interesting if they restricted Hero Mechs from competitive play.

#73 C E Dwyer

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Posted 24 April 2016 - 10:30 AM

lol god if the oxide or the Jenner 2 missile variant is a crutch what the hell is the Firestarter or the Arctic Cheater, full lumbar support ?

Oxide might be pay to have a IS jenner that doesn't suck, but in any light if your bad it doesn't matter, most good light pilots are good because of skills no one complaints about misy lynx's yet i've seen multiple kill games with over 800 damage.

Soon as people start bleating about lights you know they are in the bad pilot category

Edited by Cathy, 24 April 2016 - 10:33 AM.


#74 XxXAbsolutZeroXxX

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Posted 24 April 2016 - 10:32 AM

View PostScout Derek, on 24 April 2016 - 10:21 AM, said:

I think it's a matter of being on the receiving end of the little mech one too many times.

Wouldn't you be pissed if every match you got your Rear CT cookies eaten by a little light or a swarm of them?

This relates to the issue of "I've had enough of this, I've been killed by X object/tactic one too many times that I'm going on the thread to give them a piece of my mind".

It's a common and staple thread ideal once you've read enough.


I would be overjoyed if lights came at me match after match after match.

I really enjoy battles with light mechs. At least they're somewhat challenging to hit, unlike practically everything else in this game.

There have been games where I was in an atlas and I got ambushed by an oxide AND a jenner II while someone else is LRM'ing me to death from a distance. Those are the types of scenarios that might be irritating if they happened repeatedly because they really are no win scenarios.

But one of the major things people tend to overlook with jenners and light mechs is they only have a 200-300 m range and so they can only sneak up on you if you stand somewhere that gives them cover to allow them to get that close. Usually I'm standing on a small hill or something that gives me good visibility for a long way so I can see lights coming well in advance. The people who have trouble with light mechs game after game are the ones who stand in the bottom of trenches or who hug walls and buildings as if they were safety blankets. Do they even realize that hugging a wall or standing in a trench means they're giving light mechs the perfect cover to get close enough to deal full damage? That's what makes it difficult for me to empathize with people who complain about light mechs being OP -- it seems like they don't even try. I don't trench or wall hug often so I can't say I run into light mechs as often as I would like to.

Single lights on their own aren't that bad. Its when there's a pack of them, that's when they start to become dangerous. Especially in the pug queue where there can be a huge gap in the difference in skill & you can't necessarily rely on the mechs on your team standing near you or behind you to be competent enough to have your back.

Edited by I Zeratul I, 24 April 2016 - 10:49 AM.


#75 Darian DelFord

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Posted 24 April 2016 - 10:35 AM

View PostScout Derek, on 24 April 2016 - 10:24 AM, said:



The list of restricted mechs that the MRBC lists are only those that have not been released to the public to buy with in-game currency. Once they are they are made available and no longer restricted, to prevent P2W, however, it would be interesting if they restricted Hero Mechs from competitive play.


Aye once released for C-bills they are UN-restricted. However Their rules create a loophole for good lights to exploit, especially their no streak rule for the scout drop (1st level) I keep hearing In MRBC In MRBC they are OP they are OP, well when you look at the WHOLE picture, while strong yes, a good volley of from a streak crow will ruin ANY lights day including the Oxide.

This is the perspective of some of the nerf them crowd they do not want you to know. MRBC has rules, Run Hot or Die had rules and all leagues have rules. Certain mechs will shine in those set of rules depending on what they are. Therefore can be exploited for a buff or a nerf based on the rules of THAT league, NOT the rules of MWO.

Edited by Darian DelFord, 24 April 2016 - 10:37 AM.


#76 Scout Derek

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Posted 24 April 2016 - 10:57 AM

View PostI Zeratul I, on 24 April 2016 - 10:32 AM, said:


I would be overjoyed if lights came at me match after match after match.

I really enjoy battles with light mechs. At least they're somewhat challenging to hit, unlike practically everything else in this game.

There have been games where I was in an atlas and I got ambushed by an oxide AND a jenner II while someone else is LRM'ing me to death from a distance. Those are the types of scenarios that might be irritating if they happened repeatedly because they really are no win scenarios.

But one of the major things people tend to overlook with jenners and light mechs is they only have a 200-300 m range and so they can only sneak up on you if you stand somewhere to allow them to get that close. Usually I'm standing on a small hill or something that gives me good visibility for a long way so I can see lights coming well in advance. The people who have trouble with light mechs game after game are the ones who stand in the bottom of trenches or who hug walls and buildings as if they were safety blankets. Do they even realize that hugging a wall or standing in a trench means they're giving light mechs the perfect cover to get close enough to deal full damage? That's what makes it difficult for me to empathize with people who complain about light mechs being OP -- it seems like they don't even try. I don't trench or wall hug often so I can't say I run into light mechs as often as I would like to.

Single lights on their own aren't that bad. Its when there's a pack of them, that's when they start to become dangerous. Especially in the pug queue where there can be a huge gap in the difference in skill & you can't necessarily rely on the mechs on your team standing near you or behind you to be competent enough to have your back.

Exactly, if you're always getting into irritating situations all the time, there's bound to be a breaking point somewhere, everyone has one. I mean back before the Skill Tree Nerf I was running the Executioner when it was brand new dealing with a trio of lights (Praise the MASC for helping me with them!), a Oxide, a Commando, and a Wolfhound. God that was the pressure moment, twisting and using cover to my advantage until my teammates came to rescue me, where I was 500M away on Mining Collective.

And yes, it's not only the ones who stand towards the back or the bottom, but it's also the ones who fear them alone.

Me? I'll eat them anyday if there's at least two on me, I've played the game with Oxide pilots, it's funny, since I run 6 Streak 2s, which absolutely annoys assaults but makes anything 45 tons and lower be afraid, as the Chainfire does absolute wonders to me, as I chase down a Oxide who can't aim worth a newbie as his screen shakes from the constant SSRMs from shaking him up.

You can also blame the spur of the moment and emotions for such posts, I know I've done at least one or two back then, but nowadays I think a bit on what I'm going to post a majority of the time If I'm not too much in a hurry.

View PostDarian DelFord, on 24 April 2016 - 10:35 AM, said:


Aye once released for C-bills they are UN-restricted. However Their rules create a loophole for good lights to exploit, especially their no streak rule for the scout drop (1st level) I keep hearing In MRBC In MRBC they are OP they are OP, well when you look at the WHOLE picture, while strong yes, a good volley of from a streak crow will ruin ANY lights day including the Oxide.


Right, but I think they express OP because of such a rule of exploiting. So not only does it start becoming a Vendetta of "Nerf Because it's OP in Public Ques and FW", but instead "Nerf Because it's OP in Leagues and it's not fair", and then with the influence of the second one, it begins to spread back with the 1st one with those with bad experiences with the Oxide in Public Que. In short, the second fuels the 1st to Nerf X Object/Group.

If PGI really wanted to quench people's taste on such, they could add a E-Sports option under private matches, complete with it's own pre-rulings and own Quirks, this way everyone can be happy, you can play either regular MWO Private match, OR you can play E-Sports MWO private match with pre-set rulings.

That's what I think they should do, in my opinion.

Edited by Scout Derek, 24 April 2016 - 10:59 AM.


#77 Darian DelFord

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Posted 24 April 2016 - 11:10 AM

View PostScout Derek, on 24 April 2016 - 10:57 AM, said:

Exactly, if you're always getting into irritating situations all the time, there's bound to be a breaking point somewhere, everyone has one. I mean back before the Skill Tree Nerf I was running the Executioner when it was brand new dealing with a trio of lights (Praise the MASC for helping me with them!), a Oxide, a Commando, and a Wolfhound. God that was the pressure moment, twisting and using cover to my advantage until my teammates came to rescue me, where I was 500M away on Mining Collective.

And yes, it's not only the ones who stand towards the back or the bottom, but it's also the ones who fear them alone.

Me? I'll eat them anyday if there's at least two on me, I've played the game with Oxide pilots, it's funny, since I run 6 Streak 2s, which absolutely annoys assaults but makes anything 45 tons and lower be afraid, as the Chainfire does absolute wonders to me, as I chase down a Oxide who can't aim worth a newbie as his screen shakes from the constant SSRMs from shaking him up.

You can also blame the spur of the moment and emotions for such posts, I know I've done at least one or two back then, but nowadays I think a bit on what I'm going to post a majority of the time If I'm not too much in a hurry.



Right, but I think they express OP because of such a rule of exploiting. So not only does it start becoming a Vendetta of "Nerf Because it's OP in Public Ques and FW", but instead "Nerf Because it's OP in Leagues and it's not fair", and then with the influence of the second one, it begins to spread back with the 1st one with those with bad experiences with the Oxide in Public Que. In short, the second fuels the 1st to Nerf X Object/Group.

If PGI really wanted to quench people's taste on such, they could add a E-Sports option under private matches, complete with it's own pre-rulings and own Quirks, this way everyone can be happy, you can play either regular MWO Private match, OR you can play E-Sports MWO private match with pre-set rulings.

That's what I think they should do, in my opinion.



And this is why you have the Green Name Posted Image

Edited by Darian DelFord, 24 April 2016 - 11:11 AM.


#78 Khobai

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Posted 24 April 2016 - 11:28 AM

Oxide absolutely needs a nerf. But just a small one.

#79 XxXAbsolutZeroXxX

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Posted 24 April 2016 - 11:30 AM

View PostScout Derek, on 24 April 2016 - 10:57 AM, said:

Exactly, if you're always getting into irritating situations all the time, there's bound to be a breaking point somewhere, everyone has one. I mean back before the Skill Tree Nerf I was running the Executioner when it was brand new dealing with a trio of lights (Praise the MASC for helping me with them!), a Oxide, a Commando, and a Wolfhound. God that was the pressure moment, twisting and using cover to my advantage until my teammates came to rescue me, where I was 500M away on Mining Collective.

And yes, it's not only the ones who stand towards the back or the bottom, but it's also the ones who fear them alone.

Me? I'll eat them anyday if there's at least two on me, I've played the game with Oxide pilots, it's funny, since I run 6 Streak 2s, which absolutely annoys assaults but makes anything 45 tons and lower be afraid, as the Chainfire does absolute wonders to me, as I chase down a Oxide who can't aim worth a newbie as his screen shakes from the constant SSRMs from shaking him up.

You can also blame the spur of the moment and emotions for such posts, I know I've done at least one or two back then, but nowadays I think a bit on what I'm going to post a majority of the time If I'm not too much in a hurry.


This game is an exercise in situations that could be irritating.

If its not being overrun by lights, its being stuck on tiny pebbles while trying to run away and having your mech be destroyed for no particularly comprehensible reason, where you know you would have survived if you hadn't gotten stuck. If its not that, the matchmaker is giving you a team of 11 crash test dummies to carry 5-20 games in a row to fuel your 5-20 game losing streak while people make fun of the fact that you only did 90 damage in a game where your team got swept 12-1. If its not that, you have people on your team coring out your back armor because they shot at the center of a red square and didn't realize you were inbetween them and the target they were aiming for.

If its none of the above things, then someone said "lets all go basement" at HPG manifold and you run into the basement expecting to see friendly mechs only to realize you're the only one down there with 8 mechs of the other team who are very happy to see you. If its not that then you tell your team "we're too spread out" 20 times in a row and they ignore you in a game you could have won but were destined to lose because no one listened.

If its not that then its irritation at the game rules, how ineffective machine guns and flamers are. How underpowered AC2's and PPC's are.

This entire game could be one gigantic exercise in fustration and irritation. If that is true then what's the point of singling out minor sources of irritation like oxides? Oxides aren't that common in games, they're not that much of an issue.

One thing I notice is there are a lot of people I see in game who talk about how they're having 20+ game losing streaks and those people seldom bother to make threads complaining on the forum. There are probably a lot of people who are irritated in one way or another. But some of the ones who actively make threads on the forum complaining about some things being "OP" seem to be a select special breed if you know what I'm saying. To some complaining seems more like a way of life and guilty pleasure more than something to be done only when justified.

I think that a lot of people with legitimate reasons to complain are silent. They don't make posts on the forums, if they don't like the way things are -- they just leave and never come back. If anyone's to be encouraged to speak up maybe it should be them.

Edited by I Zeratul I, 24 April 2016 - 11:49 AM.


#80 Gyrok

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Posted 24 April 2016 - 11:35 AM

View PostI Zeratul I, on 23 April 2016 - 11:13 PM, said:

Whenever a disproportionate number of skilled pilots use the same mech, it always seems OP.

Timberwolves seemed OP when a lot of good pilots used them, arctic cheetahs seemed OP when good pilots were still using them, oxide now seem OP because a lot of good pilots are using them.

People have a tendency to mistake skill for certain mechs being overpowered.

I see lots of oxides in game that get smashed without doing more than 50 dmg. They only seem OP because there are a lot of really good pilots using them right now.


So you are saying that, in your point of view, Clan mechs were fine and never needed adjustments ever?

I am genuinely curious as to what your response will be.





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