The trailer does show exciting combat, but the trailer does not show.
It should say take control of the galaxy, 12 players at a time. But the way I see it, Community warefare, faction warefare, unit warefare whatever it is... It's just the exact same thing as quickplay with new gamemodes, minus the matchmaker. Taking control of planets isnt much more then a fight over red vs blue squares on a revolving theoretical planet. That we never get to see. That just pisses me off sometimes.
That rewards only units in the fight over ground, thats exactly the same as the other planets. I mean I could solo drop, and solo drop helping taking planets, yet only the majority unit gets a mc reward for it. If you ask me those kinda rewards should go out to the entire faction players that participated in keeping the planet. Yes divide them up in fractions of a mc, between all faction players, keep them in a special pool, call it somethign else that we exchange for mc when we get enough. Don't just hand out mc currency to only the owning unit. There were other players that helped too. I really do understand this game is all about team dynamics. But this emphisis on unit only play is really urking me.
AS a solo player, what is keeping me playing this mode of play? Even as a small unit, what is keeping me here in this area of the game? Small units will never have the man power to take the planets with much larger units getting the name on the planet? I thought the rewards for owning planets was supposed to keep players wanting to play the mode. Not just the units with enough manpower to get the tag on a planet. Not too mention every one is seperated into smaller and smaller player groups, divide those groups up into the number of factions, divide them into the number of planets under attack/or defending. Divide them up into 2 different modes, scouting and invasion. Maybe I'm wrong here, and things will be okay.
I just want a mode where I can keep playing, not having to constantly wait for something to happen. Either it be an opposing team, or for match maker to do it's job. The biggest downfall of the entire game I thing is this, wait, and loading, the lack of a persistent feel. With the exact same maps on planets that are nothing more then squares around a icon of a planet. This post is all personal. Some people may not feel as I do, so don't take anything personally. anyone...
So last edit, how does one solve this problem? Again personal opinion. You dont have to have a fully persistant world to have a persistent feel.
1) Streamline map creation, make simpler maps, have similar maps with the same existing resources. But mix them up, for different maps, with a similar climate or look, or feel. For each planet. No one said you guys needed to create every single existing planet in battletech lore, but hey it was a cool idea. Now work on them! Or have a single map per planet, that are spawned instances of the map so people can spill over the 12v12 limit, but if it's a engine limitation it's always gonna be 12 vs 12 max.
( I've always felt that those areas of color around planets, the instances of battles happening, should act more like conquest points, gradually giving ownership over time. Not hey you've won the match here's your blue square! So the majority of winning players of a faction will gradually turn ownership, but people can dynamically drop in to turn the tide of battle. I dunno maybe i'm not explaining my idea right...)
2) Allow people to join existing fights to reinforce fights. Maybe this is where solo playersm and smaller units come in. "a real call to arms" Or create a way to travel over into other instances of fights on a planet. Factions wars are not just a single instance of 12v12 fights. Nothing urks me like the idea of reinforcement is to queue up another match vs totally different people or unit. ( when i said you have the tech for people in place for people to be able to do this b4, i meant you have a mechanism in place for people to leave matches, and rejoin, why cant it be modified for totally different people, or units to join in?
3) emphasis, FACTIONS, not units. Units are social groups of FACTIONS.
4) reward entire factions for keeping, or taking, planets, not just units. Mercs, and freelancers should have to sign a contract to a faction, or a unit, of a faction. So they can be rewarded accordingly.
5) Instead of a perceived, or theoretical persistence world/battle/galaxy. Actually make it persistent. Instead of just a scoreboard of fake planets.
Getting angry, lol done editing. Maybe I do not explain my ideas and opinions right, I can't type very well due to hand and wrist issues. But I am very very passionate about having a more persistent feel, or persistent world to fight in. Like i said b4 Nothing pisses me off more then not being able to help my fellow falcons, when they are loosing a battle, and when I want to help! YOUR IDEA OF ME HELPING IS TO FIGHT DIFFERENT PEOPLE. IN A DIFFERENT AREA, OF A COLOR SQUARE.
Edited by Omaha, 24 April 2016 - 06:58 PM.