

Dont You Think Mercenaries/freelancers Should Be Able To Drop In Fw With Is And Clan Mechs
#1
Posted 24 April 2016 - 02:53 AM
in MW3 you can use both IS and Clan mechs if you have that mech.
#2
Posted 24 April 2016 - 03:01 AM
#3
Posted 24 April 2016 - 03:07 AM
dervishx5, on 24 April 2016 - 03:01 AM, said:
I always wanted to be in Steiner house

to add being a loyalist/merc/freelancer has no difference coz you are bound to use a mech you were affiliated with.
Edited by eminus, 24 April 2016 - 03:09 AM.
#4
Posted 24 April 2016 - 03:17 AM
And this is why I do not have a single clanmech.
#7
Posted 11 May 2016 - 07:09 PM
Obviously for freelancers, a mixed deck might carry with it some sort of small penalty to end-match rewards or something (obviously nothing that actually HURTS but you get the idea).
I'd also be okay with an unlock-through-salvage system where freelancers and mercs could unlock mechs to be used in their decks that allow for mixed-tech drops.
#8
Posted 11 May 2016 - 07:28 PM
xWiredx, on 11 May 2016 - 07:09 PM, said:
Obviously for freelancers, a mixed deck might carry with it some sort of small penalty to end-match rewards or something (obviously nothing that actually HURTS but you get the idea).
I'd also be okay with an unlock-through-salvage system where freelancers and mercs could unlock mechs to be used in their decks that allow for mixed-tech drops.
here's the thing... there are no clan mechs that ae extremely common in the IS. Not even in a decade, after Bulldog. Some aren't super rare anymore, but clan mechs are never common in the IS, and only the richest units could even try to fix and maintain them.
#9
Posted 11 May 2016 - 07:30 PM
Either a cost for mixing tech, or give faction loyalists some kind of boost.
Edited by ArmandTulsen, 11 May 2016 - 07:30 PM.
#10
Posted 11 May 2016 - 07:35 PM
#11
Posted 11 May 2016 - 07:36 PM
As soon as players can use any type of mech in faction play, there are no longer any factions.
It should go the other direction and provide some form of encouragement for using mechs that were more faction specific.
#12
Posted 11 May 2016 - 07:38 PM
So basically a character is either a clan freelancer or inner sphere freelancer.
If a player wants to travel to clan space or vice versa they could add a super long cool down or something even longer than just switching factions. Or something like that.
This entire subject isn't that easy but the longer they leave player character creation out the tougher it is and more it stands out as a missing core feature.
As an example. I'm for a single player charater per account. That's the best way, but as it is, its very tough to have that with players with both clan and inner sphere mechs. Also the idea that players that want to play both have to make second accounts isn't very good. But its better that characters have the ability to switch faction rather than a single account playing both sides. Its a really tough subject though as it stands.
But single character per account with ability to switch factions is the way to go for sure. Playing both sides at the same time isn't very cool anyway in some ways even if just a game.
All of this is what they have planned anyway for factions and character creation as far as I know. It all looks good to me. Isn't Clan Daggerstar the clan freelancers?
Edited by Johnny Z, 11 May 2016 - 07:52 PM.
#13
Posted 11 May 2016 - 09:20 PM
(they were basically cannon fodder in lore LOL)
#14
Posted 11 May 2016 - 11:48 PM
DeathWolf11, on 11 May 2016 - 06:53 PM, said:
Really? it isn't the fact that the developers nerfed them in comparison and left them over priced for value?
Believe what you will, but no. I didn't have clanmechs when Timbergods ruled the Battlefield with an ironfist and I do not intend to do so at any point in the future either unless I make a second account purely for clanstuff, which is unlikely because who has that kind of time anyway? I'm an IS guy since the days when the only Choice was Inner Sphere or Periphery and I'm unlikely to change by now when I haven't done so in the past.
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