Jemmer, on 19 June 2016 - 04:24 PM, said:
Here is my experience with this glitch, with a focus on its frequency and frustrations as of the last few weeks ....
MODE: Faction warfare
MAP: any
SERVER: any
MECH CHASSIS: any
REPRODUCE: 100%
PROBLEM: In Faction Play mode as soon as i die and go into drop ship to select my next mech, it drops, however, i remain on the players screen, and the 30 second count down recycles. The count down is now perpetual (used to be only 2 to 3 cycles before i was released and able to play). At no point now (since June patch) does it ever leave the drop deck overlay screen. In fact my status is not even listed as "waiting to drop" on the overlay screen, I am simply listed in the mech that I am 'stuck' in. The only way to overcome this glitch is to exit the match and rejoin.
However, one cannot simply just rejoin expediently - Because I am in a group with my unit first i must ensure one of my drop deck mechs is selected in the mech bay screen. Then open the group tab, then leave the group. click the faction tab, select the planet my match is on. select the mode i was just playing, then select rejoin. By the time i get back into the match i am penalized for taking longer than 2 minutes to accomplish all this and loose all earned XP, Credits and Loyalty points from that FW match.
Prior to June patch this occurred infrequently. In the last few weeks i have played roughly 20 FW matches and EVERY match i have suffered that glitch. Since the June patch, the glitch occurs with every mech in my drop deck.
I have tried running the repair tool with no change. I have defragged my computer with no change. I have reset and dumped my modem with no change.
why am I penalized (by being forced the lengthy process of exiting the match then rejoin), and in turn not receiving any rewards because of taking too long to reconnect?
The quote is from one year ago, but I am having exactly the same problem in the current Tukayyid 3 event (May 2017).
The first mech always drops without a problem, but the 2nd, 3rd, or 4th mechs can experience the problem - any one, two or all three of them.
Once a mech has had that issue, if it clears before battle end (rare) and that mech then gets killed, the next mech out will have the no HUD glitch (guaranteed) with a yolo being the only option for that one.
This has happened so many times on the 2nd mech that I am really struggling to get the 20 x 80 battle score requirement for one of the personal challenges.
Please PGI - get this crap fixed before Tukayyid 3 finishes.