This is my new favorite thread.
Johnny Z, on 25 April 2016 - 02:39 PM, said:
Think there isn't any missing elements out there in space? Think again. They are probly hoping to get lucky and find some on Mars or another planet in our solar system even.
That's not how this element thing you speak of works. You take a single proton and get hydrogen, add a single proton and get helium, add another proton and get lithium.... That's how we know what's missing and can predict how that element will behave.
Dingo Red, on 25 April 2016 - 03:43 PM, said:
But then again, MWO's maps are designed around the same mentality a CoD map is designed, rather than actual terrain that might suit a sim. It doesn't help that the only way people play/want to play MWO is brain-dead skirmish with no actual thinking or objectives involved.
That sums up half my problems with MWO. All of a sudden when we get a map like polar, your scouts get to work, you have to keep moving, flank with your brawlers while the ranged guys keep the enemy occupied.... It's a real divide in the community. I'm hoping CW turns in to more if a sim and the arena maps stay in quick play.
AWOL 01, on 26 April 2016 - 03:59 AM, said:
However, when making this topic I was thinking more of the farmlands with rolling hills, and how cool it would be to have battles in areas like that.
My above post relates. Polar is the closed thing we have to a true battlefield and what you describe as open rolling hills. There are two big problems though. PGI said they'd deliver a strategic, mech simulation "thinking man's shooter" and we got e-sports TDM. Whatever. More open levels like that would 1) greatly piss off half the community and 2) require a much more balanced game than "whack-a-mech" where poking out from cover to alpha is the only way to survive more than a few seconds.