Oxide Is Pay2Win
#1
Posted 22 April 2016 - 02:09 AM
#2
Posted 22 April 2016 - 02:13 AM
They also don't take SRMs to the torso very well.
That said, they might need some tweaking. Reduced rate of fire buffs, perhaps.
#3
Posted 22 April 2016 - 02:13 AM
#4
Posted 22 April 2016 - 02:14 AM
TwentyOne, on 22 April 2016 - 02:09 AM, said:
lol
#5
Posted 22 April 2016 - 02:18 AM
#6
Posted 22 April 2016 - 02:24 AM
El Bandito, on 22 April 2016 - 02:13 AM, said:
I played the Huginn since day 1, even though it was perhaps the crappiest hero mech since the Pretty Baby. I was basically to the Huginn what YokiLin is to the Oxide. Well, maybe not, but bear with me.
History repeats itself, and when the Huginn was at its most powerful, before PGI nerfed it, you saw the same thing you see today. Suddenly it was one of the most popular light mechs on the battlefield, and everyone just acted like nothing was wrong, because a] The Huginn had sucked for so long and b] It's a light mech, so don't worry about it.
The problem with all OP light hero mechs, including the Huginn, Ember and Oxide at their most powerful, is not that they always win. They have some very significant weaknesses when going up against Streakcrows and/or laservomit heavies and/or Clan assaults, and they will get one-shotted and two-shotted from time to time. The problem is that they sometimes find themselves in situations where they are just supremely powerful, where they can basically either insta-kill people or quickly tear them to shreds, with very little chance of dying. Hell, the Huginn was probably the first and only light mech in MWO history that could straight up facetank heavy mechs without even being stripped of armour. And many Huginn players still pretended it was fine.
What's kind of funny is that YokiLin now thinks the Oxide was nerfed too much and he feels PGI ruined his favourite mech. I don't know who to believe
#7
Posted 22 April 2016 - 02:29 AM
A 5 to 10% reduction of cool down / reload would be ok.
#8
Posted 22 April 2016 - 02:29 AM
#9
Posted 22 April 2016 - 02:30 AM
Hugin is basically an inferior Raven 4x and all ravens can face tank. 2 rear armor all else to front. Tank away at 81 kph. It's actually easier to tank at lower speeds with most light Mechs. This is because they don't go for legs when so slow and that foward armor and huge front torso hitbox screams "try me you oversized pipsqueak."
#10
Posted 22 April 2016 - 02:41 AM
4v4 is really showing how NOT OP the Oxide is. When you have medium mechs (Granted they are crows and shadowcats) doing their job and built for anti light roles, vs anti heavy and assault roles, OXIDES die very quickyly
The #1 problem with people fighting the OXIDE they DO NOT know how to knife fight. Time and Time again, I solo assaults and some heavies simply because they make mistakes which start to snow ball. I have YET to be able to solo two assault mechs at the same time.
Yes the Oxide has +16 to the legs, but guess what, my Jenner D (Which I play almost as much as my Oxide) has 0 buffs, and I rarely get legged in it, or any Jenner, its alwas a torso, which only has +8 for the ST and +11 for the CT. I am sorry but that is an extra 2 ML's worth of damage, or one strea 6, or one SRM 6,
Here are two videos that I posted recently that shows me tearing up mechs not because the OXIDE is OP, but because people JUST DON"T PAY ATTENTION to their surroundings.
While I do agree, that the other Jenenrs should have the structure buffs, the Oxide is not P2W, I actually earned my through MC on events then waited for it to be on sale. Spent 0 real world money on it,
This is just another assault player thread who probably stripped all the armor off his back and or legs to get more "firepower" and does not have seismic sensor and tried to turn to find the Oxide instead of backing up
Both these vids show what the major problem REALLY is, folks just think they know how to play. Skill on Skill an assault will wipe the floor with an OXIDE> its to the point now, I do not even try to take on an atals, it just has to much health, I waste half my missiles on it.
ARP Haruna, on 22 April 2016 - 02:29 AM, said:
A 5 to 10% reduction of cool down / reload would be ok.
LOL I have not had a chance to talk to him yet, however the Yaw speed reduction can be felt for those that play the OXIDE a lot. It gives the target of the OXIDE just a little bit more time to nail the CT.
I guess the Jenner D is OP as well
I got a ton of videos.that show that Tier 1 and Tier 2 players have no clue how to knife fight.
Edited by Darian DelFord, 22 April 2016 - 02:45 AM.
#11
Posted 22 April 2016 - 02:54 AM
ARP Haruna, on 22 April 2016 - 02:29 AM, said:
A 5 to 10% reduction of cool down / reload would be ok.
It shouldn't take multiple 70+ damage alphas to bring a light mech down...
They gave up firepower and armor when they gained tiny *** hitboxes and speed right?
Hell the other day, one ran straight at me already cored on both legs, one torso, AND CT.....so I hit it with 75 alpha...
One of the legs blew off, and it kept walking towards me firing...
Finally the second alpha (read 150 damage AFTER it had lost virtually all of it's armor) and it finally died..... I don't even want to know how much damage it took from my team mates before I shot it.
Edited by Ex Atlas Overlord, 22 April 2016 - 02:58 AM.
#12
Posted 22 April 2016 - 02:57 AM
Ex Atlas Overlord, on 22 April 2016 - 02:54 AM, said:
It shouldn't take multiple 70+ damage alphas to bring a light mech down...
They gave up firepower and armor when they gained tiny *** hitboxes and speed right?
Hey Ordellus your in that 2nd video and I even mention you by name ;pp
It takes 1 alpha to bring me down, if I get hit. The problem with 70+ point alphas is they are not PP correct? I do not know of a true 70+ Point PP alpha. Most of them are spread out. Either through duration of lasers the stuttered Clan AC's or the spread of missiles?
#13
Posted 22 April 2016 - 02:58 AM
Darian DelFord, on 22 April 2016 - 02:57 AM, said:
Hey Ordellus your in that 2nd video and I even mention you by name ;pp
It takes 1 alpha to bring me down, if I get hit. The problem with 70+ point alphas is they are not PP correct? I do not know of a true 70+ Point PP alpha. Most of them are spread out. Either through duration of lasers the stuttered Clan AC's or the spread of missiles?
Did I get owned like a noob?
Edited by Ex Atlas Overlord, 22 April 2016 - 02:57 AM.
#16
Posted 22 April 2016 - 03:04 AM
Ex Atlas Overlord, on 22 April 2016 - 03:01 AM, said:
I watched the video.
I remember that match.... I was cussing you out that whole game
You. Just. Wouldn't. *******. Die.
Cause I knew I would die if I stayed in those cross hairs of yours ;p
If you would have had speed, you most likely would have killed me.
Edited by Darian DelFord, 22 April 2016 - 03:10 AM.
#17
Posted 22 April 2016 - 03:05 AM
Either way you should depend on your teammates more to help cover you from them. Be part of the herd or be culled.
#18
Posted 22 April 2016 - 03:16 AM
I certainly don't like it being much better than the other Jenners. For some time after the rebalance it was ok, c-bill jennies had an accel/decel buff, oxide had a structure buff. Now oxide got both.
So either buff other IS (and clan?) jennies and make them top level lights, or nerf the oxide back to the place other jennies are. Friggin vindi 1AA actually got nerfed in the rebalance, (the only one that has potential not to suck!) and can't get any decent buffs because it would make it too good in comparison to other terribad and forsaken vindis, but the MC Jenner that was the top performer already get buffs out of a hat with after-rebalance patch? Nice example how overhype (of jennies IIC) can screw balance decisions.
Edited by Prof RJ Gumby, 22 April 2016 - 03:16 AM.
#20
Posted 22 April 2016 - 03:48 AM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users
This topic is locked


























