Fastwind, on 26 April 2016 - 01:29 PM, said:
There is a big reason why freelancers are freelancers
they don't want to commit to the factions that get dictated by a unit or to the people that are in those units
Interesting complaint. If only there was a workaround, like going to a unit that was in the faction you desired, or starting a unit and having likeminded people joining you.
Fastwind, on 26 April 2016 - 01:29 PM, said:
solo players want commit to that
and they are the biggest grp of players in this game
yet get kicked out of CW
absolute fail
Interesting, considering they didn't warrant a second queue, and before you go ahead and blame rewards, lack of rewards doesn't account for not having THAT many solos. They weren't getting them before, why would they be concerned now? (Hell, how many of them do you think even knew they weren't getting the rewards that units were? Most people don't check forums...)
There just aren't that many solos.
Fastwind, on 26 April 2016 - 01:29 PM, said:
If PGI rly wanted to FIX CW and make it a real thing
they would simply go and tie the PUG queue ((solo and grp) QUICK PLAY,with all it's gamemodes,assault,skirmish,domination,conquest)) into CW
But i guess that would be to fair and logic
If you're talking about putting quickplay matches as affecting Faction Warfare, you're dreadfully mistaken. You would lose all the people who want to affect the map, as the results of their efforts would be randomized by newbies in trial mechs, people testing funny builds, and the general give-no-****s attitude that comes with quickplay.