Add a team leader position to drops. They can't drive a mech in the game, but they can see the map, and see anyone's cockpit on their team. Like when you die.
Their sole job would be to call targets, give direction, and use the big map to place markers for objectives.
I've found that even PUG groups can do well against organized units...even the top tier guys. If they are coordinated, even a little.
I personally have led PUGS to victory, but I don't like doing it as it distracts from my fighting.
It's easier to coordinate after you are dead.
So maybe we can add a 13th person to each side. It could be an optional position, handled by a separate queue. (ya I know...another queue, but I'm just brain storming the idea right now)
People who want to be leaders would add themselves to that queue and wait to be added to an available group in their faction that is queued up to drop.
A group can also drop without the 13th leader slot filled if the timer runs out. And so the drop would be like it is now.
The teams could also choose to not have a leader at all, or if they are a premade or something they could populate that leader spot with someone from their unit.
The leader would get rewards based on how well the team did. (there has to be some incentive)
And...just throwing this out there...maybe their win to loss ratio (just for games that they have been the leader) could be kept. And that could be used to give the players dropping a choice...if there is more than one person available to be the leader for a drop, they could vote on who they want from the people available.
Coordination is the key component in FW. And adding a leader who's sole responsibility is leading their team to victory would help in so many ways.
You'd have people who want to play the leader role.
They'd have a vested interest in winning. (new achievement rewards maybe + the usual CBills and stuff)
They'd be in a better position to coordinate than someone who is also trying to fight, and who can't see what their other teammates see.
Drops should be less frustrating for PUGS and new players. And more challenging for veteran groups.
For the leaders it would be like a real-time version of MechCommander.
Thoughts, suggestions?
Edited by ThatGuy539, 27 April 2016 - 10:40 AM.