Quote


The Argument Of What A Mech Should Do Ve What It Does
Started by Mechwarrior Buddah, Apr 26 2016 11:49 AM
9 replies to this topic
#1
Posted 26 April 2016 - 11:49 AM
ALWAYS reminds me of a quote:
“Everybody Is A Genius. But If You Judge A Fish By Its Ability To Climb A Tree, It Will Spend Its Whole Life Thinking It’s Stupid.”-albert einstein
#2
Posted 26 April 2016 - 11:50 AM
Uhh...
Some fish CAN climb trees, though
Some fish CAN climb trees, though
#3
Posted 26 April 2016 - 11:54 AM
The problem is that MWO is a game where the objective is to climb trees, so the ability to swim in water isn't really useful.
#4
Posted 26 April 2016 - 12:07 PM
I keep trying to climb the trees but they splat under my feet...
#5
Posted 26 April 2016 - 12:17 PM
I still think the game would be more enjoyable with role warfare
we need both tree climbers AND swimmers.
not only should different mechs be better at different things but mechs that arnt good at something should be dependent on the mechs that are good at it. That promotes teamwork. Something this game needs more of.
we need both tree climbers AND swimmers.
not only should different mechs be better at different things but mechs that arnt good at something should be dependent on the mechs that are good at it. That promotes teamwork. Something this game needs more of.
#6
Posted 26 April 2016 - 12:27 PM
FupDup, on 26 April 2016 - 11:54 AM, said:
The problem is that MWO is a game where the objective is to climb trees, so the ability to swim in water isn't really useful.
The idea is that there should be more than one way to climb a tree, which there sort of is (different ways in which mechs go about trying to apply damage) which is what should be focused on encouraging.
#7
Posted 26 April 2016 - 01:08 PM
Khobai, on 26 April 2016 - 12:17 PM, said:
I still think the game would be more enjoyable with role warfare
we need both tree climbers AND swimmers.
not only should different mechs be better at different things but mechs that arnt good at something should be dependent on the mechs that are good at it. That promotes teamwork. Something this game needs more of.
we need both tree climbers AND swimmers.
not only should different mechs be better at different things but mechs that arnt good at something should be dependent on the mechs that are good at it. That promotes teamwork. Something this game needs more of.
Teamwork also comes from simply finding a group of like minded people and making or joining a unit and playing together as often as possible.
#8
Posted 26 April 2016 - 01:32 PM
Quote
Teamwork also comes from simply finding a group of like minded people and making or joining a unit and playing together as often as possible.
Thats great, thats not at all what im talking about. What im talking about is role warfare.
Im talking about heavy/assault mechs being dependent on light/medium mechs to get sensor locks to do full damage.
Teams being dependent on light/medium mechs to confuse/spoof enemy sensors with fake contacts and to help spot what enemy contacts are fake or real.
Assault mechs filling the command role with various command buffs. As well as other mechs filling the support role with consumable abilities, indirect fire, etc...
In other words... each weight class should have a role and every weight class should be dependent on other weight classes. Incorporating that type of interdependency into the game supercedes the kindve teamwork that youre talking about. It makes a mix of different roles/weight classes more effective than just spamming clan heavies for example.
Edited by Khobai, 26 April 2016 - 01:38 PM.
#9
Posted 26 April 2016 - 05:37 PM
FupDup, on 26 April 2016 - 11:54 AM, said:
The problem is that MWO is a game where the objective is to climb trees, so the ability to swim in water isn't really useful.
and where the ppl making it have just as much vision as fish in Florida
And I tried to look for an example of this via Google but they only have pictures of crystal clear lakes... I wanna know where they are cause all the lakes where I live are about as clear as coffee
#10
Posted 26 April 2016 - 07:15 PM
Khobai, on 26 April 2016 - 01:32 PM, said:
Thats great, thats not at all what im talking about. What im talking about is role warfare.
Im talking about heavy/assault mechs being dependent on light/medium mechs to get sensor locks to do full damage.
Teams being dependent on light/medium mechs to confuse/spoof enemy sensors with fake contacts and to help spot what enemy contacts are fake or real.
Assault mechs filling the command role with various command buffs. As well as other mechs filling the support role with consumable abilities, indirect fire, etc...
In other words... each weight class should have a role and every weight class should be dependent on other weight classes. Incorporating that type of interdependency into the game supercedes the kindve teamwork that youre talking about. It makes a mix of different roles/weight classes more effective than just spamming clan heavies for example.
You ask too much. PGI can't even balance 2 mechs of the same weight class together, and you want some kind of interdependent relationship between the weight classes? No. Just pilot your heavy mech, or your 3 heavy + 1 filler CW deck, and be satisfied.
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