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Constructive Olive Branch Toward Lights


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#1 Random Carnage

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Posted 27 April 2016 - 01:56 PM

It is a relatively common theme in these forums for threads to devolve into partisan light vs assault mud slinging matches.

I have recently been guilty of posting some comments that probably crossed the line with regard to defending my own pro-assault position while making remarks that were perhaps not well considered in the heat of the moment.

To those affected, I apologize.

With the benefit of sleep, and having taken a step back to actually think about the division, and to be fair, animosity often expressed between light and assault pilots, I thought I'd make a constructive post, from the perspective of a 95 pct dedicated Dire pilot (occasionally Atlas).

I have often railed against lights without having walked a mile in their shoes. I've played lights, sure, but not dedicated across hundreds of matches to get a feel for patterns of play as a light. I suspect that many light pilots have not spent hundreds of games playing a Dire either to get a feel for the frustrations involved in that.

This post is not meant to be trying to tell lights what to do. I recognize that they are free to play in any fashion they wish, and that their style may be dependent on many variables - their speed, ECM or not, AMS or not, long range or short range etc. However, from my perspective as a Dire pilot, the following areas are where I believe a light could most greatly assist the team, and yes, myself as a Dire pilot as well, should they be of a mind to do so.

The biggest single difference is speed and mobility. More so than fire power, more so than armour. As a light, you have the ability to range far and wide across the map in relatively short order. A Dire takes a long time to get anywhere, and cannot easily relocate. If a light is able to locate the red team early, and relay its location and direction of travel, it allows me the opportunity to move toward a likely position for engagement, assess possible firing lines, scope available cover etc. Having to trundle along at the back of the pack as they lemming around the map, often to then be over run by red fast mechs is frustrating, and doesn't allow me to bring my considerable fire power to benefit the team.

On a related note, getting over run by red fast mechs is very common. While I'd love to have my very own personal light fighter escort, I appreciate that this isn't a reasonable expectation in most cases. What would be good is if anyone has an anti-light build, that they make a point of actively escorting the fatties into the main staging area, as this is the time where the anti-light builds are likely to have red lights actively trying to run down the blue fatties.

Information is key. You have speed and are not easy to detect when you choose not to be seen. Any information you can feed back on red movements, including locking them would be appreciated. As a Dire, having no, or at best very limited situational information available makes it difficult. There is little in MWO more frustrating as a Dire pilot than to have a red lance walk straight up to me without any heads-up at all from our lights that they were even that close. Yes, I run seismic and radar derp, but with such limited mobility, I am often moving which limits seismic info.

UAV's. Please, please don't ignore them. If you see one, or it gets called over voip, make it a priority to locate and destroy it. With my mobility so compromised, I cannot avoid much of the fire that gets directed my way as soon as a UAV lights me up like xmas, particularly LRMs, and often the UAV is above me is a position that I cannot reach with my guns. It is often not easy to relocate sufficiently to do so, where a light with ERLL or similar could shoot it down quickly.

Speaking of LRMs, be aware of the rain. I mean actively aware. Identify the 6*lrm5 Dogs that can stun lock a slow mech. Identify the rainbow that appears to consist of an inordinate amount of LRM coming from one platform - the dedicated missile boat. Use your speed, and neutralize these threats early. If you're a ERLL type who likes flanking/harasing, try take out the missile boats early. Without getting into the whole LRM argument, I can tell you that as a Dire with no ECM and no AMS, these things can seriously hurt before I can manage to maneuver into cover. Not too worried about the odd random LRM, but be aware of the real threats.

NARC. Often the bane of fat slow moving targets such as myself. If you can locate and kill the narcing light, and it's usually a light, well and good. Don't waste too much time hunting it down though if it is more efficient to simply locate and kill the missile boat. If the boat dies, you effectively neutralize the narc anyway.

Sniping/harassing/flanking etc. Ok, here's the biggie. I understand that you want to run down the red fatties. They're easy kills for a light if you manage to get one isolated. Be aware though that while you're doing that, the red lights are doing the same. You'll get their Dire, and they'll kill me. That's not your problem - I understand that. What I'm getting at is if you can prioritize red lights at every opportunity, that would have a huge effect of my ability to contribute to the team by surviving the first 60 seconds of the match.

To summarize my wish list from lights from the perspective of a Dire pilot;

NOTE: This is not a demand, nor an expectation. I'm just letting you know what would really help if you're inclined to do so.

Screen for red lights attempting to circle around behind assault lance from launch through approx 90 seconds to prevent the insta murder of fat mechs by red lights.

Locate red main body and direction of travel, and feed this info back to the team. Be aware of any opportunities presented by the red team splitting up, or isolated red mechs that we might kill, or if their pattern of movement appears to alter significantly, and feed this back to the team.

Use your mobility to get behind the red main body and harass - with the intent of hitting as many in the back as you can so the bulk of their team, who are all individuals worried about themselves, start constantly looking over their shoulder. This not only breaks their ability to focus on a single front line, but may weaken their main group if a couple break off to find cover or chase you. In my Dire, I can punish them in situations like that.

Prioritize and destroy red UAV's if you have the means to do so. Often they're above me at an angle I cannot reach, and I do not have the mobility to re-position easily to do so.

Be aware of LRM's. Identify the type and quantity of individual streams, and try to neutralise the main threats. If you have ecm/ams and you're relatively close to a fattie, take the time to escort them into cover.

Counter red lights. If the match comes down to a 1v1 situation for the win, we really don't want it to be vs a red light. How often do we see a light as last mech standing? Often, and if they're avtively evading, they can be a PITA to finish off. Please, if you're farming Cbills off a fat red arse, and a red light enters you field of view, take a moment to reduce their leg armour a bit more.

Cheers,

#2 Dino Might

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Posted 27 April 2016 - 03:46 PM

Not trying to sound trite, but that's pretty much a list of what everyone needs to do with everything all the time. Find the enemy, shoot them, shoot down UAVs, protect teammates. There's not going to be a singular role for any type of mech in a PUG match. The only time you can expect real coordination and teamwork is in pre-made groups that contain players who care more about the team win than personal stats.

I admit to not having spent 100s (plural) of games in a Dire, but I have spent over 100 games (when including the 3rd variant owned) in Dires, and so far, they wreck house. The battles usually don't move far enough or fast enough to be routinely caught solo. Throw on 4 UAC-10s, and you can crush any light that isn't really crafty (and most of them are not).

Posted Image

While I appreciate the intent of your post, the "would be nice" list is a bit too much for any one mech to do - cover the team, harass the enemy, scout, etc. Any given mech can only play one role at a time, and it costs time positioning to do so. It is very rare that someone who doesn't know you from Adam is going to want to spend all of his effort setting up the pins for you to knock down.

#3 Naduk

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Posted 27 April 2016 - 04:29 PM

Protection of fatties is really more of a mediums job

The lights have enough on their shoulders
Not to mention you don't want your lights tied up in "fair" fights where they are at large risk of losing

But you assault pilots really really really really really need to spend a few weeks driving lights
For two reasons
1. Understand how hard it is , understand just how fragile they are and it is instant death for every single mistake
2. Know your enemy, if you have experienced the view from the light perspective you will be better equipped to deal with them as an assault

#4 Narcissistic Martyr

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Posted 27 April 2016 - 04:31 PM

Just an fyi. The big reason lights don't particularly like to dog fight enemy lights early is that the mechs are so evenly matched that one ends up dead and the other is basically a walking corpse. Now, I tend not to go assault mech hunting early because the odds of me losing my asasults is too high as are the odds of the enemy lights deciding to defend. So, I'll scout and report movements and engage ligths that come at the assaults because at that point they can't focus on me without going splat. Ultimately, your best defense against enemy lights is one of the half dozen laser vomit mechs on your team. I can't scout enemy movements and protect you. I'll try, but... if your timbies would slow their damn roll for a second you wouldn't need my help lol.

Mid game, I'll go hunting for opportunities, damaged components to take off, lrm boats that are too far behind enemy lines, lone assaults, reporting enemy pushes, exploiting gaps in their lines to be a squirrel, etc.

Late game... well if I'm still alive and it's close... I do whatever I can. But... typically if I'm alive end game... we're either rofl stomping them (because my splat jenner killed 3 assaults [6srm6 jenner IIC instasplodes warhawks btw]) or getting beaten like a bunch of baby seals.

#5 Ex Atlas Overlord

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Posted 27 April 2016 - 04:46 PM

View PostNaduk, on 27 April 2016 - 04:29 PM, said:

But you assault pilots really really really really really need to spend a few weeks driving lights
For two reasons
1. Understand how hard it is , understand just how fragile they are and it is instant death for every single mistake
2. Know your enemy, if you have experienced the view from the light perspective you will be better equipped to deal with them as an assault


I've spent time in lights.

And despite them being "fragile" on paper....in reality you live much longer in lights. There's a reason 90% of pug games end with a light mech being the last alive.

The reason it's "a lights job" to kill enemy lights, is b/c they're the only people fast enough to chase the down and keep them in their crosshair permanently.

Lights complaining that people expect them to kill enemy lights is as rediculous as if a dire wolf complained that someone wanted him to kill enemy assaults.

View PostNarcissistic Martyr, on 27 April 2016 - 04:31 PM, said:

The big reason lights don't particularly like to dog fight enemy lights early is that the mechs are so evenly matched that one ends up dead and the other is basically a walking corpse.


Whoopdie do?

How do you think an assault pilot feels when he had to take down another assault, or push against a firing line to get the team to stop camping...

Or try to fight a pack of lights while his lights are off worried about their armor?

When lights start doing "their job" everyone else on the team is free to do theirs too....

In conclusion: Suck it up and do your job.... "Share that armor" right?

Edited by Ex Atlas Overlord, 27 April 2016 - 04:44 PM.


#6 Dino Might

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Posted 27 April 2016 - 04:53 PM

And, the conclusion is, the lights' job is to do everything.

Carry on, business as usual Posted Image

"I've spent time in lights" as in, how many games and what lights, per se?

#7 Ex Atlas Overlord

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Posted 27 April 2016 - 04:55 PM

View PostDino Might, on 27 April 2016 - 04:53 PM, said:

And, the conclusion is, the lights' job is to do everything.


I'd hardly call "prioritize killing enemy lights" to be "everything".

All that other stuff he mentioned is everyone's job.

View PostDino Might, on 27 April 2016 - 04:53 PM, said:

"I've spent time in lights" as in, how many games and what lights, per se?


I've mastered Lights / Spiders / Urbies + other random games in other random lights...

So at least a few hundred games

Edit: 95 hours in lights to be exact.....so a lot more than I thought. I wonder what you're next excuse will be to try and dismiss something you don't like to hear.

Edited by Ex Atlas Overlord, 27 April 2016 - 05:02 PM.


#8 Dino Might

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Posted 27 April 2016 - 05:06 PM

View PostEx Atlas Overlord, on 27 April 2016 - 04:55 PM, said:


I'd hardly call "prioritize killing enemy lights" to be "everything".

All that other stuff he mentioned is everyone's job.



I've mastered Lights / Spiders / Urbies + other random games in other random lights...

So at least a few hundred games

Edit: 95 hours in lights to be exact.....so a lot more than I thought. I wonder what you're next excuse will be to try and dismiss something you don't like to hear.



Well, the basic idea that a light fighting another light is a bad trade for both lights. As has been mentioned before, the fight is too even, and you lose too much armor/firepower getting one enemy mech down. Mediums/heavies are the best suited for the role you think others (i.e., not you) should take care of. Personally, my excuse is that if you need lights hunted so badly, you should take care of it yourself when you are pugging, and when you are in a coordinated group, I'm guessing it's not a problem. So, quit being so generous with everyone else's play. It's easy to tell someone else to go do something you don't want to do yourself.

Edited by Dino Might, 27 April 2016 - 05:06 PM.


#9 MechWarrior5152251

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Posted 27 April 2016 - 05:07 PM

The conclusive evidence that lights are not op is the fact that they are never more than 7% of the queue.

#10 1453 R

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Posted 27 April 2016 - 05:33 PM

View PostEx Atlas Overlord, on 27 April 2016 - 04:46 PM, said:


I've spent time in lights.

And despite them being "fragile" on paper....in reality you live much longer in lights. There's a reason 90% of pug games end with a light mech being the last alive.

The reason it's "a lights job" to kill enemy lights, is b/c they're the only people fast enough to chase the down and keep them in their crosshair permanently.

Lights complaining that people expect them to kill enemy lights is as rediculous as if a dire wolf complained that someone wanted him to kill enemy assaults.



Whoopdie do?

How do you think an assault pilot feels when he had to take down another assault, or push against a firing line to get the team to stop camping...

Or try to fight a pack of lights while his lights are off worried about their armor?

When lights start doing "their job" everyone else on the team is free to do theirs too....

In conclusion: Suck it up and do your job.... "Share that armor" right?



You're missing the point enormously, Overlord. Which...doesn't actually shock me much, but hey.

When one light fights another light, both 'Mechs are out of the match for half the match because light 'Mech dogfights take forever, and by the end of it the surviving light is useless. Now, as an Atlas pilot who doesn't give frog one about the team so long as he can post 1200-damage matches with six kills, I get that you don't care if your light pilots spend the entire match in seething frustration...but the rest of us don't really agree. It's an inefficient waste of your light 'Mechs' time and abilities for most of them to play escort for the almighty fatbros.

Mediums and sufficiently agile heavies are better at dealing with lights than lights are. One good whack from something with twenty tons of gun is sufficient to cripple or most thoroughly discourage most any light out there, and frankly even simply the existence of a tight enough cluster of heavy metal is often enough to discourage a light 'Mech's attacks. Shackling your team's light 'Mechs to the fatbros because "it's their job" to dogfight enemy lights so you can feel free to be a Rambotastic smashgunner is a horrible misuse of the most mobile* elements of your team.

Anyways. Carnage. To your points:

Unfortunately, a lot of your impassioned plea mostly reads as "Please don't actually fight the enemy; I'd really appreciate it if you spent your entire game setting me up to do 1500 damage and Ace of Spades the bad guys." I know that's not your intent, but as a Dire Whale pilot you should also be aware that the job of your light units, much like the job of your medium units, your heavy units, and your fellow fatbros, is to win the game. Winning the game is best done by killing the enemy. Light pilots do, in fact, still have guns, and would appreciate a chance to use them.

A lot of what you're asking is mostly reasonable, especially in terms of UAV clearance, early scouting (if possible), and potentially discouraging early stabs by enemy mobile elements...but when I get behind the enemy force in something like my JIIC, it's because I'm aiming to kill the d!cks off of them, not poke them a few times so they get nervous and give you easier shots. When I'm in my Super Stock cERPPCs Adder, I'm aiming to slam lightning into my enemies' livers as often as I can. When I'm running a more typical light laserspam Cheetah, my objective is still to find enemies I can bite into with the intent of sawing off components or ending lives.

Light pilots want to fight and kill and wreck wrobots just as much as Dire pilots do. Some of them are better at it than others, and some of them recognize the value of working with the team, even loosely, more than others. I'll make you a deal, Carnage - you don't ask me to shoot down UAVs or counter-snipe ERLL boats in my hex-cSRM4 specifically-built-for-striking Jenner IIC, and I won't ask you to push a charge without backup, man-tank half a team, or single-handedly dismantle a firing line the way other folks wrongfully expect of Dire Whales.

Trust that I'm doing my best to win the game as handily as I can, no matter what I happen to be piloting at the time, and I'll trust you to do the same. Does that work?

#11 EvilCatEars

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Posted 27 April 2016 - 06:21 PM

View PostRandom Carnage, on 27 April 2016 - 01:56 PM, said:

(...)
Speaking of LRMs, be aware of the rain. I mean actively aware. Identify the 6*lrm5 Dogs that can stun lock a slow mech. Identify the rainbow that appears to consist of an inordinate amount of LRM coming from one platform - the dedicated missile boat. Use your speed, and neutralize these threats early. If you're a ERLL type who likes flanking/harasing, try take out the missile boats early. Without getting into the whole LRM argument, I can tell you that as a Dire with no ECM and no AMS, these things can seriously hurt before I can manage to maneuver into cover. Not too worried about the odd random LRM, but be aware of the real threats.
(...)


Oh man, on these forums you going to get spanked for this.
About focusing threats: Black Knights, Maulers, TBRs, Dires etc are the deal. Anything with lots of lasers or dakka or eventually Gauss Rifles is major threat. Even lights like Oxide, Jenner IIc or ACHs are better targets to focus than LRM boats.
Sure you meet LRM mech in the wild, you kill it, but its accidential at best.

View PostEx Atlas Overlord, on 27 April 2016 - 04:46 PM, said:

Lights complaining that people expect them to kill enemy lights is as rediculous as if a dire wolf complained that someone wanted him to kill enemy assaults.


Dont know much about DWFs and their complaints, but about light vs light situation:

1.One light is clearly superior in light v light eg: ERLL Raven loses to Firestarter/Jenner/ACH. So requesting Raven to fight them means you are -1 mech. Same goes for Locust. MLAS Locust is great vs Assault (in some cases Heavy) mechs, but will lose to pure brawling Lights.

2.Both mechs about equall - they simply are going to leg themselves, and both will die. This is generally avoided even though its equal trade, because you lose mech which value is increasing as match moves on (the less mechs on field, the more valuable fast light mechs became)

3.Light mech has no clue about using the weight class. Makes him get ambushed by enemy lights, run into whole enemy team and die, stand still and get sniped, waste time chasing other lights that he cannot defeat anyway, etc.

#12 Y E O N N E

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Posted 27 April 2016 - 07:03 PM

My aim is to win games.

If the appropriate call to make is to return to the fatties and ward of Lights, that's what I'll do. If it's to make a fast flank and squirrel the enemy or take out isolated targets, that's what I will do. In a pug drop, everything is fluid and trying to adhere closely to a specific and limited set of tasks is non-viable. If the conditions in the game tell me that letting the enemy fall out of position to kill our one lagging Dire Wolf will create the shortest path to victory, I'm going to exploit it, just as I would hope my team would capitalize on my death as a squirrel.

#13 Random Carnage

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Posted 28 April 2016 - 12:53 AM

Just to clarify, I didn't expect a light to do all these roles in the same match, just if they felt like helping out and any one or two of these scenarios happened to play out at any given time, then these are what I'd pick.

As for the roles of mediums etc., yup, I fully understand that, and have no disagreement with the comments above, other than that in general, the heated debates tend to polarise lights vs Assaults, not often is it mediums getting involved in the "discussions".

Totally agree that most of the points above could be covered by almost any player, not just lights.

Also not saying that lights should not go hunting, deal lots of damage, mix it up, they're quite capable of this role as we all know. My inference was that in addition to such work, they are better equipped than most other chassis types to take on the harassing role due to their mobility.

I never expected lights to set em up for me to knock down. That's reading a bit much into it. If the light can knock em down in the process, all power to them. Whether they can or can't doesn't change the tactic they can employ based upon their build.

As for the LRM thing, the other heavy hitters mentioned in one of the replies above can be relatively easily neutralised my my Dire, given the chance, and I can do it very quickly. What I can't do is cover 600m of open ground to chase a lurm boat who's raining on me. That job is better done by a fast mech, and let me deal with the brawling heavies.

Edited by Random Carnage, 28 April 2016 - 01:18 AM.


#14 totgeboren

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Posted 28 April 2016 - 01:04 AM

Lights should not hunt other lights. Mediums should protect Assaults from Lights, Lights should do all the recon-esque stuff that you can do, but mainly try to take out assaults and LRMers (depending on build of course. A long-range Panther or Raven should not play in the same way as a knife-fighter ACH, Jenner or Firestarter).
Assaults should take out enemy Heavies, and Heavies are the primary 'Mech-of-the-line', who should go after everything that is not a light.

That's how I see it, having played all classes quite a bit (though I still suck at short-range lights).

#15 Ex Atlas Overlord

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Posted 28 April 2016 - 02:36 AM

View PostDino Might, on 27 April 2016 - 05:06 PM, said:

Well, the basic idea that a light fighting another light is a bad trade for both lights. As has been mentioned before, the fight is too even, and you lose too much armor/firepower getting one enemy mech down.


Aka.... you're lazy and selfish

View PostDino Might, on 27 April 2016 - 05:06 PM, said:

It's easy to tell someone else to go do something you don't want to do yourself.


You're right it's easy to tell someone in a light mech "Get that locust so I don't have to spend all game chasing a rabbit in my atlas".

What's hard is getting them to stop licking the window long enough to do it.

View PostMechWarrior5152251, on 27 April 2016 - 05:07 PM, said:

The conclusive evidence that lights are not op is the fact that they are never more than 7% of the queue.


Go away troll, no one is talking about that.

View Post1453 R, on 27 April 2016 - 05:33 PM, said:

You're missing the point enormously, Overlord. Which...doesn't actually shock me much, but hey.


I understand completely that lights would rather run off and let someone else deal with the problem while they look for targets that can't fight back.

View Post1453 R, on 27 April 2016 - 05:33 PM, said:

When one light fights another light, both 'Mechs are out of the match for half the match because light 'Mech dogfights take forever, and by the end of it the surviving light is useless. Now, as an Atlas pilot who doesn't give frog one about the team so long as he can post 1200-damage matches with six kills, I get that you don't care if your light pilots spend the entire match in seething frustration...but the rest of us don't really agree. It's an inefficient waste of your light 'Mechs' time and abilities for most of them to play escort for the almighty fatbros.


1) It takes most mechs forever to kill a light mech, and literally every mech is half useless after a good fight. What happened to "get up here and share that armor"? Or does that only apply to other people?

2) Yeah, as soon as I see my teams lights aren't Prioitizing the enemy lights... I also start worrying only about myself. If that's the only way someone has seen me play, that really just tells me about the kind of team mate they are.

3) So it's not OK for a light mech pilot to seethe in frustration trying to deal with other light mechs....but it's fine if it's anyone else?

4) No one said "escort the fatties".

Edited by Ex Atlas Overlord, 28 April 2016 - 02:42 AM.


#16 Ex Atlas Overlord

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Posted 28 April 2016 - 02:40 AM

View PostEvilCatEars, on 27 April 2016 - 06:21 PM, said:

1.One light is clearly superior in light v light eg: ERLL Raven loses to Firestarter/Jenner/ACH. So requesting Raven to fight them means you are -1 mech. Same goes for Locust. MLAS Locust is great vs Assault (in some cases Heavy) mechs, but will lose to pure brawling Lights.


Soooo ERLL raven pilots shouldn't have to lose armor or die fighting enemy lights....

But an LRM assault pilot should have to lose armor and die fighting enemy assaults...

"logic"

View PostEvilCatEars, on 27 April 2016 - 06:21 PM, said:

2.Both mechs about equall - they simply are going to leg themselves, and both will die. This is generally avoided even though its equal trade, because you lose mech which value is increasing as match moves on (the less mechs on field, the more valuable fast light mechs became)


Every other mech in the game does it.

Not sure why you think it's such a travesty when it's a light.

#17 Darian DelFord

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Posted 28 April 2016 - 02:46 AM

I would be more than happy to help my assaults if.....

1. They did NOT strip Leg Armor in exchange for 1 or 2 more tons of ammo

2. They did NOT strip Back armor in exchange for a half ton of ammo

3. They did NOT try to install XL engines

4. They did not install LRM's on builds that are NOT suppose to have LRM's

5, They did NOT Alt-Tab during search, and come back 3 minutes after the game started.

6. The actually KNEW how to fight a light. Most lights know how to fight an assault.

7. They did NOT think the entire match revolves around THEIR protection.

Few others but you get the jist

Edited by Darian DelFord, 28 April 2016 - 02:48 AM.


#18 Silra

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Posted 28 April 2016 - 03:16 AM

View PostDarian DelFord, on 28 April 2016 - 02:46 AM, said:

I would be more than happy to help my assaults if.....

1. They did NOT strip Leg Armor in exchange for 1 or 2 more tons of ammo


Legs are supposed to have armor? What? They are for walking and holding ammo, not for tanking damage!

View PostDarian DelFord, on 28 April 2016 - 02:46 AM, said:

2. They did NOT strip Back armor in exchange for a half ton of ammo


But... but ammo... might run out without killing the enemy team because bad aim, need extra!

View PostDarian DelFord, on 28 April 2016 - 02:46 AM, said:

3. They did NOT try to install XL engines


But that build on that XYZ websitezors said to use XL one!

View PostDarian DelFord, on 28 April 2016 - 02:46 AM, said:

4. They did not install LRM's on builds that are NOT suppose to have LRM's


Died to LRMs that one game, they are good, must use them in all builds!

View PostDarian DelFord, on 28 April 2016 - 02:46 AM, said:

5, They did NOT Alt-Tab during search, and come back 3 minutes after the game started.


But... but had to check the mechpr0n collection!

View PostDarian DelFord, on 28 April 2016 - 02:46 AM, said:

6. The actually KNEW how to fight a light. Most lights know how to fight an assault.


Lights fight lights, assaults fight assaults, porblem?

View PostDarian DelFord, on 28 April 2016 - 02:46 AM, said:

7. They did NOT think the entire match revolves around THEIR protection.

Few others but you get the jist


Me play how me want to play, everyone else plays how me want them to play, me everyone happy, porblem solved!

Edit: Be afraid of everyone who takes this seriously... vewwy vewwy afjaid.

Edited by Silra, 28 April 2016 - 03:36 AM.


#19 Ex Atlas Overlord

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Posted 28 April 2016 - 04:22 AM

View PostDarian DelFord, on 28 April 2016 - 02:46 AM, said:

1. They did NOT strip Leg Armor in exchange for 1 or 2 more tons of ammo


I don't know about anyone else, but I've only stripped leg armor to get a ton for a bigger engine....b/c I know my "team mates" are just going to run off worrying only about themselves all game.

Perhaps if assaults didn't have to worry about getting focuses by enemy lights (Like if maybe the allied lights actually killed them) they wouldn't mind being a little slower.

View PostDarian DelFord, on 28 April 2016 - 02:46 AM, said:

2. They did NOT strip Back armor in exchange for a half ton of ammo


Assaults don't strip CT armor for ammo...They do it to put it all on the front.

The reason they do it is b/c after the team leaves to the wolves and the assault mech has come out of the fight at 70% health just trying to join their team...

Those same team mates expect them to once again take a bunch of enemy fire while they still sit at 90+%

View PostDarian DelFord, on 28 April 2016 - 02:46 AM, said:

3. They did NOT try to install XL engines


Same as the first one.

Kill the enemy lights first, and your assaults won't feel so pressured to fit the biggest engine they can.

View PostDarian DelFord, on 28 April 2016 - 02:46 AM, said:

4. They did not install LRM's on builds that are NOT suppose to have LRM's


Does it have missle slots? Then LRMs are fine.

View PostDarian DelFord, on 28 April 2016 - 02:46 AM, said:

6. The actually KNEW how to fight a light. Most lights know how to fight an assault.


Step 1) Hope the light pilot is terrible, or makes a mistake.

If neither above is true, there is literally nothing you can do alone.

View PostDarian DelFord, on 28 April 2016 - 02:46 AM, said:

7. They did NOT think the entire match revolves around THEIR protection.


And yet the entire match does revolve around them keeping everyone else safe?

View PostSilra, on 28 April 2016 - 03:16 AM, said:

Me play how me want to play, everyone else plays how me want them to play, me everyone happy, porblem solved!

Edit: Be afraid of everyone who takes this seriously... vewwy vewwy afjaid.


IKR.

"Don't tell me how to play my light, I'm just going to tell you how to play an assault"

#20 Rampancy

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Posted 28 April 2016 - 04:43 AM

View PostEx Atlas Overlord, on 27 April 2016 - 04:46 PM, said:


I've spent time in lights.

And despite them being "fragile" on paper....in reality you live much longer in lights. There's a reason 90% of pug games end with a light mech being the last alive.

The reason it's "a lights job" to kill enemy lights, is b/c they're the only people fast enough to chase the down and keep them in their crosshair permanently.

Lights complaining that people expect them to kill enemy lights is as rediculous as if a dire wolf complained that someone wanted him to kill enemy assaults.



Whoopdie do?

How do you think an assault pilot feels when he had to take down another assault, or push against a firing line to get the team to stop camping...

Or try to fight a pack of lights while his lights are off worried about their armor?

When lights start doing "their job" everyone else on the team is free to do theirs too....

In conclusion: Suck it up and do your job.... "Share that armor" right?

Lights really shouldn't fight other lights 1v1. Unless there's a huge skill/build mismatch, it ends up tying up both mechs for a while and leaves the winner crippled, which keeps them from doing their job for the rest of the game. Lights are best used to pick off stragglers or distract several larger targets. Fast mediums are the best anti-light mechs by far. A well-aimed alpha or two from an assault mechs works as a good deterrent as well.





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