

The Panther Is A Good Mech
#1
Posted 26 April 2016 - 02:13 PM
First Panther bought I sold...
The Mech is no good until you master it...
Not a great video to the casual observer, but to the trained mech pilot...well, the Panther does work and is fine as it is....
#2
Posted 26 April 2016 - 02:16 PM
You would have had a better range of motion, and faster crosshair on target.
Especially noticeable on that Nova...
#3
Posted 26 April 2016 - 02:28 PM
Hmm, I really should explain shouldn't I.
I use vertical axis a lot and I lock the arm to create a point of stability. Though I do see your reason.
My reason against is not to overload the brain, sensory saturation has to be avoided, but perhaps you're right. I used to play unlock but I kill more mechs now than then....I shall have a go with unlocked again.
#4
Posted 26 April 2016 - 02:30 PM
#5
Posted 26 April 2016 - 02:39 PM
#6
Posted 26 April 2016 - 02:41 PM
cazidin, on 26 April 2016 - 02:30 PM, said:
Great mech if you can remeber your rotational situation to your rear armour, but yeah, I love Urbies...who, in their right mind, doesn't!
Oh, here's another Urbie video...
https://www.youtube....ZBs#t=74.262687
P.S. Still not a Panther.
Edited by Percy Veer, 26 April 2016 - 02:45 PM.
#7
Posted 26 April 2016 - 02:44 PM
#8
Posted 26 April 2016 - 02:48 PM
Narcissistic Martyr, on 26 April 2016 - 02:44 PM, said:
Sir, mind if I argue your point of view?
The Jenner and Firestarter are naturally constrained into a CQ role.
The Panther kills bigger mechs than itself.
The Panther, unless in the hands of a very skilled pilot, should avoid all light vs light combat.
The primary role of a Panther is to kill assaults, and descent through the tonnage.
EDIT: The Wolfhound is another matter...I love the Wolfhound.
Here, look...
Edited by Percy Veer, 26 April 2016 - 02:53 PM.
#9
Posted 26 April 2016 - 03:09 PM
#10
Posted 26 April 2016 - 03:10 PM
That niche just really doesn't lend itself well to typical pug games.
#11
Posted 26 April 2016 - 03:18 PM
Ultimax, on 26 April 2016 - 03:10 PM, said:
That niche just really doesn't lend itself well to typical pug games.
I think your first sentence was spot on.
I think your second sentece would be better suited to this....if you don't mind.
The [Panthers] niche just doesn't lend itself well to factional warfare.
Yes, now I've changed your second sentence...I totally agree with you

#12
Posted 26 April 2016 - 05:12 PM
Narcissistic Martyr, on 26 April 2016 - 02:44 PM, said:
If you think those mechs are its competition, you don't understand what the Panther is.
#13
Posted 26 April 2016 - 05:32 PM
Narcissistic Martyr, on 26 April 2016 - 02:44 PM, said:
Only awful if you try and play it like those.
A lot of people say it was terrible in TT as well... I don't agree, but I haven't played as much TT as many people here. That PPC used to be pretty powerful, and on top of that it was mounted on a low-cost unit. Not that unit value has any meaning in MWO since everything is supposed to be 'equal', but still.
I've always thought the way armour values in MWO are doubled has diluted the roles of heavy hitting weapons a lot. Damage scale wise, a PPC in TT was a dangerous as a long range AC20 in MWO (I think?). I wonder what it would be like if MWO didn't have doubled values?
#15
Posted 26 April 2016 - 05:51 PM
Dingo Red, on 26 April 2016 - 05:32 PM, said:
Only awful if you try and play it like those.
A lot of people say it was terrible in TT as well... I don't agree, but I haven't played as much TT as many people here. That PPC used to be pretty powerful, and on top of that it was mounted on a low-cost unit. Not that unit value has any meaning in MWO since everything is supposed to be 'equal', but still.
I've always thought the way armour values in MWO are doubled has diluted the roles of heavy hitting weapons a lot. Damage scale wise, a PPC in TT was a dangerous as a long range AC20 in MWO (I think?). I wonder what it would be like if MWO didn't have doubled values?
In TT Panther is one of my all time favorite.
Everything is doubled in MWO, so your PPC should be doubled as well.
#16
Posted 26 April 2016 - 05:59 PM
Jaeger Gonzo, on 26 April 2016 - 05:51 PM, said:
Everything is doubled in MWO, so your PPC should be doubled as well.
Oh, so weapon values were also doubled? Shows how much I remember.

Doesn't that defeat the purpose of doubling armour values...?
#17
Posted 26 April 2016 - 06:04 PM
Dingo Red, on 26 April 2016 - 05:59 PM, said:
Oh, so weapon values were also doubled? Shows how much I remember.

Doesn't that defeat the purpose of doubling armour values...?
Guns are ~3x RoF, armour is 2x (plus quirks)
What fired once every 10 seconds in TT, plus RNGeesus target, is 0-4-8s (12) in MWO, with targeting
#18
Posted 26 April 2016 - 07:12 PM
#19
Posted 26 April 2016 - 07:17 PM
NephyrisX, on 26 April 2016 - 07:12 PM, said:
Indeedy...in my ickle Pan-10 on the River City map I got my highest score ever....1200 damage and 6 kills.
Twas truly a one off never to be repeated!
#20
Posted 26 April 2016 - 07:18 PM
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