Jump to content

The Famous 6Xmg Spider And The "back Of An Atlas"

Weapons

42 replies to this topic

#1 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,938 posts
  • LocationVancouver, BC

Posted 06 May 2016 - 11:30 PM

I start off this thread with this famous quote from APR 2013:

Bryan Ekman @ ATD 35 said:

CCQ 3: Why is Machine Gun damage so low?
A: Partly due to the nature of how MGs work in the TT rules, partially due to how we chose to make it useful. When equipping a MG, keep in mind that it is not meant to burn through armor but is very useful for tearing up internals (crits). Bumping MG damage will turn it into a laser that can be kept on with no heat penalty until it runs out of ammo. Now imagine the devastating effect that a 6 MG spider could do to the back of an Atlas! We are still investigating balance of the MG but don’t expect any significant increase in damage.


In this example, Bryan says that bumping up the MG damage is like turning those into a continous firing laser that only turns off when it is out of ammo.


Lets for a moment assume that a spider with 6 MGs exists. A spider with 6 of those machine guns (before the nerf) would have been able to output 6 dps up to the optimum range of 120m (with cof).
Now imagine the said spider going for the back of that unsuspecting atlas sitting over there. The spider would need about 10 second of constant MG fire from (literally) point blank directly to the rear CT.

If the atlas pilot possess half a brain and starts turning and twisting, that time will go even higher than a minute and that is assuming the atlas not firing back. It should also be noted that firing your MGs that close to the atlas means constant face time and danger of being insta-fcked by that scary AC20+SRM combo.

Appearantly, that kind of situation is a "Devastaing Effect" against the atlas... according to Bryan.



Now... Can anyone here tell me, by what standard the same devs at PGI think the devastation a single oxide or jenner-IIC or a cheetah can do to THE F*CKING FACE OF the said atlas is OK?
I mean... currently we have lights that can finish off assault mechs in 2 salvos without needing face time or sneaking, and sometimes even head-on!.

By what standard PGI thinks bumping the MG damage from 0.08 to 0.1 or 0.12 is somehow more dangerous than the giga-alpha jenner-iic that is running around?

Edited by Navid A1, 14 November 2016 - 06:43 PM.


#2 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,534 posts
  • LocationGrand Duchy of Lithuania

Posted 06 May 2016 - 11:33 PM

It's just PGI being PGI.

#3 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 06 May 2016 - 11:33 PM

machine guns were fine before at 1 dps

they would be fine again at 1 dps

they should be buffed upto 1 dps again

#4 Yosharian

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,656 posts

Posted 06 May 2016 - 11:42 PM

View PostNavid A1, on 06 May 2016 - 11:30 PM, said:

I start off this thread with this famous quote from APR 2013:


In this example, Bryan says that bumping up the MG damage is like turning those into a continous firing laser that only turns off when it is out of ammo.
Considering the MG stats before the 2013 nerf... that laser would have been like a small laser that deals 0.75 damage and can be fired with no cooldown.

A spider with 6 of those machine guns would have been able to output 6 dps up to the optimum range of 120m (with cof).
Now imagine the said spider going for the back of that unsuspecting atlas sitting over there. The spider would need about 10 second of constant MG fire from point blank directly to the rear CT.

If the atlas pilot possess half a brain and starts turning and twisting, that time will go even higher than 20 or even 30 seconds and that is assuming the atlas not firing back. It should also be noted that firing your MGs that close to the atlas means constant face time and danger of being insta-fcked by that scary AC20+SRM combo.

Appearantly, that kind of situation is a "Devastaing Effect" according to Bryan.



Now... Can anyone here tell me, by what standard the same devs at PGI think the devastation a single oxide or jenner-IIC or a cheetah can do to THE FACE OF the said atlas is OK?
I mean... currently we have lights that can finish off assault mechs in a few salvos without needing face time ore sneaking, and sometimes even head-on!.

By what standard PGI thinks bumping the MG damage from 0.08 to 0.1 or 0.12 is somehow more dangerous than the giga-alpha jenner-iic that is running around?


You're forgetting one crucial thing:

Buffing MGs doesn't get PGI any money

#5 Seal Farmer

    Member

  • PipPipPipPipPip
  • 185 posts

Posted 06 May 2016 - 11:45 PM

6 MGs sound scary to me, pls nerf more.

#6 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 06 May 2016 - 11:55 PM

View PostYosharian, on 06 May 2016 - 11:42 PM, said:


You're forgetting one crucial thing:

Buffing MGs doesn't get PGI any money

Of course it does, you don't think there will be more mechs released with more ballistic hardpoints than they can use for ACs?

#7 Nyte Kitsune

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 440 posts
  • Google+: Link
  • LocationSeattle, Wa USA

Posted 07 May 2016 - 06:11 AM

No, 6 MG's isn't scary, the Piranah at 12 MG's is Scary, Mind, My Mauler carries 6 MGs (and is great for killing those pesky lights trying to attack it)

#8 Yosharian

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,656 posts

Posted 07 May 2016 - 06:15 AM

View PostSatan n stuff, on 06 May 2016 - 11:55 PM, said:

Of course it does, you don't think there will be more mechs released with more ballistic hardpoints than they can use for ACs?

So?

#9 cazidin

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 4,259 posts

Posted 07 May 2016 - 07:03 AM

View PostKhobai, on 06 May 2016 - 11:33 PM, said:

machine guns would've been fine before at 2 dps

they would be fine again at 2 dps

they should be buffed upto 2 dps


FTFY Posted Image

Edited by cazidin, 07 May 2016 - 07:04 AM.


#10 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 07 May 2016 - 07:08 AM

Who the hell knows. I would guess this is what happens when some kind of executive tries to answer a question that would be best answered by his workers / employees. He wasn't really involved in the process and tried to sound like he knew what he was talking about.

But who the hell knows, really. Maybe he was actually running things, based on spreadsheets and Paul had just shown him a line diagram and a scary Excel pie chart that persuaded them MGs were OP.

#11 The Amazing Spider Man

    Member

  • PipPipPipPipPip
  • 102 posts

Posted 07 May 2016 - 07:18 AM

Using the 5K as a base (because a 6 MG spider doesn't exist) I come up with 2-5 tons of ammo. I assume no other hardpoints and use 5 jj. Enough to last an entire round, maybe, but it's just a gimmick and mediocre.

Spiders don't like facetime, hence the mask.

#12 Narcissistic Martyr

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 4,242 posts
  • LocationLouisville, KY

Posted 07 May 2016 - 07:35 AM

Shhhhhh.... My 6srm6 jenner IIC is fine. Ignore the warhawk I just 1 shot. Its pilot is a well known liar.

#13 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 07 May 2016 - 08:39 AM

View PostYosharian, on 07 May 2016 - 06:15 AM, said:

So?

So buffing MGs would make those mechs more valuable and more of them would be sold.

#14 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 07 May 2016 - 09:11 AM

Do you have the specific time in 2013?
Because they had 0.04 damage for half that year
Posted Image
Before being buffed to our current MG damage


So, 2.4 DPS from 6 MGs, what 3 MGs currently gets you.
That would take 4 seconds to break through 10 points of rear armour...

#15 DAYLEET

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,316 posts
  • LocationLinoleum.

Posted 07 May 2016 - 09:15 AM

View PostNavid A1, on 06 May 2016 - 11:30 PM, said:

Now... Can anyone here tell me, by what standard the same devs at PGI think the devastation a single oxide or jenner-IIC or a cheetah can do to THE FACE OF the said atlas is OK?


Dev 1: Light queue is really low. How can we get more people to pilot lights?

Dev2: NEED MORE CHEESE!!!

back in 2013 there was no need to increase lights on the battlefield and the insane powercreep had not happened

#16 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 07 May 2016 - 09:25 AM

Where can I get one of those 6 MG Spiders?

My 5K with an ERLL and 4 MGs has killed a fresh Stalker inside 4 seconds when I get lucky with the crits, if I had 6 that thing would be very overpowered much like the 2 LPL 6 MG Shadow Cat.

MGs are powerful enough but I certainly would not complain to them being made more powerful.

#17 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 07 May 2016 - 09:30 AM

View PostRogue Jedi, on 07 May 2016 - 09:25 AM, said:

very overpowered much like the 2 LPL 6 MG Shadow Cat.


Posted Image

#18 MacKJames

    Member

  • PipPip
  • The Predator
  • The Predator
  • 41 posts

Posted 07 May 2016 - 09:56 AM

If not a damage buff I'd at least like to see a range buff.

#19 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 07 May 2016 - 10:00 AM

View PostMacKJames, on 07 May 2016 - 09:56 AM, said:

If not a damage buff I'd at least like to see a range buff.


Range is the better part of worthless because of the CoF


Removal of the CoF would be a wonderful buff.

#20 MacKJames

    Member

  • PipPip
  • The Predator
  • The Predator
  • 41 posts

Posted 07 May 2016 - 10:14 AM

View PostMcgral18, on 07 May 2016 - 10:00 AM, said:


Range is the better part of worthless because of the CoF


Removal of the CoF would be a wonderful buff.

That's true. It's been a long time since I've used the MGs so I've forgotten a lot about how they work. I read another discussion talking about them and I heard that the MGs have hitscan. Is that true? I thought I remembered them working like the ACs and the rounds had travel time.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users