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Direwolf


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#61 Imperius

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Posted 27 April 2016 - 06:09 PM

View PostHit the Deck, on 27 April 2016 - 05:59 PM, said:

^
Why are you putting 12x ER small lasers on a 'Mech that slow? Do you feel that they get enough use?


I wonder if he's the same Dire Wolf that killed that dude with flamers... We all read that post and loled.

#62 Malachy Karrde

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Posted 27 April 2016 - 06:37 PM

No..don't like flamers.

#63 Imperius

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Posted 27 April 2016 - 06:58 PM

View PostMalachy Karrde, on 27 April 2016 - 06:37 PM, said:

No..don't like flamers.


Search 12 flamer dire wolf is op and find the post where someone writes a descriptive narrative on the OP's misfortune against this majestic dire wolf.

#64 Malachy Karrde

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Posted 27 April 2016 - 07:03 PM

That's pretty funny... since the dire wolf has difficulty twist shielding, I don't even bother. Basically I just blow anything that gets in the reticle out of the water. Works pretty well as a strategy goes. Don't need to mitigate damage if they never hit you in the first place lol.

#65 Sagamore

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Posted 27 April 2016 - 11:19 PM

DWF was probably the easiest chassis for me to level, although I am most comfortable in assaults to begin with. It is hilarious how fast targets melt if you can get a bead on them. I got my builds from MetaMechs and recall running a dakka with C-UAC5's, a Gauss/Laser vomit, and an old-school ER-PPC/Gauss one-hit wonder. Lots of fun.

You carry the biggest stick in the game, there will be drawbacks of course. The dire whale is not for everyone.

#66 Sir Wulfrick

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Posted 27 April 2016 - 11:25 PM

View PostKhobai, on 27 April 2016 - 11:16 AM, said:

...you dont see top tier competitive players running slow mechs for a reason...


There are several DW builds that are a mech of choice amongst T1 comp teams for MRBC drop no.5.

#67 Nyte Kitsune

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Posted 28 April 2016 - 02:18 AM

As I've said elsewhere, its all about the pilot, I do just fine in my Direwolf. Even in a match where I get swarmed I tend to do at least 400 damage. It's all about an individual's ability to use it effectively. My personal build is 8 mpl, 4 erll and 4 mg's. As long as you don't death spiral (turn in the same direction as a light attacking you) I find even lights are less of a threat, though a good light pilot can counter that by constantly changing which way he runs around you or simply run away and attack you once you stop paying attention to it. But the Direwolf "Is" a good mech, I do agree it is a bit slow, but no worse than my Atlas or Mauler.

Edited by Nyte Kitsune, 28 April 2016 - 02:20 AM.


#68 pbiggz

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Posted 28 April 2016 - 08:14 AM

View PostNyte Kitsune, on 28 April 2016 - 02:18 AM, said:

As I've said elsewhere, its all about the pilot, I do just fine in my Direwolf. Even in a match where I get swarmed I tend to do at least 400 damage. It's all about an individual's ability to use it effectively. My personal build is 8 mpl, 4 erll and 4 mg's. As long as you don't death spiral (turn in the same direction as a light attacking you) I find even lights are less of a threat, though a good light pilot can counter that by constantly changing which way he runs around you or simply run away and attack you once you stop paying attention to it. But the Direwolf "Is" a good mech, I do agree it is a bit slow, but no worse than my Atlas or Mauler.


its not about the pilot its about the team, dires preform poorly in pug drops because pugs leave them behind because the direwhale has the honour of being the only mech in the game that truly CANNOT keep up with the team.

#69 Astrocanis

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Posted 28 April 2016 - 08:17 AM

View PostRePlayBoy101, on 27 April 2016 - 08:42 AM, said:

i was planing to sell the dires and buy some faster heavys ... that can pack preatymuch just as potent weapons


Don't sell them. As stated, they are incredibly useful if they have support - think aircraft carriers. Devastating when protected, vulnerable when not.

Just don't play them unless you are in a group.

#70 Beartech

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Posted 28 April 2016 - 08:23 AM

View Postpbiggz, on 28 April 2016 - 08:14 AM, said:

its not about the pilot its about the team, dires preform poorly in pug drops because pugs leave them behind because the direwhale has the honour of being the only mech in the game that truly CANNOT keep up with the team.


I'm just spit-balling here but... my experience if I announce, "hey dire here can I get an escort" I usually get 2 or 3 mechs to slow up and we murder everything together. Communication is Key, smart people will wait for the assaults. You cannot plan for stupid. Stupid does not mean a mech should be changed (Improved or nerfed). I would say after reading that most people would agree that the dire could use some structure buffs (to CT).

#71 pbiggz

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Posted 28 April 2016 - 08:31 AM

View PostBeartech, on 28 April 2016 - 08:23 AM, said:


I'm just spit-balling here but... my experience if I announce, "hey dire here can I get an escort" I usually get 2 or 3 mechs to slow up and we murder everything together. Communication is Key, smart people will wait for the assaults. You cannot plan for stupid. Stupid does not mean a mech should be changed (Improved or nerfed). I would say after reading that most people would agree that the dire could use some structure buffs (to CT).


2 to 3 mechs escorting is not nearly enough if the enemy team moves as one (and the good teams do). They'll cut you down in seconds regardless, and then your team loses a lance rather than a single direwolf.

I'll spitball right back and say that you're getting away with alot of stuff that does not work in group queue, CW, or higher tier solo queue because your opponents are not putting up much of a fight. An urbanmech is a good mech in tier 4.

#72 Beartech

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Posted 28 April 2016 - 09:21 AM

View Postpbiggz, on 28 April 2016 - 08:31 AM, said:

2 to 3 mechs escorting is not nearly enough if the enemy team moves as one (and the good teams do). They'll cut you down in seconds regardless, and then your team loses a lance rather than a single direwolf.
I'll spitball right back and say that you're getting away with alot of stuff that does not work in group queue, CW, or higher tier solo queue because your opponents are not putting up much of a fight. An urbanmech is a good mech in tier 4.


Well I am a public solo queue player. Its what I do. Also I would venture to guess I'm part of a majority of the player base. Shouldn't a "group" or "Comp" team have a strategy if they plan to include a dire?

I can only speak from my experience, and the dire, from my experience, works for me in the solo pub queue.

#73 BFHKitteh

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Posted 28 April 2016 - 09:32 AM

I literally only play my dire in group Q...

Because I only play in group Q.

You know, the Q that's full of DIV A wannabees in Black Knights that can't aim for crap? Yea, I murder those guys on a daily basis with light mechs. Group Q isn't difficult.

FFS, THIS is group Q-

https://youtu.be/nwANtrP_GSY?t=3m

#74 Yosharian

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Posted 28 April 2016 - 11:12 AM

I'm playing in my Dire right now and I'm struggling to imagine why it needs help. It packs a shitload of firepower, just sit it in a good spot and fire at people.

It's a walking turret so of course it's going to be weak when you try to force it into certain playstyles, but to say it needs buffs... that's ridiculous.

#75 Jun Watarase

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Posted 28 April 2016 - 11:25 AM

Direwolf builds are too limited, you basically have to boat UACs because it doesnt have enough slots for DHS. Even 4x MPL will overheat it incredibly quickly.

It has a center cockpit which makes it really easy to blind with weapons fire.

It has a CT that is super easy to focus fire on due to the design.

Its also wayyy too slow.

#76 Snowbluff

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Posted 28 April 2016 - 11:48 AM

View PostImperius, on 27 April 2016 - 06:58 PM, said:

Search 12 flamer dire wolf is op and find the post where someone writes a descriptive narrative on the OP's misfortune against this majestic dire wolf.

I can't find it, just a bunch of video of people screaming in fire.

#77 Yosharian

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Posted 28 April 2016 - 11:53 AM

View PostJun Watarase, on 28 April 2016 - 11:25 AM, said:

Direwolf builds are too limited, you basically have to boat UACs because it doesnt have enough slots for DHS. Even 4x MPL will overheat it incredibly quickly.

It has a center cockpit which makes it really easy to blind with weapons fire.

It has a CT that is super easy to focus fire on due to the design.

Its also wayyy too slow.

Dual Gauss is still extremely potent.

#78 Jun Watarase

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Posted 28 April 2016 - 11:58 AM

View PostYosharian, on 28 April 2016 - 11:53 AM, said:

Dual Gauss is still extremely potent.


>dual gauss

kimochi warui.

#79 EAP10

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Posted 28 April 2016 - 11:59 AM

After reading through this whole topic, I agree (mostly) with what's being said here.
The DireWolf was really the first mech I heavily invested time in, and got it mastered after a while. I got the daishi pack about a month after clans launched, and back then the Dire was really good, because people didn't realize how much firepower it packed and didn't focus it.

Now, however, it's a different story.

After the skill tree nerfs the dire is not as good, but still can put up good numbers. The mech rarely works in pug games just because you can't get the support you need to be successful. In group queue, that is different though.

It does have the most potential firepower in the game, but if you don't get in a good spot or don't have support, you'll die quite quickly, as you can't absorb damage at all.

The playstyle of this game has also evolved to a more peeka-boo style than it was when I first used Dires, and because the Dire is so immobile faster mechs can trade with it and win quite easily.

That said, if you find a nice spot to sit and shoot things, or if you have team support, the firepower of the Dire is devastating and can melt things really fast.

I think that the DireWolf could use some quirks to help it absorb the damage it should for a 100 ton mech, but with the right formula the mech can be extremely dangerous.

TLDR: Dire have their drawbacks and upsides, but they may only be in need of minor quirks to help survivability.


(One of my favorite builds for this mech is this:

2 UAC10
2 UAC5
4 Med. Lasers,

Aaaand a ton of heatsinks and ammo.

This build I've found can completely destroy enemy mechs if you can get the double-tap in.)

Edited by EAP10, 28 April 2016 - 12:00 PM.


#80 Yosharian

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Posted 28 April 2016 - 12:18 PM

View PostJun Watarase, on 28 April 2016 - 11:58 AM, said:


>dual gauss

kimochi warui.

Whut? It's very good, what's the problem?





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