

We Need 8Vs8
#21
Posted 28 April 2016 - 06:49 AM
They say in the patch notes it was forum whining that caused the split que and well it didn't work.
So keep crying and bitching and maybe you can get PGI to make more bad choices.
#23
Posted 28 April 2016 - 07:01 AM
I'd love 8v8 if they'd bring it back to the PUG queue.
#24
Posted 28 April 2016 - 07:20 AM
#25
Posted 28 April 2016 - 10:42 AM
Stefka Kerensky, on 28 April 2016 - 06:52 AM, said:
8v8 in quick play would push big groups into Faction Warfare where they probably should be playing and wouldn't affect the split that is already in effect.
If we got rid of group quick play it would push everyone into Faction Warfare when they grouped though....
#26
Posted 28 April 2016 - 11:48 AM
CHALLENGE! FUN! DO IT!
#27
Posted 28 April 2016 - 12:42 PM
Stefka Kerensky, on 27 April 2016 - 10:40 PM, said:
Asking is not what gets things done in here. It's whining, and doing so loudly in mass numbers.

Edited by Mystere, 28 April 2016 - 01:14 PM.
#29
Posted 28 April 2016 - 01:23 PM
Quote
He's also stated we'd never have a 3rd person view or coolant boosters.
Note that strangely, we have both. Russ changed his position at the time.
#30
Posted 28 April 2016 - 01:41 PM
Stefka Kerensky, on 27 April 2016 - 10:24 PM, said:
1) faster matches.
(math: with 48 ppl in 2 common drops, using 8vs8 we could have 3 matches, instead of only 2)
2) improved MM
with less spots to be filled, MM can more easier fill the match with players inside the same tier
3) good players can carry easier.
4) easier drops in cw.
Now there are players who like scouting, and this leaves the invasion drops even more lonely.
Can anyone tweet Russ about this?
Never ever answered to me, so some Tweet Lord can do the favor?
Thanks
I still prefer 12v12 in most cases, but I'm sure we could find a way to make 8v8 happen in some way even if only for certain smaller maps.
That being said I see number three brought up a lot in topics like this and I have a hard time understanding why this is a good thing. Sure, it can be frustrating knowing that no matter how much you channel John Rambo into your game play you are not always going to be the deciding factor of the match and I understand that. However, this game isn't nor should it be a game designed around individual performance. This is a team based game that you either win as a team or lose as a team. We need to be encouraging people to work together more rather than set things up so one person can more easily go on a streak killing the entire team.
#31
Posted 28 April 2016 - 01:44 PM
Now 4 separate lances in a 4-way free-for-all, that would be interesting. Maybe special Brian Cache events.....

#32
Posted 28 April 2016 - 02:41 PM
CD LoreHammer Lord, on 28 April 2016 - 01:44 PM, said:
Now 4 separate lances in a 4-way free-for-all, that would be interesting. Maybe special Brian Cache events.....

What about "two lances"?
I'm loregnorant, but isn't that why you have multiple levels?
Or maybe the third dropship got shot down. Every game.
#33
Posted 28 April 2016 - 02:43 PM
CW is fine at 12v12 though
Quote
nah the real issue is they have 10 different factions
but only enough players for 2 factions
what they needed to do was reduce the number of factions from 10 to 2 and then they could easily keep the solo queue.
Edited by Khobai, 28 April 2016 - 02:45 PM.
#34
Posted 28 April 2016 - 03:06 PM
8v8 - PUG Quick Play with a max group size of 2 (so 2 friends can play together without getting stomped by larger groups)
12v12 - Group Queue and CW
#35
Posted 28 April 2016 - 04:02 PM
wanderer, on 28 April 2016 - 01:23 PM, said:
He's also stated we'd never have a 3rd person view or coolant boosters.
Note that strangely, we have both. Russ changed his position at the time.
Tbf this is why i still have hope for the flea. It can work, and 8v8 for fw could too. 2v2, 4v4, 6v6, 10v10 could each cover something different. Garrison defense, capital assaults, dustball command, im sure each could be worked into something valid eventually That would Not kill the game.
That drop ship mode i hear they're working on, is that already set in stone on the basis of... Well everything?
#36
Posted 28 April 2016 - 04:05 PM
CD LoreHammer Lord, on 28 April 2016 - 01:44 PM, said:
Now 4 separate lances in a 4-way free-for-all, that would be interesting. Maybe special Brian Cache events.....

Why are you here? This game has no lore...
#37
Posted 28 April 2016 - 04:49 PM
PUG: 8v8
This makes too much sense so will not happen

#38
Posted 28 April 2016 - 05:04 PM
http://mwomercs.com/...8-cwfw-battles/
#39
Posted 28 April 2016 - 07:26 PM
Khobai, on 28 April 2016 - 02:43 PM, said:
nah the real issue is they have 10 different factions
but only enough players for 2 factions
what they needed to do was reduce the number of factions from 10 to 2 and then they could easily keep the solo queue.
It should have been IS vs Clan. Maybe if PGI didnt stream themselves waiting for a CW drop they could give the split queue a chance. The split should have happened at the Steam launch. The Steamers left when they realised this game needed you to have played for years and put large amount of cash in the game to have fun. Because from my own observation, they would click Faction Play before Quick Play. Can't blame them, faction plays seems a lot more fun and it's only when youve played it that you grow to hate it.
Edited by DAYLEET, 28 April 2016 - 07:26 PM.
#40
Posted 28 April 2016 - 07:58 PM
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