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Prove Your Allegiance 2


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#341 NocturnalBeast

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Posted 08 May 2016 - 09:41 PM

View PostDee Eight, on 08 May 2016 - 07:24 PM, said:

The event is ten days... most events are four days... ten is enough.


Yeah, 10 days is good, but real life gets in the way for people who have to work.

#342 Omaha

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Posted 08 May 2016 - 09:58 PM

View PostValar13, on 08 May 2016 - 04:17 PM, said:

Which, the unit resistance is another thing I simply don't understand. Every reason given I've seen has been some variation of "I don't want to have to commit to playtimes or training or whatever." OK, so don't join a comp unit. There are plenty of casual units who still drop on CW if that's your pleasure of choice, and ask nothing of you save that you don't be a **** to your unit mates. And yes, those units still get rolled by the ones that play seriously, and that do have practices and training, but they still have an all-around better experience in the mode than just "YOLO soloing" it provides. You might even make a friend or ten. Oh, the horror.


(Personal Reasons)
Personally with myself. I have some physiological issues, that effect my social skills, and experiences. In real life, and in other realms. This is probably pretty rare, in regards to the in game community. Hell it's pretty rare in real life too. It's hard to explain, but to put it short. Once I get to know someone I develop a mistrust with that person, or group of people. I get panic attacks, and start to develop problems with communication. I even exhibit some symptoms with random strangers on occasion, without even talking to them. It's pretty rough life, not being able to make friends, even harder with family, but they can understand to an extent. Commonly, I just avoid family. It's not just this game I choose to not join a social group, its every game, and every real life outlet. Writing and, using some forms of social networks, I can almost put up with on a good day. Even now as I type this I get mistrusting feelings. Now that I see how "Faction Warfare" is going to work, in favor of units. Not just organized teamplay, in factions battling it out.

My counselor, has told me it's due to Postraumtic Stress Disorder (PTSD). I won't get into the details of that...

Plus ever since units feature was added, there has more and more focus on the units themselves, and not the factions, in battletech. That I just don't agree with. I know I know in lore there were subgroups(units) of groups(factions) I kinda feel like "Faction Warfare" is loosing the feeling of a "Community" and more about the sub communities within it. Basically, it's more important to join a unit, then faction, merc, freelancer.

Edited by Omaha, 08 May 2016 - 10:20 PM.


#343 Jeffrey Wilder

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Posted 08 May 2016 - 10:32 PM

View PostSyso88, on 08 May 2016 - 04:12 PM, said:

With horrific lack of opponent teams for drops, & terrible lots of disconnects, this event was mostly a waste of time for me. Those rewards are not worthy waiting around 20 or more minutes.

best regards PGI.


Especially when a planet is at a 100% taken.

#344 invernomuto

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Posted 08 May 2016 - 10:39 PM

View PostEd Steele, on 08 May 2016 - 09:41 PM, said:


Yeah, 10 days is good, but real life gets in the way for people who have to work.


The KMDD and victories in the invasion challenge are very time consuming for me.
I am glad to have achieved the scouting challenge. For invasion, I only got the c-bills and mc part...

#345 Hydrocarbon

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Posted 08 May 2016 - 11:45 PM

I actually got a quick match tonight - after our group was kicked out of the queue FIVE times due to the "ceasefire bug". Finally made it in, then 3 of our guys were getting DC'd. Enemy team gen rushed.

I really can't stand all the serious bugs in this game anymore. I just started playing another game that's been in beta for less than a year and I've seen less bugs in a dozen hours than I did in my first 12mins of MWO today. I'm going to fulfill my commitments to my tourney team then GTFO.



But hey, wanna buy a mech pack???????

#346 Pepito Sbazzeguti

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Posted 09 May 2016 - 12:05 AM

View PostJaxRiot, on 08 May 2016 - 09:34 AM, said:

...
I absolutely agree. PGI keeps trying to make CW work for both the casual and the competitive alike, and it doesnt work. It hasnt been working and chances are wont ever work.

I still say that CW needs to be strictly for Units and only Legit Units. Make it so a Unit requires at least 4 members to even be created and auto disbands if it falls below 4 members.
...


Noone will prevent 4 casual players to create a unit just to keep playing casual.

There are too many queue, FP with only pugs will survive, but FP with only unit will die. Pugs are easy to group to form a 12 people team and can fill the gap in a less than 12 man unit.

With a only unit politics you cannot ensure a h24 population coverage, sometime we are low in population even with pugs, without them FP will be maybe playable in the weekend but probably will die in less than a month.

#347 pillepallemachen

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Posted 09 May 2016 - 12:33 AM

View PostOutcast1six, on 08 May 2016 - 06:16 PM, said:

To all the damn haters.

I have finished BOTH the invasion and scout missions as an IS pilot.

Maybe about 12 hours total play time.

PS: I suck at scout missions and they were lots harder than the invasion ones, but I got it done.


what ?

if i add things up i ve been in queue for at least 12 hours ...

#348 Pepito Sbazzeguti

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Posted 09 May 2016 - 12:34 AM

View PostOutcast1six, on 08 May 2016 - 06:16 PM, said:

To all the damn haters.

I have finished BOTH the invasion and scout missions as an IS pilot.

Maybe about 12 hours total play time.

PS: I suck at scout missions and they were lots harder than the invasion ones, but I got it done.


Are you a time sorcer? 12 hours are 15 minutes average for invasion and 4:30 for scout missions.

I have finish the event too but most time invasion matches reached the 00:00 and scout was more than 10 min average.

Then you forgoi to mention wait time.

I personally end the event in nearly 40 hours splitted beetween play time and wait time (61 scout and 30 invasion).

#349 Bolter01

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Posted 09 May 2016 - 12:42 AM

Thanks for the event certainly was a challenge got the WHK C(C) cheers o7

#350 nagdamnit

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Posted 09 May 2016 - 02:23 AM

Thought this event was timed well. Just enough time to work through the matches required, even with family, work and other real-life things getting in the way.

#351 MovinTarget

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Posted 09 May 2016 - 02:52 AM

The only game i have to compare this to is WoW (stop laughing plz) and i was never able to keep up with the endgame there, especially once i had multiple max level characters.

I don't seem to have that problem here...

CW is supposed to be the endgame content for MWO and perhaps while they shouldn't block solo players from dropping, i suppose they could make some small benchmark hurdles so that players coming in are sure to have some familiarity with the game as a whole first.

#352 invernomuto

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Posted 09 May 2016 - 03:48 AM

My final feedback on the event (I won't play today so the event for me it's over):
  • the event was very challenging for me. I played mostly on the two weekends and quite every evening/night. I've got the scouting grand prize and completed 4 of the 9 challenges of the invasion part;
  • some challenges IMHO were not in line with the game mode (for example the KMDDs and victories with 80+ score in Scouting missions): I hope in a better fine tuning in other future CW events;
  • while I am overall satisfied by the event (I've got my Raven, 200MCs, lots of C-Bills and some nice items for free), it was a very demanding and time consuming task. I admit that I quitted some matches because I was so angry by the progress of the game. I spent most of my free time playing this event and for the first time MWO looked to me not like a fun game but like a second work. I'll partecipate only in more "softer" contests in the future...
  • I also had some nice games in CW: I won one on the last second, it was one of my best CW match so far Posted Image
PS Congrats to the players that won both grand prizes!

Edited by invernomuto, 09 May 2016 - 04:35 AM.


#353 Husker Adama

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Posted 09 May 2016 - 04:06 AM

Most of my Invasion mode games were solo / small group VS Teams. It wasn't very balanced and they often rushed the O-gen.

More than the big amount of time we had to spent ingame (and a big part of that time waiting for drops...), I guess we had to be in a full organised team to win thoose 15 matches.

In this kind of event and in faction play in general, PGI, please separate solo / small groups and full teams.

#354 Monodominant

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Posted 09 May 2016 - 05:10 AM

First of all,

a challenge... indicates something challenging. Not just getting carried a bit but doing your part. While I am first to say that it was hard to complete everything I cant believe people didnt get the KMDD in invasion... I had it completed around match 22 along with most other parts EXCEPT for Victories. Victories was indeed hard as I was PUGing 80% of the time.

On the scout challenge I found that 'focusing' was key. You should drop in a light on collecting missions and try to collect as much as you can and then join the fight (to get your 80 match score). When defending, go medium and go for the fight right away. You ensure kills, damage and that part of the challenge.

I super disagree about timings. Almost NONE of my scout games took more than 6-7 minutes actual game time. Some even lasted 3 to 5 minutes in the smaller maps. In invasion most matches finish at around minute 22-25... I only had -1- match that had the clock run out.

For FRR wait times were... non existent basically. Just dont go to the 'empty' queue. Go to the planet that has some people already and that entices other to join. If you go to the planet with 0/0 queued then for sure you will wait.

Secondly...

You dont HAVE to get all the FREE stuff. You can play as you would normally play and enjoy some extra free stuff PGI is giving you. They havent done events for FW so if you have been playing FW regularly anyway more power to you.

I got all rewards from both events, including grand prizes, and around 26 million CBILLS. It was indeed an effort and it did take a lot of my free time but I enjoyed it and I played the game cause... I ENJOY it. If you dont enjoy this game or dont have the time to also grind (like in any and every F2P game) then burning yourself out for a horn and a mech might be the wrong way to go...

#355 fudog

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Posted 09 May 2016 - 06:36 AM

Having to wait 5-15 minutes to land in a match and somehow complete all of the required matches (while also having life obligations) is definitely the most "challenging" part of the challenge.

Having big numbers to reach is fine, especially if it requires skilled game play, but making things time-dependent so that you have to catch games when enough other players are on so there's some level of efficiency...
That's a leverage point that should probably be minimized / eliminated.

#356 latinisator

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Posted 09 May 2016 - 06:49 AM

Oh boys I hope you see the matches right now. Everybody is crazy to get the last points somehow. Way to kill any gameplay.

#357 DGTLDaemon

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Posted 09 May 2016 - 07:28 AM

Well, after completing the event and winning both grand prizes, I still stand by my initial observation: this event was extremely anti-social, explicitly promoting pugging instead of teamwork. A couple of examples follow:
- In the scouting mode, one of the popular tactics for gathering intel is to run 4 lights and gather intel as fast as you can while avoiding contact with the enemy, and then rush into the dropzone during the last few seconds. If played right, it's a very effective way to secure the victory, BUT it won't count towards your scouting victories, because the match score is predominantly based on damage. Therefore, to get the required score of 80, you have to ignore your DC's orders and seek engagement with the enemy, even if it's detrimental to the team's success. For pugs, this is a very uncomfortable choice to make. For us unit players, this isn't even a choice - since you can't screw your own unit, you must instead screw yourself Posted Image
- In the invasion attack mode, another popular tactic is to rush turrets/o-gens on the first wave, finish o-gens and start working on omega during the second and third waves, and finish off omega during the third and fourth waves. Once again, this tactic works very well if executed properly, BUT the victory won't count towards your invasion victories, because your match score is based predominantly on damage dealt to mechs, and damage done to o-gens/omega gets ignored (and in case of turrets, only the killing blow counts). Therefore, those players who follow the DC's orders can actually secure the win for the team, but they won't get anything for it, and those who ignore the orders and wander off by themselves shooting enemy mechs end up getting credit for other people's work.
And these are just two of the most glaring examples. Other criteria that I would consider unfair and irrelevant are kill assists (which often mean you just fired a shot at an enemy mech, and then someone else killed it), C-Bills and XP earned (affected by premium time and/or playing special mech variants), and total match score (see above). Bottom line is, with the way these events are currently implemented, you can't just play and enjoy the game as you normally would, but have to chase specific event objectives instead, often to the detriment of your team's success. And this simply sucks. PGI really needs to do something about those challenge criteria...

Edited by DGTLDaemon, 09 May 2016 - 07:32 AM.


#358 Ronusan

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Posted 09 May 2016 - 08:01 AM

Really disappointed in this event. Number requirements seemed awfully high compared to previous events, even considering the extended time. Really felt like I wasted my time even attempting it. I think it highlighted some problems with scouting mode as well.

Suggestion for scouting mode: reduce match score reliance on damage or give more points for gathering intel and/or surviving or reaching pickup point.
Reduce tonnage limit so that it requires a light mech?
I think these might help encourage "scouting" instead of just being another form of skirmish mode.

#359 Dee Eight

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Posted 09 May 2016 - 08:01 AM

If killing defence turrets was worth more, or just achieving mech kills, I might have gotten more valid invasion wins... just had back to back wins, didn't break 100, killed a dozen turrets, and six mechs, and only dropped 3 of my mechs. Stupid slant towards damage dealt on mechs only.

#360 Terrastras Rex

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Posted 09 May 2016 - 08:34 AM

I need more time!





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