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Bull **** Ending To A Good Game.


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#21 Starbomber109

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Posted 29 April 2016 - 07:06 AM

View PostAdamski, on 29 April 2016 - 07:00 AM, said:

Yep, Data points need to be rewarded like Conquest points are in Quickplay.

Rewarded for the ENTIRE team, but much more valuable since there are only 20 data points per Scouting map, compared to 1,500 points per Conquest map.

Get a reward for the pilot who collects the data, then at the end of match, the entire team is rewarded for each data collected.


Isn't there a contract bonus after the 10 game probation period? It's like 25000 Cbills and 280 LP. Edit: For winning.

Edited by Starbomber109, 29 April 2016 - 07:06 AM.


#22 SkavenDC

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Posted 29 April 2016 - 07:23 AM

I also agree that the rewards need to be **altered** a little bit. More team rewards for collecting points.

That being said, I believe the LP/RP points are fairly on point. The true reward is the intel, sensor sweep and artillery. Getting those is a big help in the actual invasion mode.

If you want to farm LP/RP, invasion is where you need to be.

#23 The Smoking Man

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Posted 29 April 2016 - 07:38 AM

View PostSkavenDC, on 29 April 2016 - 07:23 AM, said:

I also agree that the rewards need to be **altered** a little bit. More team rewards for collecting points.

That being said, I believe the LP/RP points are fairly on point. The true reward is the intel, sensor sweep and artillery. Getting those is a big help in the actual invasion mode.

If you want to farm LP/RP, invasion is where you need to be.


What he^ said. The reward is already there... As far as I'm concerned, being able to still play this game is the reward. It was a loooooong cold wait for another good Mechwarrior title to come out. This will work for me. I don't need to have an incentive beyond that. Rewards for games? It's not a rainbow with a pot of gold at the end.... not even a double rainbow. It's just a game, a game we used to have fill in the blanks with this mysterious hack called Imagination....

#24 Mystere

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Posted 29 April 2016 - 08:00 AM

View PostSniper09121986, on 29 April 2016 - 03:48 AM, said:

This is because for instance in CW a 12-man would take all IFR or Spiders, zerg-rush the generators and win a match in less than 5 minutes without even bothering to shoot at the opponents. You up the match rewards, it starts all over again. Cuts both ways, so no easy decisions here.


And the proper solution to rushing was still the venerable L2P! Just because many people could not stop the enemy from doing it did not mean it was impossible. Generator rushes were being obliterated mere days after people started doing them.

But true to form, much of the MWO player base decided to run to Momma PGI instead.

We would not have this "low rewards for doing objectives" situation today if people as far back as open beta did not whine like spoiled crybabies when people actually decided to do the objectives.

View PostCrockdaddy, on 29 April 2016 - 06:06 AM, said:

Much of the community has been complaining for a while now that you basically only score well / earn good cbills in skirmishes. Not sure why PGI doesn't seem to get it. We might need to start tweeting to get their attention. Objectives are largely meaningless.


See above. But I should not be telling you this considering you're a founder. Posted Image

Edited by Mystere, 29 April 2016 - 08:02 AM.


#25 Barantor

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Posted 29 April 2016 - 09:05 AM

I'm getting 20+ LP per scout match when we win because I often use a mech stacked for LP (Wolverine Phoenix Reinforcement version) and use the medallion I got with that pack.

Scout mode isn't as much for LP gains though as others have said you need to do Invasion mode for that.

#26 Livewyr

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Posted 29 April 2016 - 10:16 AM

It's almost as if Scout missions were just there to support the invasions...

#27 Sniper09121986

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Posted 29 April 2016 - 10:18 AM

View PostMystere, on 29 April 2016 - 08:00 AM, said:

And the proper solution to rushing was still the venerable L2P! Just because many people could not stop the enemy from doing it did not mean it was impossible. Generator rushes were being obliterated mere days after people started doing them.

But true to form, much of the MWO player base decided to run to Momma PGI instead.

We would not have this "low rewards for doing objectives" situation today if people as far back as open beta did not whine like spoiled crybabies when people actually decided to do the objectives.


Well, there still is a fine line between that and alienating the majority of potential paying customers. And that is the one deciding argument for any developer, especially F2P one that cannot dwell on initial one-time purchases and needs to constantly give reasons to people to pay his bills and keep the game going for everybody. Like I said, no easy decisions here.

#28 Elendil

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Posted 29 April 2016 - 11:51 AM

View PostSniper09121986, on 29 April 2016 - 10:18 AM, said:

Well, there still is a fine line between that and alienating the majority of potential paying customers. And that is the one deciding argument for any developer, especially F2P one that cannot dwell on initial one-time purchases and needs to constantly give reasons to people to pay his bills and keep the game going for everybody. Like I said, no easy decisions here.

If you make it fun, 'new' players will play it (for a little while).
If you make it profitable, 'old' players will play it (for a little while).

The problem is that scouting is fun, but not profitable. And invasion matches are profitable, but no fun at all.
(Also you can do like 5 quick matches in the time it takes to do one invasion match, so it's vastly more profitable than either for everything but LP)

You don't alienate anybody if you make the game modes actually fun AND worth doing.
PGI should hire me as their lead designer, since their current one doesn't seem to have thought of that...


(I realize that the goal of every unit leader is to take all the fun out of everything and turn it into a formula, but there are plenty of ways to shake up that dynamic)

#29 badaa

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Posted 29 April 2016 - 12:28 PM

i only play cw for the loyalty points and events out side of that i could care less about cw

#30 Adamski

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Posted 29 April 2016 - 02:07 PM

View Postbadaa, on 29 April 2016 - 12:28 PM, said:

i only play cw for the loyalty points and events out side of that i could care less about cw


I'm mostly the same, I play CW because I cant earn LP in Quickplay, but also because I've been playing Quickplay for so bloody long its nice to have a new mode.

#31 Jugger Grimrod

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Posted 29 April 2016 - 02:18 PM

I'm still waiting for some actual 'warfare'. Hell, it's only been 3 yrs... what's another 3?

Edited by Jugger Grimrod, 30 April 2016 - 03:24 AM.


#32 Jep Jorgensson

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Posted 29 April 2016 - 02:26 PM

View PostDingo Red, on 28 April 2016 - 05:25 PM, said:

So what you're saying is, rewards aren't enough for scouting. M'kay. I agree.


I also agree. 25,000 IF we win is pathetic. That cannot even cover the expense of a single consumable.

#33 Mystere

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Posted 29 April 2016 - 02:43 PM

View PostJugger Grimrod, on 29 April 2016 - 02:18 PM, said:

I still waiting for some actual 'warfare' eSports. Hell, it's only been 3 yrs... what's another 3?


FTFY. Posted Image

#34 xX PUG Xx

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Posted 29 April 2016 - 02:46 PM

View PostSniper09121986, on 29 April 2016 - 10:18 AM, said:


Well, there still is a fine line between that and alienating the majority of potential paying customers. And that is the one deciding argument for any developer, especially F2P one that cannot dwell on initial one-time purchases and needs to constantly give reasons to people to pay his bills and keep the game going for everybody. Like I said, no easy decisions here.


What about alienating OLD paying customers? Ones that have bought every pack, every Hero 'Mech, a huge number of colours and patterns, a LOT of MC and numerous "gifts" for other players. The ones that have stuck around week in, week out for 4 years and bankrolled a good chunk of the development cycle, even when it seemed that those developers had very little interest or regard for the huge amount of intelligent and well thought feedback that was posted in their own forums.....the same forums which, by and large, they ignored and still do (apparantly).

I agree with the concept of this being a game and therefore "earning" rewards should be seen as a by-product of having fun, not the reason for playing this mode or that. Unfortunately the focus of many gamers (and society at large?) appears to be "what can I earn for X number hours of my time?" rather than "I've got a couple if hours to kill, lets play a game and have some fun"

Hey-ho, I guess my 280ish 'Mechs will still be there when the servers finally shutdown. GGclose PGI.

#35 Sniper09121986

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Posted 30 April 2016 - 01:38 AM

View PostxX PUG Xx, on 29 April 2016 - 02:46 PM, said:

What about alienating OLD paying customers? Ones that have bought every pack, every Hero 'Mech, a huge number of colours and patterns, a LOT of MC and numerous "gifts" for other players. The ones that have stuck around week in, week out for 4 years and bankrolled a good chunk of the development cycle, even when it seemed that those developers had very little interest or regard for the huge amount of intelligent and well thought feedback that was posted in their own forums.....the same forums which, by and large, they ignored and still do (apparantly).


Guess what - that is all me, only I have been around since March 2013, so only 3 years Posted Image I also like BT, and I would not like to see MWO kick the bucket, because right now as a BT computer game it is irreplaceable and first in a decade. Therefore we need players - ANY players - to keep this game afloat, because PGI is extremely unlikely to keep the servers running for 500 or so of hopeless old us. During beta it was one thing, right now it would be another matter entirely. If the player base goes down they will cut their losses, and after that the deluge, at least until HBS gets their thing going.

#36 C E Dwyer

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Posted 30 April 2016 - 02:09 AM

View PostCrockdaddy, on 29 April 2016 - 06:06 AM, said:

Much of the community has been complaining for a while now that you basically only score well / earn good cbills in skirmishes. Not sure why PGI doesn't seem to get it. We might need to start tweeting to get their attention. Objectives are largely meaningless.

well objectives are pointless in e-sport so PGI isn't interested
Also people seem to have forgotten the crying about base capping in assault, cried so much for people taking the prime objective, that for a while PGI put turrets in and turned the mode into skirmish

Edited by Cathy, 30 April 2016 - 02:12 AM.


#37 TheLuc

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Posted 30 April 2016 - 02:53 AM

View Postnehebkau, on 29 April 2016 - 06:53 AM, said:

@ OP.


Try looking at those LP rewards when you are already at RANK 20...

PGI!

Once a player hits rank 20 and has no more use for LP, how about you let us convert extra LPs to cbills?


Instead of CBills why not have the extra LPs go to the faction which the player has a contract with, or become GXP for the loyalists that is at the 20th rank .

Yes FP is time consuming, unrewarding and just a bigger/smaller death match.
invasion doesn't feel like an invasion, its assault with 4 respawn
Scouting is conquest 4vs4

At least quick play is okay and has game modes to spice it up a bit, that part of the game is doing good. Balance is pretty good to.The game very balanced compared to all other MW titles that came out so far.

I will waste time with pals in FP when we feel like it but mostly we will do quick play to actually earn something.

That unicorn, E-Sports. It really kills the game, kills FP and make player base shrink.

Edited by TheLuc, 30 April 2016 - 03:05 AM.


#38 DarklightCA

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Posted 30 April 2016 - 03:07 AM

View PostCrockdaddy, on 29 April 2016 - 06:06 AM, said:

Much of the community has been complaining for a while now that you basically only score well / earn good cbills in skirmishes. Not sure why PGI doesn't seem to get it. We might need to start tweeting to get their attention. Objectives are largely meaningless.


Likely because nobody wants to wait 10 minutes in queue just for a enemy team to gen rush you in the first 2 minutes because objectives paid more. I play this game to shoot giant mechs and I am pretty sure that's why most people are playing the game as well.

I mean that wouldn't be as much of a problem if it was for scout mode only, if it was fairly balanced to where players could either try for the objective win or the PVP win and it paid out relatively equally but beyond scout mode I am glad that skirmishing pays out more.





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