

What did you think when they added the Clans to Battletech?
#41
Posted 08 December 2011 - 11:23 AM
Allow me to provide a analogy; let's go with firearms.
Now, we can have two firearms of similar technology level, but built to very, very different tolerances. This impacts performance and reliability. The classic comparison here is in AR vs AK pattern rifles - but I prefer to avoid this for a few reasons. Let us instead go with comparing a Glock to a 1911 race gun. Both have a similar technology base, both have somewhat similar methods of operation(face it, in the grand scheme of things striker-fire vs SA isn't that big of a jump), and both DO the same thing. The difference is that the 1911 race gun is incredibly accurate, incredibly well balanced... and not at all reliable. The glock is designed to be carried day in and day out, and to go bang when you need it to go bang. It's designed to go bang if you don't clean it as often as you should, it's designed to go bang even after you accidentally pour your slurpee on it.
IS weapons would be glocks. Yeah, they can't shoot the wings off a fly at 50 meters, but they go bang. They go bang when 'Mech Techs are few and far between. They go bang when you had to re-purpose an industrial air cleaner as a PPC aperture. They go bang after being left in storage for fifty years with little to no keeping.
Clan weapons are represented by the 1911 race guns. They're high performance. They do everything better, but they also have a higher chance of failure. They require constant maintenance. The Clans build their weapons for trials, not campaigns. Not saying that a Clan PPC would simply fall apart after an hour of fighting, but I don't see it being able to survive maintenance-free operation for months in the jungle like I'd expect an IS PPC to be able to.
The fluff supports this to some extent. Clantech can be hand-built in small numbers by the IS, and it's extremely expensive. Even salvaged Clantech is expensive to maintain. If the equipment had the same Mean Time Before Failure(MTBF) as IS tech, it wouldn't require as frequent tech attention. Finally, I can assume that Clans generally have a lot more techs available than the IS.
All of that put together tells me that not only is the IS not far behind the Clans in terms of tech base, but by 3067 they're significantly ahead. It's just the concepts they put into building their weapons that count.
#42
Posted 08 December 2011 - 11:27 AM
#43
Posted 08 December 2011 - 11:27 AM
Stormwolf, on 08 December 2011 - 11:21 AM, said:
How ironic that it was immediately turned around to make Steiner the utterly unsympathetic villains, and Davion even more of candy-poster boys with Victor the Messiah at the helm, eh? Especially with them getting the majority of Clan tech, so that they get best of both worlds: the feel of being the "underdog", perceived "moral superiority" from being the main force beating the Clans, AND their tech. Full house, Davion. All others, better luck next time (and sucks to be you)!
Good thing they've finally threw Liao a bone with Sun Tzu, poor non-Anglo-Saxon IS nations just can't catch a break.
Stormwolf, on 08 December 2011 - 11:21 AM, said:
This, I can get behind. As long as IS doesn't swim in C/equipment... and the Clan players, lured by the superior tech, don't swarm the battlefields. MW3, 4 and MechCommanders were ridiculous when it comes to that.
Edited by Alex Wolfe, 08 December 2011 - 11:31 AM.
#44
Posted 08 December 2011 - 11:40 AM
The Clans may be Kerensky's decendants, but lets be clear--they're Nicholas' deal, not Alexsandr's.
And they most certainly are not the Star League returned. That already happened, and it was to fight the very people who felt it was their right to re-establish it.
It's hard to tell what may have happened had A. Kerensky never left...or if the Clans had never invaded.
#45
Posted 08 December 2011 - 12:26 PM
#47
Posted 08 December 2011 - 12:34 PM
Between me and my buds at the house, the Clan was a great addition. To the munchkins at the hobby shop, meh.
#49
Posted 08 December 2011 - 12:44 PM
#50
Posted 08 December 2011 - 12:46 PM
The Battletech Universe (as a fictional entity) is better off with Clans rather than the alternative.
Edited by Prosperity Park, 08 December 2011 - 12:47 PM.
#51
Posted 08 December 2011 - 12:46 PM
Raeven, on 08 December 2011 - 12:34 PM, said:
I hate munchkins too, hence why I want to make it more difficult for them to join by getting all the die-hard Clan players onboard for MWO.
You IS players would love it if we could declare trials of grievance against those surats to make their lives a living hell like Joanna did with Aiden Pryde. They will either quit or become badass Clan warriors like Aiden did (though I suppose that only a minority would hold out long enough).
And yes, I am currently re-reading "Way of the Clans"...
#52
Posted 08 December 2011 - 12:51 PM
#53
Posted 08 December 2011 - 12:57 PM
#54
Posted 08 December 2011 - 01:27 PM
Hairicin, on 08 December 2011 - 12:57 PM, said:
4 gigantic succession wars, numerous bush wars and constant raiding-- there are 300 years worth of stories to be had and that's not even counting the Star League era and earlier.
#55
Posted 08 December 2011 - 01:33 PM
#56
Posted 08 December 2011 - 01:49 PM
#57
Posted 08 December 2011 - 02:31 PM
#58
Posted 08 December 2011 - 02:52 PM
I also think that the idea of a warrior society like the Clans is doomed to die out. They are nothing without someone to fight or something to fight over. The whole central point of their society is if you want something to happen, fight about it. The winner makes the decision. I know it's not that simplistic or that chaotic, but it's the jist.
But I suppose it's inevitable when you build a society based off an army without anything to fight about or defend.
I don't think Alexsandr Kerensky would have left the Inner Sphere only to return later as a conqueror. He left because he didn't want to be involved in a conflict. His son, Nicholas, was in a conventient position to take over for his father after he died--only THEN did the Clans come into existence. I wonder when a Clanner speaks of "Kerensky" which Kerensky they mean.
We also know that Clans are not above the same "barbarism" the Inner Sphere is supposedly capable of.
#59
Posted 08 December 2011 - 03:30 PM
Kudzu, on 08 December 2011 - 01:27 PM, said:
there was no storys told in books. thats what i mean.
only nine books from 3025 until 3050..bam....clans are coming.
no stuff about the marian hegemony

#60
Posted 08 December 2011 - 03:39 PM
Brakkyn, on 08 December 2011 - 02:52 PM, said:
But I suppose it's inevitable when you build a society based off an army without anything to fight about or defend.
I could bet that the whole reason why there are "Clans" and not "a Clan", combined with respect for touman ("let nothing go to waste") and the custom of taking bondsmen, is so that they could fight amongst each other pretty much indefinitely rather than stagnate and die out as a monolith. The Clans are set up as pretty much a perpetuum mobile of warfare, this part of Battletech lore seems to be pretty decently thought out.
Brakkyn, on 08 December 2011 - 02:52 PM, said:
We also know that Clans are not above the same "barbarism" the Inner Sphere is supposedly capable of.
I wouldn't go so far as to paint Alexandr as a good pacifist daddy, despite his reasons and patriotism, he was a ruthless military leader who shows no qualms against murder of non-combatants (Amaris's family and relatives, his own men during the trip to Pentagon being the most prominent examples). His exact motives are left ambigous, but it's just as possible everything worked out as intended, only with a false start due to the Huntress incident (causing the Clans' failure in the end, along with some bad luck with Showers' death mimicking the seemingly unstoppable Mongol invasion of Europe stopped by the sudden death of Ögedei Khan, and the following succession crisis).
Edited by Alex Wolfe, 08 December 2011 - 03:45 PM.
14 user(s) are reading this topic
0 members, 14 guests, 0 anonymous users