

Allowing Merc To Drop Any Mech
#1
Posted 29 April 2016 - 07:53 PM
#2
Posted 30 April 2016 - 01:13 AM
CheifGodzilla, on 29 April 2016 - 07:53 PM, said:
Get better IS mechs than. If you're in a unit that is merc than have enough Clan and IS mechs to fill out proper decks. As a Merc I can safely say that giving Mercs both tech would be a terrible idea, as if we are not influential enough we don't need decks that have the best of both IS and Clan.
#3
Posted 30 April 2016 - 01:54 AM
For instance, an Is pilot would like to take 3 IS mechs and 1 Clan.....He would automatically suffer a 25% loss to his C-Bills earnings and earn no experience from that mech........If he wants to take 2 IS and 2 Clan, the penalty would be 50% of his CBills.....and so on and so on.....
Maybe he even suffers as much as a 33% loss from taking 1 mech of the opposite faction and said mechs cannot benefit from any of the elited abilities i.e speed tweak .....
I think there is a way to make it work fairly in the future at some point......any thoughts?
Edited by Irish BoB, 30 April 2016 - 01:55 AM.
#4
Posted 30 April 2016 - 02:00 AM
It is evil, it is heresy, and plainly said : I.S. has a slight tech advantage right now .
Darklight and his unit are one of the most influental mercenary unit, if they tell you something about FW you might as well believe it, irregardless of whatever beliefs you held before .
These people play so much, that they intimately know the ins and outs of both side of the fence, so don´t discharge their opinions just because you´d like to bring some other toys .
Be a mechwarrior with Pokemon syndrome, grind them all .
There are some awfully good machines on the other side of the fence

#5
Posted 31 May 2016 - 09:39 PM
#6
Posted 31 May 2016 - 10:15 PM
Clan has more range/higher heat and less accurate ballistics (one shell vs 4 for uac).
IS has less heat/range and in some cases duration.
Clan need to use range to advantage, IS need to use the heat to theirs (yes it's broadly speaking, but near enough). Point is the play style NEEDS to be different as that's where the balance lies.
So if you suddenly intermix the two balance is lost.
Use a trial deck for IS if you don't have mechs. I used the clan one 4-5 weeks ago during the bug, still put in 1700+dmg in some mechs I'd never used before. If you're half decent it won't matter as trial mech builds are decent you just don't have skill bonuses.
#7
Posted 01 June 2016 - 12:50 AM
R31Nismoid, on 31 May 2016 - 10:15 PM, said:
If IS pilots would just remember this. In any PUG drop I am in, IS goes for long range trading instead of pushing clanners. Telling them in chat that clan has advantage over long range is simply ignored, they stand on the rigs and fire their (ER) large lasers over 1000 meters.. I mean the cross is flashing red, so I am doing damage, right? Yes, maybe 2-3 damagepoints at that distance, fool!
On the other hand however, a push needs more organisation than just picking random sniper spot and shot where ever you see some part of a mech peeking. In this regard clans have an advantage on maps like Boreal, given you compare two evenly disorganized mixed PUG groups.
Edited by maniacos, 01 June 2016 - 12:52 AM.
#8
Posted 01 June 2016 - 04:43 AM
CheifGodzilla, on 31 May 2016 - 09:39 PM, said:
THIS RIGHT HERE.
Clan tech has been "balanced" in every way except price. It's still almost double what IS tech costs for virtually the same output. And we can't modify our power plants nor does the concept of "omni mech" do us any good.
#9
Posted 01 June 2016 - 05:35 AM
CheifGodzilla, on 29 April 2016 - 07:53 PM, said:
I raised this issue earlier and ...
from on high came the resounding cries of:
"THE LORE! THE LORE! ALL HAIL THE MIGHTY GOD-GIVEN LORE! MUST WORSHIP THE LORE!"
It's at that point that I fired up Fallout 4
#10
Posted 01 June 2016 - 10:23 AM
anyway onions aside. if the game is balanced then the group needs better coordination
also on the point of omnimech, the changing of arms on the NVA is the only way to truly play it 4MG in the torsi and 6 ML in the arms fill in the rest yourself....
#11
Posted 01 June 2016 - 06:40 PM
#12
Posted 01 June 2016 - 07:03 PM
No. This idea is terrible. Not understanding why it's terrible iis not something you probably want to admit. It's like saying you want health pack drops and ammo drops, maybe dragons. It's purpose defeating.
#13
Posted 01 June 2016 - 07:10 PM
MischiefSC, on 01 June 2016 - 07:03 PM, said:
No. This idea is terrible. Not understanding why it's terrible iis not something you probably want to admit. It's like saying you want health pack drops and ammo drops, maybe dragons. It's purpose defeating.
.........now I want dragons.......and sea monsters...
....
Maybe a unicorn....
#14
Posted 01 June 2016 - 07:22 PM
Might as well call the game Merc Warrior Online.
Keep the techs separate.
#15
Posted 01 June 2016 - 07:58 PM
MischiefSC, on 01 June 2016 - 07:03 PM, said:
No. This idea is terrible. Not understanding why it's terrible iis not something you probably want to admit. It's like saying you want health pack drops and ammo drops, maybe dragons. It's purpose defeating.
I find 'I'm sure you have many redeeming characteristics - and someday someone will find one' works.

#16
Posted 01 June 2016 - 09:29 PM
CheifGodzilla, on 01 June 2016 - 10:23 AM, said:
In lore if you had even one mech to pilot you were considered to be extremely fortunate. If you actually had a choice of mechs you would be rich beyond belief or you were high royalty, owned a planet etc.
Not even a relevant argument to use in this context.
#17
Posted 01 June 2016 - 09:58 PM
MischiefSC, on 01 June 2016 - 07:03 PM, said:
No. This idea is terrible. Not understanding why it's terrible iis not something you probably want to admit. It's like saying you want health pack drops and ammo drops, maybe dragons. It's purpose defeating.
I disagree actually.
This is a good idea, just not a good idea for the gamemode as it currently stands.
A lot of things would have to be reworked and redone for this to actually work the way it should, but it makes perfect sense to me that mercenaries would field cross tech weaponry. They would use whatever they have at their disposal, they are mercenaries after all.
This is a feature that should be introduced, and implemented, but after a lot of things get fixed and changed first.
Safe to say though, this will never happen because PGI is done working on this game mode.
#18
Posted 01 June 2016 - 10:10 PM
Willard Phule, on 01 June 2016 - 04:43 AM, said:
THIS RIGHT HERE.
Clan tech has been "balanced" in every way except price. It's still almost double what IS tech costs for virtually the same output. And we can't modify our power plants nor does the concept of "omni mech" do us any good.
Congratulations on playing your way up through the XP bar... somehow?
Seriously.... powerplants?
Clan Gundams do not cost much more than IS robots after customization once you have changed to double heat dissipators, Iron Fiber armour and inside steel internals.... and of course the power plants.
The clans have robots as well, look for the "too sea" variants (Jenner, Hunchback, Orion, Highlander) and the just released Kodiak which can all change their power plants and still benefit from lighter weapons, half sized FF/ES, Clan target I-macs and 1 ton CAP.
#19
Posted 01 June 2016 - 10:14 PM
Sader325, on 01 June 2016 - 09:58 PM, said:
I disagree actually.
This is a good idea, just not a good idea for the gamemode as it currently stands.
A lot of things would have to be reworked and redone for this to actually work the way it should, but it makes perfect sense to me that mercenaries would field cross tech weaponry. They would use whatever they have at their disposal, they are mercenaries after all.
This is a feature that should be introduced, and implemented, but after a lot of things get fixed and changed first.
Safe to say though, this will never happen because PGI is done working on this game mode.
So we should really not have loyalists and faction means absolutely nothing? That's a great idea. Turn out marvelously.
We have that in QP. We already have it. If you introduce mixed tech in FW why the **** do you have FW different from QP?
If mercs can mix IS and Clan mechs in a deck you've just made them immeasurably superior to loyalists. Also why only mercs? Why can a merc get a Clan mech but a FRR loyalist can't? They fight just as many Clanners. So you've got Clans in Clan mechs and IS in IS and Clan mechs? Or just let Clanners pilot IS mechs too, so it's just mixed tech matches?
That's a bad idea.
#20
Posted 01 June 2016 - 10:15 PM
But they should pay repair and refit and loyals do not.....
The get payed more they should pay more.. besides you may not wanna blow that Dire Wolf up if you have to buy a new engine and all them clammy weapons just to bring it in next game
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