Wintersdark, on 30 April 2016 - 10:13 AM, said:
Because it's an Omnimech, not a Battlemech. Omnimechs don't get to change engines without being first changed into a Battlemech, because that's how the construction rules work.
Wintersdark, on 30 April 2016 - 10:13 AM, said:
And by "better" do you mean "better for current meta builds" or "simply better, always?"
It's not a P2W issue, as its just a different engine size, and not a particularly large difference.
The Mad Cat reaches the point of having "too much of a good thing."
But seriously, take a look at most of the "meta" builds on mechs like the Grasshopper, BK, etc. You're going to see that they always have a considerably larger engine than a 300, and an XL. Even the mighty Banshee tends to go for big engines, such as the legendary Wubshee build. I don't think I even have to mention the trend for lights, and we see decently big engines in mechs like the Griffin and Stormcrow. Clans have the Executioner as a good big-engine assault, etc.
Meanwhile, small engine mechs are often left in the dust. The once king Dire Whale has been overtaken by the skill tree nerf and a degree of power creep. We already know the state of many Clan lights. The Marauder hero had to have its engine cap increased because of community complaints about it not being viable at such a low stock level. Several Vindicator variants are made that much worse because of having sub-250 engines. Etc.
While there does come a point when you have too much engine (usually past the 350s or so outside of 95 tonners), there is also a point when you have too little. Many mechs that have too little "just so happen" to be sub-par as a result. Lower speed, lower agility (meaning lower durability since it's harder to spread damage or avoid damage), fewer critslots (engine DHS), and sometimes inferior heat efficiency (Poordubs).
Back the NG, its core mechlab weaknesses (we don't know hitboxes yet) are:
1. Having somewhat low speed and agility for its class
2. Running out of critslots before running out of tonnage.
What does the larger engine change?
1. Increases speed and agility (also increases durability since it can spread and avoid damage more easily)
2. Eats up some of that tonnage without spending any critslots
It still ends up with around 33-34 tons of pod space with the bigger engine factored in, which is still more than sufficient for a Clan heavy.
Unless you did something like remove its ability to use Omnipods and just give it a set of mediocre hardwired hardpoints (like a real Battlemech), it would easily be the best NG variant.
Edited by FupDup, 30 April 2016 - 06:25 PM.