Night Gyr Artwork (Full Resolution)
#1
Posted 30 April 2016 - 01:46 AM
#2
Posted 30 April 2016 - 01:53 AM
#3
Posted 30 April 2016 - 01:54 AM
#4
Posted 30 April 2016 - 01:55 AM
#5
Posted 30 April 2016 - 02:10 AM
Edited by kapusta11, 30 April 2016 - 02:14 AM.
#7
Posted 30 April 2016 - 02:17 AM
kapusta11, on 30 April 2016 - 02:10 AM, said:
I'm pretty sure the mech will come out as more angular in 3D. Now whether that will be an improvement to its looks is anyone's guess.
#8
Posted 30 April 2016 - 02:17 AM
Or maybe employ a kid with a crayon to do the art instead of Alex?
My bank account would appreciate it.
#10
Posted 30 April 2016 - 03:34 AM
#11
Posted 30 April 2016 - 03:41 AM
#12
Posted 30 April 2016 - 03:47 AM
Moldur, on 30 April 2016 - 03:41 AM, said:
I don't think so because they have been doing stellar job so far. My only complaint is the Marauder's big behind but I forgot whether the orthographic shows the same.
#13
Posted 30 April 2016 - 04:46 AM
#18
Posted 30 April 2016 - 05:16 AM
latinisator, on 30 April 2016 - 02:16 AM, said:
Which will be a worthy competitor to Timmy (Timber Wolf).
Yeah it reminds me of the Starcraft 2 marines, but it got enough differences to not remind me too much of them, so great job Alex
But anyway. PGI, stop releasing so many HEAVY mechs. Its fine with some more Assaults. And that medium Viper.
Release more of medium and light mechs or the heavy que will be clogged up like crazy.
I wish for Flea,Cougar, Hellhound, Conjurer, Fire Moth, Bushwacker, Valkyrie, Wasp and so on. They deserve a place in-game just as much.
Edited by Tordin, 30 April 2016 - 05:33 AM.
#19
Posted 30 April 2016 - 06:12 AM
#20
Posted 30 April 2016 - 06:35 AM
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