ScarecrowES, on 30 April 2016 - 01:31 PM, said:
Not because PGI says so... but because, unlike YOU and certain members of the community, PGI actually chose to use a completely OBJECTIVE system. Choose a set density that represents volume per ton, and adjust your models until their numbers match their actual listed tonnage.
You like the BJ for a 45-tonner, and a Zeus for an 80-tonner. Your scaling is based entirely on your perception, and you've chosen two completely different reference models with two completely different rescale scenarios. Why in the world would anyone choose two different reference models to size against? That makes no sense. And you've pretty much chosen them at random. What is this perception based on? You've got no objective value to compare to, so you're basically pulling the opinion out of your ***.
Simple mathematics takes guesswork and perception out of the equation. Under PGIs system, we'll know that the volume of a model will represent its actual tonnage. For good or ill, it will be correctly sized. With correctly-sized models, PGI can make adjustments via quirks if different mechs aren't performing well... you can then offset some inferior geometry and hardpoints with some quirks.
But until we get a baseline, it's just endless rounds of perception-based nonsense.
You could say the BJ is perfectly sized. Fine... but it's also extremely, uncharacteristically robust compared to other 45-tonners. Its got the best of both worlds right now, which is why it's not a very well-balanced mech. It likely won't be as robust if it was the same size as other 45-tonners, would it. So that would actually bring balance to the mech, right?
WolframMan, on 30 April 2016 - 01:36 PM, said:
You're right he has no legitimate basis for what he's saying. He doesn't want to figure out the truth. He has an opinion and wants to prove it's true.
I don't care about being right or wrong, first off.
I'm simply asking questions that come down to, "What if PGI is wrong?" What's hard or stubborn about that?
What if the BJ is right sized, and the others are too big? Is it wrong to question why they'd make the BJ bigger, instead of making the others smaller? Can either one of you say, straight-faced, that the Vindicator is currently at a good size? Making the Blackjack as big, and as easy to kill doesn't bring balance, because the ease of killing the Vindicator isn't balanced
right now. Sure a Vindicator pilot might say, "Welcome to the club friend!", but isn't it better for the game, to instead make the Vindicator better?
There's nothing OBJECTIVE about what PGI is doing, because they
just might have chosen the wrong scientific method, or.... they
may be drawing flawed conclusions from the data. That's all I and others are saying. Do you understand? Can you see from the other side? If they've chosen the wrong density/volume for 45 tons, then their application will be flawed across the board.
So, we know some mechs are getting smaller (increasing their TTK), while other mechs are getting larger (decreasing their TTK). I'm simply against decreasing the TTK of
ANY mech in the game; the fact that these mechs getting nerfed aren't amazing or top tier to begin with, just makes it worse. I don't even pilot BJs extensively, at all really. This isn't me campaigning for a mech I like to play.
tl;dr = If they are scaling to the wrong reference, then the results will be flawed. The 45 and 80 ton examples are just the easiest to make, because we already know that the Vindicator and Victor are too big. To make the Blackjack and Zeus also "too big", instead of the Vindicator and Victor "not too big" is a decision born of flawed conclusions. This is not subjective, because making a mech bigger objectively makes it easier to pick apart, and thus easier to kill.
B-but PGI is using SCIENCE, is not a free pass for them to make bad decisions.