FupDup, on 30 April 2016 - 03:36 PM, said:
The original reason that players asked for mech rescaling WAS to make mechs more equal.
If every mech was currently equally stronk, and if there weren't any bad mechs, there would be literally nothing to gain from rescaling any of them.
And this is the best way to adjust it, because otherwise (as per my posts above) they'd just **** it up even worse. After this, while balance won't be fixed, at least mechs won't be bad because they're sized wrong, they'll just be bad for other reasons. Shape will still be a concern, but not size. Mechs will be the correct size for their mass. Then balance can move forward with size at least addressed.
Because they AREN'T equal now. There's great mechs, poor mechs, all sorts, for all sorts of reasons. This will ensure that size at least isn't one of those reasons anymore, as each mech will be the correct overall size for it's tonnage. Mechs will require other changes, because nothing else is even.
This way is going to get, overall, better results than trying to wing it based on what PGI thinks needs to change.
Now, when addressing why, say, the Vindicator is bad, it won't be because "it's too big".
And generally speaking, their results are very predictable and ARE generally positive from a balance standpoint.
Vindicator? Shinking. It's one of the worse mechs in the game, and it's getting better.
Beej? Growing. It's one of the best mechs in the game, and it's getting (a little bit) worse.
Awesome? Shrinking (and being remodelled). It's terrible, and will get better.
Nova? Shrinking.
*shrugs*
Seems like it's going to work out pretty well. Not a magic fix, and counterproductive (in terms of raw balance) in places, but at least afterwards mechs will be the right size.
Krivvan, on 30 April 2016 - 03:37 PM, said:
Frontal profile is a bigger deal than side profile. The same reason why people front load their armor instead of evenly space them. To shoot the enemy you have to look at them.
No argument.