LordKnightFandragon, on 01 May 2016 - 06:50 PM, said:
Because this game lacks any and all class purposes. The mechwarrior universe from what I can tell is always best done in a Coop/combined arms, long haul, on going campaign where each type of vehicle, infantry, mech has a role and a purpose.
That isn't what MWO is though, and it never will be.
Part of that is true in that each mech has (or is supposed to have) a purpose, but unlike Battletech that isn't accomplished by making smaller mechs worse because you can have more of them, since obviously you're only piloting 1 mech at a time in MWO and thus it makes zero sense for smaller mechs to be flat out worse.
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In the MWO world, where the only thing we have to do is shoot mechs, they, yeah, big mechs are always better. But if MWO was more like Mechcommander, where just taking the biggest mech all the time, doesnt always work. Or even in MW3-4, where sometimes you had to put away the Atlas and grab something a little faster to keep up wiht a convoy, or something even smaller to use sheer speed to dart in, shoot up, drive out.
That's the thing though, big mechs
are not always better in MWO because that's one of few things PGI actually did right, but if you listen to peoples' screeching and whining their goal is to make it so that big mechs
are always better.
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Lights are for fast action, recon, quick strikes.
Mediums are kinda like a beefier light mech
Heavies are the first line assault/defense mech, they lead the charge, take the brunt of the action.
Assaults, well, they truly lead the charge, they are the flag ships of the fleet and are the bastion of your Lance/Star.
That's basically how it is in MWO.
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But MWO, its just, get a mech with the most E hardpoints and slap as many lasers in it as you can and cant feasibly fit, press LMB, profit.
What does that have to do with class roles and such? That has everything to do with equipment balance and nothing to do with weight class.
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The day when PGI or some company wants to make a true battletech game, more akin to MEchcommander or MW2-3-4, then we can come back and see what each class of mech if for.
Harebrained Schemes is already working on it with their Battletech game, go play that if that's what you want instead of trying to shove that **** in where it doesn't belong.
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I know MW4, I occasionally drove a faster, underarmored, undergunned heavy for fast strikes and even drove mediums. Had some escort missions where instead of driving my Marauder IIC, which plodded along at like 46kph, I had to put it away for a faster Warhammer, Nova Cat, Timberwolf or some other, even though, I wanted to drive my Marauder.
Clearly a travesty, obviously the Marauder wasn't good enough if you had to even
consider using something lighter since mech variety is blasphemy.
Edited by Pjwned, 01 May 2016 - 07:16 PM.