Yeonne Greene, on 02 May 2016 - 04:49 PM, said:
The two definitions are mutually inclusive. To best satisfy an objective, one must remain objective in mind. Conversely, to remain objective in mind, you need an objective to compare against. The objective here is, implicitly, to improve the game-play without betraying the game's core conceit. You are letting your opinion that using an impartial but completely arbitrary modifier for volume is factually beneficial to the game. Which is hilarious because:
A.) You think this game plays like the little numbers on your UI try to describe it
B.) You think lighter 'Mechs should be inferior to heavier 'Mechs
C.) You think 'Mechs actually make real trade-offs in speed to gain firepower and vice versa
D.) You think that relative 'Mech sizes means anything in a game where bigger is easier to hit in absolute terms
E.) You think that volume is the correct measure to use when deciding if a 'Mech needs to be made larger or smaller despite the fact that very specific profiles are what determine targetability
F.) You think whatever modifier PGI chose to augment 'Mech volume is inherently good
G.) You continuously ignore the fact that the chosen modifier is, as mentioned, completely arbitrary in its own right
H.) That you think complaining about 'Mech size relative to mass will not be a qualified argument after this re-scale (see points E through G)
So, yeah. You do not know what that word means.
Ok... since you've gone full ****** on this... "mutually inclusive?" Really? Are you reaching this far right now as to say that two different uses of the same word in two completely different definitions caused by two different compositions are somehow mutually inclusive? Because, once again, reality is against you on this. Not only do you not understand math or science, but you don't even understand language. WTF.
So... since you want to base scale on profile... it's mathematically impossible to quantify a standard measurement based on an infinite number of profiles of a 3d object. It's literally beyond the scope of math. But, if you were to try to translate that data into a form you CAN quantify, it would end up being volume.
Seriously... take a picture of a mech from every possible angle... the shape you end up will excludes every possible bit of surface area that doesnt directly contribute to profile. A quantification you'd receive would be identical to a relative representation of volume.
In fact, one form of technology that lets us build a digital 3d model of a real world object does this exact same process.
So if you want a rescale process where mechs are resized based on their physical profile from every angle, you will get the exact same result if you did it by volume. Exact same result.