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Another Example Of Pgi Not Testing Features...long Tom Needs Tweeking


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#41 Karl Streiger

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Posted 02 May 2016 - 06:59 AM

View PostLily from animove, on 02 May 2016 - 02:55 AM, said:

No, the long toms is what makes scouting important, if you tone down long toms too much scouting becomes pointless.
Long tom requires a LOT scouting being successfull to be used and this should be rewarded properly.
On the other side, denying the long toms isn't that hard, So counterscouting it is a task that should be done as well.

FW changes and we all need to adapt that it is now more than just 12 man Invasions.

maybe right - but still wrong.

LongTom can be achieved or removed outside of the game it is used in. Or just as a hyperbole. What would you say if LongTom Support can only be achieved by spending MCs - without tuning anything else?

Or as a F2p. aspect a player may be able to buy himself a dropship say overload or Fortress - for several trillion of Cbills - but when he has one there is no chance to beat him with just the current game mechanics

Would it be fair? You can buy your own Dropship so np?

Edited by Karl Streiger, 02 May 2016 - 07:10 AM.


#42 QuantumButler

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Posted 02 May 2016 - 07:23 AM

Remember folks, with PGI first or if you're lucky second passes tend to also be last passes. At least for months and months and months.

#43 wanderer

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Posted 02 May 2016 - 09:34 AM

I honestly think the "ghost drop" for Scouting should be 5 minutes. It's supposed to be easier to get 4 players, right?

Quote

LongTom can be achieved or removed outside of the game it is used in.


If you'd like a game type that isn't modified by the actions of others outside your 12v12, Quickplay is waiting.

FW now depends on the actions of others in a direct and constant manner. That is, you are in realtime- the only thing that needs doing there is more 4v4 actions that modify what's going on in Invasion.

And again, if your scouts aren't winning the Battle of the Bar, if we were in nothing but Invasion those same forces would be getting facesmashed instead and you'd lose either way. Long Toms are just the game's way of saying "your faction is losing the war even if you think you're winning the battle".

Edited by wanderer, 02 May 2016 - 09:42 AM.


#44 Adamski

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Posted 02 May 2016 - 12:30 PM

View PostLily from animove, on 02 May 2016 - 02:55 AM, said:

No, the long toms is what makes scouting important, if you tone down long toms too much scouting becomes pointless.
Long tom requires a LOT scouting being successfull to be used and this should be rewarded properly.
On the other side, denying the long toms isn't that hard, So counterscouting it is a task that should be done as well.

FW changes and we all need to adapt that it is now more than just 12 man Invasions.
That is a bunch of horse manure.

The Enemy ID system and the Satellite Sweep are both very valuable, and are both provided by Scouting.

The Long Tom could be removed, and players would still scout to gain those advantages as well as enjoy the game mode itself.

#45 Mechwarrior1441491

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Posted 02 May 2016 - 01:00 PM

I would rather the LongTom simply disable the use of Arty and Air by your opponents. Maybe reducing the time it takes for YOUR arty and air to kick back into use when used. The way they have it now is lazy. We already have enough non mech damaging rounds flying around the field.

#46 jaxjace

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Posted 02 May 2016 - 01:10 PM

Since when has PGI ever tested ANYTHING before shipping it out? Quality test assurance? you must be mistaking PGI for someone else.

#47 RebJohhny

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Posted 02 May 2016 - 01:35 PM

after seeing 3 of my team disconnect beginning of game once they heard enemy had longtom, i am no longer playing faction wars in 12mans. longtom kills of the game, its plain bad.

#48 Assassin777

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Posted 02 May 2016 - 01:40 PM

Does PGI smoke Crack when they implement new features.Do they not even attempt to use their small brains when they make LT's SO op, Way to often when they Hit. Invasion is pointless if the opposing team has it. You can't even fight. This is a great game but PGI the way they handle the development is down right pitifull. PGI Please Fix Lt's before people stop playing Fw. aND TRY AND THINK THINGS THREW WHEN YOU IMPLEMENT A NEW FEATURE.You all have been doing this since i started playing YEARS AGO! Get it together or sell this game to someone who can please..Your ruining a great game weith your crap developing.

#49 Alex Morgaine

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Posted 02 May 2016 - 01:44 PM

View PostGas Guzzler, on 01 May 2016 - 08:42 PM, said:

We have been using that tactic to great affect. An enemy team's long tom typically kills more of their team then it does ours.


Any word on LT getting ban time for TKs yet :3

#50 DjPush

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Posted 02 May 2016 - 02:02 PM

I wonder if scouting rewards could be unit based instead of faction based. What I mean is, after your unit has won xx amount of points in scouting, the option to buy Long Tom artillary could be available using money from unit coffers. This would be implemented in a match like a module for air or artillery currently is. Only effective on a planet that has been scouted and a limited number of modules per planet, per unit.



#51 Mechwarrior1441491

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Posted 02 May 2016 - 02:44 PM

There should be a building or spotting truck to destroy, disabling the long tom. Lots of ideas the way it should be and not the way it currently is.





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