Do You Like Flamers Now?
#1
Posted 01 May 2016 - 05:07 AM
#2
Posted 01 May 2016 - 05:13 AM
#3
Posted 01 May 2016 - 05:14 AM
#4
Posted 01 May 2016 - 05:14 AM
All they had to bloody do, is to up the damage a lil bit and make the heat generation into a constant heat/sec instead of the whole exponential growth nonsense.
Also, the visual change is the ******* worst. They look so awful now! Like... WHO THOUGHT IT WAS A GOOD IDEA TO MAKE THEM LOOK LIKE FLASHLIGHTS?!
Edited by Juodas Varnas, 01 May 2016 - 05:15 AM.
#5
Posted 01 May 2016 - 05:15 AM
So yeah. If the firestarter with 4 Flamers and 4 ML makes me worried about dogfighting him, they're in a good place.
#6
Posted 01 May 2016 - 05:39 AM
#7
Posted 01 May 2016 - 07:30 AM
Juodas Varnas, on 01 May 2016 - 05:14 AM, said:
All they had to bloody do, is to up the damage a lil bit and make the heat generation into a constant heat/sec instead of the whole exponential growth nonsense.
Also, the visual change is the ******* worst. They look so awful now! Like... WHO THOUGHT IT WAS A GOOD IDEA TO MAKE THEM LOOK LIKE FLASHLIGHTS?!
The worst part is, the visual is TECHNICALLY canonical because Flamers are closer to over glorified Plasma Torches than they are a true flamethrower.
#8
Posted 01 May 2016 - 07:39 AM
http://mwo.smurfy-ne...9ee76a49158bf1b
Or would that be a few too many?
#9
Posted 01 May 2016 - 07:49 AM
Laughably, they still have the increased Crit multiplier (for the potential of 0.11 Crit damage, instead of 0.1)
They've allowed me to farm some headshots in those incredibly rare cases where you can find a separated target who has poor heat management skills and enough weapons to overheat himself quickly.
#10
Posted 01 May 2016 - 07:50 AM
#11
Posted 01 May 2016 - 07:57 AM
I Zeratul I, on 01 May 2016 - 07:39 AM, said:
http://mwo.smurfy-ne...9ee76a49158bf1b
Or would that be a few too many?
I did a HBR with all E points and every slot filled with Flamers and DHS. Was underwhelming.
#12
Posted 01 May 2016 - 08:51 AM
I Zeratul I, on 01 May 2016 - 07:39 AM, said:
http://mwo.smurfy-ne...9ee76a49158bf1b
Or would that be a few too many?
I tried 12 on a Nova the day the rework went live. It was less effective than I'd hoped...
#13
Posted 01 May 2016 - 08:56 AM
#14
Posted 01 May 2016 - 09:09 AM
I just hate things like the exponential heat and the neutered visual FX.
Edited by FupDup, 01 May 2016 - 09:09 AM.
#15
Posted 01 May 2016 - 09:09 AM
So no, I don't like them. Looking forward to another 3 years of waiting for an update. Maybe I'll use flamers in 2019.
#16
Posted 01 May 2016 - 09:19 AM
I actually like the heatscaling of them too, as good as they are now they would be kinda broken if you could just boat them and keep tapping away at neutral heat.
What I don't like is that they made them invisible, what's wrong with being able to blind mechs? I thought the blinding was a cool tactic, why take that away?
#18
Posted 01 May 2016 - 11:02 AM
They aren't super OP, but they are a pain, which is a bit better.
Now I want inferno SRMs.
#20
Posted 01 May 2016 - 01:07 PM
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users