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Srm's Too Slow?


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#21 Navid A1

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Posted 02 May 2016 - 04:27 AM

View PostKaeb Odellas, on 02 May 2016 - 04:07 AM, said:


The problem with MWO missile range is that they simply explode in mid-air when they reach their maximum range. Why would they do that? Why not simply let them continue in a ballistic trajectory after their propellant runs out and explode when they hit something?

Plus, there's no reason to believe SRMs are propelled entirely by their propellant. An SRM2 launcher weighs a ton. That's a 1 ton device for launching two 10 kg missiles. There's probably room for some kind of pneumatic launch assist device in there or something.


I think missiles usually have a fuse to detonate the payload after the propellant is gone... maybe to prevent live missiles being scattered on the battlefield

Maybe that 1 ton launcher is mostly the reload mechanism and other protective systems (including , armor platings, heat shields and vents, limited targeting and such).

See Improved One Shot systems:
http://www.sarna.net...proved_One_Shot

#22 Narcissistic Martyr

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Posted 02 May 2016 - 06:21 AM

In battletech missiles are mostly explosives with very little propellant. That's why they have such short ranges and slow speeds. They are designed this way because battletech armor is many many times stronger than the best armor we have today because it's made of space magic.

#23 Moldur

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Posted 02 May 2016 - 06:59 AM

View PostNarcissistic Martyr, on 02 May 2016 - 06:21 AM, said:

because it's made of space magic.


This is more believable than when these sort of threads devolve into physics discussion boards.

#24 Snowbluff

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Posted 02 May 2016 - 07:06 AM

View PostKaeb Odellas, on 02 May 2016 - 04:07 AM, said:

two 10 kg missiles.

100 pound missiles, or 45 kg.

#25 cazidin

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Posted 02 May 2016 - 07:09 AM

No. It's LRMs that are too slow!

#26 adamts01

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Posted 02 May 2016 - 07:26 AM

View Postcazidin, on 02 May 2016 - 07:09 AM, said:

No. It's LRMs that are too slow!
I've always thought LRMs should increase in speed as they fly. Fuel is still burning so why shouldn't it hit max velocity at the end of the burn? The would keep their mid range potency while increasing their 800-900m threat, which right now is right up there with machine guns.

#27 Kaeb Odellas

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Posted 02 May 2016 - 08:03 AM

View PostSnowbluff, on 02 May 2016 - 07:06 AM, said:

100 pound missiles, or 45 kg.


???

100 missiles per ton. 1000 kg / 100 missiles = 10 kg per missile.

Or if you want American tons, that's 2000 lb / 100 missiles = 20 lb per missile.

EDIT: That mass doesn't take into account stuff like the container weight or linkages, so SRMs in this game are even lighter than that.

Edited by Kaeb Odellas, 02 May 2016 - 08:03 AM.


#28 Ultimax

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Posted 02 May 2016 - 08:17 AM

SRM speeds are fine now. They shouldn't be any faster, they are already extremely powerful at what they do.

#29 Navid A1

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Posted 02 May 2016 - 08:31 AM

View Postadamts01, on 02 May 2016 - 07:26 AM, said:

I've always thought LRMs should increase in speed as they fly. Fuel is still burning so why shouldn't it hit max velocity at the end of the burn? The would keep their mid range potency while increasing their 800-900m threat, which right now is right up there with machine guns.



Gonna quote myself from the past:

View PostNavid A1, on 17 March 2016 - 12:53 AM, said:

How about this (quick mock up, there may be mistakes):

Posted Image


#30 Snowbluff

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Posted 02 May 2016 - 08:51 AM

View PostKaeb Odellas, on 02 May 2016 - 08:03 AM, said:


???

100 missiles per ton. 1000 kg / 100 missiles = 10 kg per missile.

Or if you want American tons, that's 2000 lb / 100 missiles = 20 lb per missile.

EDIT: That mass doesn't take into account stuff like the container weight or linkages, so SRMs in this game are even lighter than that.

Derp, forgot the number of missiles. For some reason I was thinking it was 10 missiles. >.>
I'm pretty sure the tons are the American ones, though.

#31 Kaeb Odellas

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Posted 02 May 2016 - 08:59 AM

View PostSnowbluff, on 02 May 2016 - 08:51 AM, said:

Derp, forgot the number of missiles. For some reason I was thinking it was 10 missiles. >.>
I'm pretty sure the tons are the American ones, though.


American tons would be even worse, since 1 kg = 2.2 lb.

#32 Kubernetes

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Posted 02 May 2016 - 09:12 AM

Don't try to make sense of BT weapons by comparing them to modern versions. I mean, ACs are cannon, which mean their shells carry an explosive charge, and yet their damage drops off past optimal range. It's like a Roadrunner cartoon where Wile E. fires a cannon and the cannonball leaks gunpowder all the way down range. AC20 at 539m? .1 dmg.

It's a good thing the BT universe never ran into aliens. MGs with 120m range? Scary!

#33 XxXAbsolutZeroXxX

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Posted 02 May 2016 - 09:44 AM

View PostNarcissistic Martyr, on 02 May 2016 - 06:21 AM, said:

In battletech missiles are mostly explosives with very little propellant. That's why they have such short ranges and slow speeds. They are designed this way because battletech armor is many many times stronger than the best armor we have today because it's made of space magic.


That gundanium alloy. Posted Image

View Postadamts01, on 02 May 2016 - 07:26 AM, said:

I've always thought LRMs should increase in speed as they fly. Fuel is still burning so why shouldn't it hit max velocity at the end of the burn? The would keep their mid range potency while increasing their 800-900m threat, which right now is right up there with machine guns.


If I remember right, it takes roughly 4 times the constant energy for an object to double its speed under atmospheric resistance.

You know what this means? I have no friggin clue whether LRM's/SRM's would accelerate or not.

#34 Mechwarrior1441491

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Posted 02 May 2016 - 09:50 AM

The whole Archer missile mechanic makes shooting them not even an option. Running around with bay doors open is the stupidest visual mech aspect I have ever witnessed in this game.

#35 Metus regem

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Posted 02 May 2016 - 11:45 AM

View PostEl Bandito, on 02 May 2016 - 01:35 AM, said:

Instead of the velocity, one should complain about its **** range, compared to real life rockets. Same with the MG. ;)


Bandito, don't get us started on weapon ranges... A "LRM" being 1km is a joke.... My gunner when I flew Apaches hit tanks at 5-6km with the AGM114'S regularly....

#36 KodiakGW

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Posted 02 May 2016 - 12:03 PM

But, but, it's close to TRO! We have to keep everything TRO or it will all fall apart!






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