So, we all know how wildly unstable this current client is.
What I don't like is that when you crash, your team gets penalized for you "leaving the match early."
I recommend that this "penalty" for being forcibly thrown out of a match be removed until such time as PGI manages to stabilize their client system.
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You Crash, You Lose
Started by Commander A9, May 03 2016 09:09 AM
8 replies to this topic
#1
Posted 03 May 2016 - 09:09 AM
#2
Posted 03 May 2016 - 10:08 AM
It's 10 seconds. I'm pretty sure our team mates can deal with a 10 second delay.
#3
Posted 03 May 2016 - 12:57 PM
Honestly, I haven't had a crash to desktop or freeze as long as I dare to remember back. At least not in the last three months. And i'm running my CPU overclocked and at the same time undervolted. So, if there'd be a PC prone to crashing, it should be mine. And it doesn't - at least with MWO.
#4
Posted 03 May 2016 - 02:41 PM
Maybe for steam its 10 seconds... for everyone else its 1 min for a simple disconnect from game server kickback to the mechlab. Complete server crash to the password screen you can add 30 seconds to that. If the whole client freezes requiring it to shutdown/restarter, it'll be about 3 minutes.
#5
Posted 03 May 2016 - 06:20 PM
Whats really fun is when the game runs fine for about 2 maps and then on the third it starts heavily loading and you're playing like a clip show with having to wait for screen update every 10 seconds.
#6
Posted 06 May 2016 - 02:55 AM
we need a system that prevents logged in players to get directly into the mechlab. The mechlabs "connection" takes way too long if one has many mechs. It makes srashing and hopping back into the game, a real time consuming task.
#7
Posted 07 May 2016 - 09:31 AM
Commander A9, on 03 May 2016 - 09:09 AM, said:
So, we all know how wildly unstable this current client is.
What I don't like is that when you crash, your team gets penalized for you "leaving the match early."
I recommend that this "penalty" for being forcibly thrown out of a match be removed until such time as PGI manages to stabilize their client system.
What I don't like is that when you crash, your team gets penalized for you "leaving the match early."
I recommend that this "penalty" for being forcibly thrown out of a match be removed until such time as PGI manages to stabilize their client system.
It is impossible to "stabilize" so horribly rubbish game like mwo is. PGI suck and it is visible on each aspect of the game. Especially in the engine area ...
#9
Posted 09 May 2016 - 05:23 AM
Sunstruck, on 09 May 2016 - 01:39 AM, said:
I've had my client crash and then I get the 2 minute wait penalty.
Me too. And at the end of the match I got told that I didn't earn any rewards because I wasn't able to rejoin in less than 2 minutes, which was a bit rough.
However, life went on regardless.
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