Ladies and Gentlemen, Brothers & Sisters, Friends & Comrades - I may, in the following text, come across as a cynical, humbugging, malcontented and jaded pessimist, but that is only because I am one..No I'm just kidding..well not entirely, and yes I did indeed steal the modus operandi of that introduction from Marcus Brigstocke and Christopher Hitchens..both are people I admire for their separate reasons. Anyway on to what I was going to say:
The 2009 Expectations
Like so many of you, I've been itching and crawling the Internet for news and information about our collectively beloved franchise, Mechwarrior...Like so many of you I was hyped immensely about the initial video released in 2009 - which to me, clearly demonstrated a number of different things to me.
1. The game was to be built specifically so that you felt like you were in a giant robot, not that you were a giant robot.
2. Tactics and strategy would be important as shown by the UAV launch in the video.
3. Shiny new graphics!
4. Due to need to deploy tactical UAVs and not being able to find your enemy, as mentioned in the video, it would stand to reason that we would deal with semi-large or large maps.
5. Given the previous factors already mentioned, it seemed very likely that it would be a PC exclusive title and would be leaning towards simulation, which means a lot to me. It simply means the game is developed for the PC, but might be adapted for the console later..usually its done the other way around, which quite often ruins a game for me in many different ways.
6. It had the potential for a great and long campaign with high quality immersion.
7. The use of Unreal engine meant that there might be a potential for modding (!!!) and map making, which would unleash a plethora of potential and possibilities..oh and it has shown to quite often also create a great community.
My envisioning of the new mechwarrior was of an expanded, more story driven, larger and more feature packed version of MW2: Mercs (my first mechwarrior game, which also sold me on the franchise) - Without being mercenaries of course. I envisioned actual salvaging after missions being possible as something you could do manually and visually in order to get more out of salvaging, of course with the option to do salvaging at the press of a button if you didn't want to do it manually - I envisioned grandiose maps with massive forests, deserts, swamps and cities - I envisioned actual deployment where you would go through the process of landing with a dropship and having to walk out of the dropship. I envisioned a lot of things...We all have our dreams and I knew that part could not be fulfilled 100%, but hey..with todays technology, I'm sure we could meet half way at least.
The 2011 Reveal
Now I come here as a result of being linked here by my colleagues at work. I see this site and the first thing that jumps at me is "mechwarrior ONLINE"...My heart instantly sank and I got that cold chest feeling that one gets when you become very disappointed and sad at the same time.
Mechwarrior ONLINE ?! Thoughts flew through my head about Mechwarrior as an MMO. This would hamper a number of different things, like a campaign would be out of the question, oh and smooth twitch based combat, and destroy any likelihood of being or doing something unique by yourself - Not to mention there would be a great probability that the game would fall into obscurity like so many other failed MMO's out there because they all had dreams of making the next WoW while actually doing nothing new nor even remotely interesting.
Then I read the next piece of text somewhere on the right saying "NO!! Mechwarrior is now Pay 2 Win

This all felt like being kicked while you were down, because F2P just underlined that there would be no campaign, it underlined that the game would by definition be more of an action "arcadey" shooter, it also further underlined that there would be no modding nor any map making - the game would for all sakes and purposes be "closed".
The game, from my perspective, will end up being a dime a dozen. There will be nothing remarkable about it, save for perhaps graphics and giant robots. To some that may just be enough, and I don't hold that against them..There is really nothing wrong with wanting to play and be hyped about such a game. In fact, those of you are like this, are ahead of the herd compared to me and I say good on you - I have much much more demanding standards that just will not allow me to consider much less feel like there is a game for me behind this development model.
The only way that this will not happen, is if I somehow grossly misunderstood the usage of the terminology "Online" at the end of a title, and also misunderstood the model of "F2P" - Which would be a first. Both concepts are ways to bypass a large chunk of the game in favor of an online experience, which due to being F2P and due to probability, will be nothing to write home about...
Conclusion
As I began saying, this might all be because I am a jaded, high standard-demanding, humbugging malcontent that wants all or nothing. It is entirely possible that given the lack of economic viability with some game development models, what I want is simply not achievable unless you have an insufferably large and goodly chunk of money to spend for no considerable reason without any particular consequence. Whatever be the case, it does not change that to me, this is very bad news and saying goodbye to the series will be long and painful, but it has begun.
I am, however, very interested in getting feedback or hearing people's opinion.
Thank you for reading.
- DrHat