DrHat, on 01 November 2011 - 05:30 AM, said:
Large well written and worthwhile post that has been edited out so I can reply without destroying the forum..sorry

I think I see where you're coming from!
At first, sry to put it so bluntly, but I don't give a **** about that "NO!! Mechwarrior is now Pay 2 Win

" thread!
In my eyes it's not much more than someone histerically crying out, because his birthdaypresent doesn't look like a pony, completely disregarding the fact that the box is big enough for two ponies!
Actually it's in the FAQ, and a Dev have stated it in that thread as well:
Bryan Ekman, on 31 October 2011 - 01:51 PM, said:
This is a great and very important thread. Rest assured we will address this in a future blog/announcement. I think people will actually be very happy with e F2P model we have developed.
In fact yes, there is still the possibility of it turning out badly, but I don't like making assumptions with that little bit of information we currently have.
However, your concerns about necessary gameplay changes are valid, but I think we need to differentiate a bit more.
Let's look at the examples from my last post, World of Tanks (WoT), Team Fortress 2 (TF2), and Firefall:
WoT:
As suggested before, this is, in my eyes, the very paradigm of a working F2P. It is still not perfect, and there are probably a couple of ways it could be improved, but it does a very good job.
About the gameplay though, it's gameplay is very unique, and you can tell that it has been designed for the purpose of being used with high pings and whatever comes with the game being a F2P-MMO-FPS. Don't get the wrong idea, I'm not an expert on this subject, but that's the impression I get from playing it.
There are some other, more important flaws though. Due to the way they handle ammo and repairs, namely having to buy that with ingame curency(not the one you need to purchase with real money), it naturally gets more and more expensive to buy ammo or repair your tank after being destroyed. While that makes sense on paper it's, what destroyes tha game for me later on. One missed shot means you just wasted ~1000 bucks, and considering repairs after the battle you are unlikely to make any profit. This leads to the gameplay turning out very static in the higher tiers, basically because everyone is too afraid to move, because they fear of losing!
Even in a situation where a team is outnumbered 2 on 1, people are to affraid to attack, and the round would end in a draw, because time ran out... That's just ridiculous, and IMO is to blame on bad balance. I know this is only partially related to it being a F2P, but the ammo/repair system certainly has it's roots in the game being an MMO.
TF2
Tbh, I havent played TF2 even a while before it became F2P, I didn't really get the idea anyways. Even tho I had stopped playing it, I felt like Valve was cheating everyone who bought the game before it became F2P, but that's not the point. I can't imagine that TF2 drastically changed it's gameplay and balance once it became a F2P. they could not have kept up the fast paced gameplay that's the core of TF2. In the end it's not really an MMO but an FPS tho.
Firefall
This one isn't released yet, but if you have a look at their trailers, and especially gameplayvideos, you'll see that the gameplay is still pretty much that of a common shooter, with some extra elements. Still this game is considered to be a MMO, even an open world on.
Now I have no idea how they are going to handle it, it's just as much of a mistery as how Mechwarrior:Online turns out.
Now the point of this all is that you probably wouldn't want to do it exactly like WoT, of TF2, and there's too few information to get an idea of how good the Firefall-Solution is. I think that going the WoT-way is and never was an option for the Devs anyways, as that system does not entirely fit a Mechwarrior game, and considering all the info that is out there, this franchise is something that they themselves love. In fact I trust them to find a good solution to it. If I'm not mistaken those very same guys that are in charge of this game right now also worked on the previous mechgames, so they probably know what they're doing and I think if they come up with something that satisfies them, it can't be all that bad.
Now to the original point, I think there should be a way to make it work properly. probably a mix of the way WoT and TF2 handle it.
There are certainly some aspects of the WoT-way that I wouldn't want to see in a MW game ever, not even in this one.
As I said before, the lack of SP, and the concerns that come with this game being a F2P are one thing, and I think we agree on those anyways, but gameplay is something completely different, and considering that the developers seem to care very much for the franchise, and are willing to bring the "Mechwarrior"-feel back to everyone out there, I like to have faith in them to come up with a solution, that will work properly for a true Mechwarrior game.
In my eyes, and I think many others will agree, there is no point in abandoning hope already, just because of the way it has turned out with the game being F2P.
I for one can only do so much, I can't change your experience with that kind of game, and I know myself that there are many examples where an attempt like this has gone horribly wrong, but with the recent trend about F2Ps, that seems to be going into the right direction, I believe that the team behind Mechwarrior:Online will come up with a solution that won't let down the ones of us that hope for a proper new mechsim.
Sheesh! yet another huge post...
who's actually going to read all this?!? xD
EDIT:
I suspect you might already be responding to this huge wall of text, but considering your last post, I feel like I have to add something.
It is actually quite obvious that this is going to be a "Themepark MMO" as you called it, and sure there are probably other way's to do it, given the examples you mentioned. The problem is that an open world is hardly feasable with PvP-FPS playstyle, because you'll have a huge problem with ping/lag. What you actually want to see is something that has not been accomplished by any FPS-Multiplayer yet. Stuff like this actually works well with MMORPGs or Singleplayer for that matter, and I can feel the hunger for a new Mechwarrior SP-experience just as well as you do, but for now this game is going to be Multiplayer-only, and therefore is probably not going to work much different than any other multiplayer FPS. After all, that Themepark-gameplay you're descirbing is no different from the multiplayer of games like CoD or BF3, the only difference is that the server might be chosen for you.
Edited by sesambrot, 01 November 2011 - 08:01 AM.