Anyway, I couldn't help but notice that when it comes to the Invasion and Defence missions, unless it's a premade Inner Sphere side with a large number of people from the same group, it's automatically a Clan win.
I look down the board at the start, and both sides are pugs; you think *ok this will be a fair fight*.
No. By rights it should go 50/50, maybe 60/40, but it's nearer 95/5 in favour of Clans, and I think I'm being generous there.
My understanding of it is that both sides get four drops? Wouldn't it be fairer and more balanced, and not to mention lore-friendly if Clan had less? It might also help balance it, because at the moment it looks like the reward system for Invasion/Defence in this event will basically be *give the Clan players a Warhawk after a few days*.
To be honest I really like this game. I've been a huge fan of the MW series ever since MW2 (I've even played the original), and credit to the devs for not making it into a pay-to-win monster and keeping it very much true to the original series. It's just a shame this imbalance exists, because it makes it a lot less fun to play the big faction stuff


























