#1
Posted 03 May 2016 - 02:23 AM
Anyway, I couldn't help but notice that when it comes to the Invasion and Defence missions, unless it's a premade Inner Sphere side with a large number of people from the same group, it's automatically a Clan win.
I look down the board at the start, and both sides are pugs; you think *ok this will be a fair fight*.
No. By rights it should go 50/50, maybe 60/40, but it's nearer 95/5 in favour of Clans, and I think I'm being generous there.
My understanding of it is that both sides get four drops? Wouldn't it be fairer and more balanced, and not to mention lore-friendly if Clan had less? It might also help balance it, because at the moment it looks like the reward system for Invasion/Defence in this event will basically be *give the Clan players a Warhawk after a few days*.
To be honest I really like this game. I've been a huge fan of the MW series ever since MW2 (I've even played the original), and credit to the devs for not making it into a pay-to-win monster and keeping it very much true to the original series. It's just a shame this imbalance exists, because it makes it a lot less fun to play the big faction stuff
#2
Posted 03 May 2016 - 02:27 AM
Edited by El Bandito, 03 May 2016 - 02:29 AM.
#3
Posted 03 May 2016 - 03:20 AM
And since a concentrated push (as brawling is the one thing where IS can meet clans and hope to come out ahead) rarely happens in an environment without any notable coordination, clans tend to win these pug games.
That, and scouting, which seems to favor clans (or all the good players are playing clans...), so at the very least satellite sweep with good chances of long tom on clan side on top of it.
Edited by Torric, 03 May 2016 - 03:21 AM.
#4
Posted 03 May 2016 - 03:23 AM
Odds are anyone who drops in trials does not have a sufficient drop deck, which implies not a whole lot of time in the cockpit, which in turn implies a bad time for those working with them.
#5
Posted 03 May 2016 - 04:19 AM
No contest.
#6
Posted 03 May 2016 - 04:54 AM
I don't think I hinder the team; it's a lot to do with positioning and *not peeking into five alpha strikes*. But yeah, clan pugs seem to always win over IS pugs. I know it's supposed to be a challenge, but it's a little too steep. I imagine there's the same skill mix in teams on Clan and IS teams on average, so I don't think it's a coincidence.
I'd rather say something and risk being slapped down for it than say nothing, and just fade away from the game. It deserves it's fan/player base. Think for one minute, if you need to have a fully coordinated team who are all familiar with the map, the tactics, have played the game for the length of time it takes to get a drop deck of fully upgraded mechs, and to all be of a certain skill level to have a chance of winning against a Clan pug, there is a lack of balance.
I'll try and join an organised team, but even that depends on them being online at the same time I am able to be, and with work commitments I can't say for sure I'd be available at set times, etc.
#7
Posted 03 May 2016 - 04:55 AM
In the hands of new players on both sides, Clan has the upper hand by the simple reason that an inexperienced IS pilot will be playing right in the hands of the Clan's strengths.
Should PGI change the mechanics of FP because of that? In no way. Before you get into FP, you get the notice that this is endgame. I admit it is sad to see your odds of getting of lot of the rewards from this event go down the drain because of this, but there will be new events. And by that time, you'll have more experience, better mechbuilding skills and possibly unit mates around you.
Keep strong soldier!
Edited by PyckenZot, 03 May 2016 - 04:57 AM.
#8
Posted 03 May 2016 - 05:32 AM
#9
Posted 03 May 2016 - 05:55 AM
AdetheRare, on 03 May 2016 - 05:32 AM, said:
What makes you think that? But no, they don't. On the other hand, clan weapons are lighter, smaller and shoot farther than their IS counterparts. Clan double heatsinks are smaller. Clan XL engines don't blow up when 1 side torso is gone.
To counter this, clan weapons spread their damage more due to longer burn times and multishot ACs. And clan benefit way less from quirks than IS does.
In my previous post mostly the points on the weapons counted. New players tend to peek-a-boo a lot. Clans will win that contest in a vast majority of cases by simply outlazorvomitting the IS. At longer ranges,...
#10
Posted 03 May 2016 - 06:07 AM
Vanilla Clan mechs have their upgrades (or as it turns out, smaller weapons), thus more weapons
Vanilla IS mechs are basic as hell and pack half-to-two-thirds the weaponry
So in a straight out fight, Clan will win due to just being able to field more weapons
That's why I was thinking that.
I know because I had to spend *a lot* to get my Cataphract to be anywhere near as/more effective than a Shadowcat
#11
Posted 03 May 2016 - 06:09 AM
#14
Posted 03 May 2016 - 06:30 AM
AdetheRare, on 03 May 2016 - 06:07 AM, said:
Vanilla Clan mechs have their upgrades (or as it turns out, smaller weapons), thus more weapons
Vanilla IS mechs are basic as hell and pack half-to-two-thirds the weaponry
So in a straight out fight, Clan will win due to just being able to field more weapons
That's why I was thinking that.
I know because I had to spend *a lot* to get my Cataphract to be anywhere near as/more effective than a Shadowcat
It's not all that simple.
On IS mechs you need to buy better engines, structure and armor upgrades and the lot.
On Clan mechs all those are fixed. But you can switch omnipods. Put the A model arm and the C model right torso on a B model center. Admittedly, those are cheaper than buying a new engine. But then again clan mechs come more expensive than IS version.
What is most annoying about fitting clan mechs is the fixed upgrades and engine: you get a fixed free weight (but you can skim a few tons of armor of if you like) and fixed number of slots to fill out the weight as optimally as possible. Good luck! ^^
Edited by PyckenZot, 03 May 2016 - 06:30 AM.
#15
Posted 03 May 2016 - 06:41 AM
Novakaine, on 03 May 2016 - 04:19 AM, said:
No contest.
And that has no bearing on there Faction.
IM sure when a bunch of PUG Clanners see an IS 12 man they have the same feelings.
AdetheRare, on 03 May 2016 - 05:32 AM, said:
Yes, but the cbills price is higher.
Clan mechs come with FF and/or Endo (sometimes) and usually have CXL engines, but the price tag reflects this and a 75 ton IS mech with Endo, FF and a large XL will run you just about the same amount of space bucks as a TBR.
So yes, all Clans come with DHS and either Endo or FF sometimes both. But they are not cheaper by any means, you still pay the same thing. BUt most IS mechs are better anyway so you get more bang for you buck IS wise because of QUIRKS! Liek structure!
#16
Posted 03 May 2016 - 06:50 AM
AdetheRare, on 03 May 2016 - 02:23 AM, said:
The invasion mode should have really been done differently. At the very least, it should have been made asymmetrical instead of this "always 12v12" crap. Invaders should have the advantage of numbers. Defenders should probably have the advantage of weight per single drop.
How many military commanders in all of human history have successfully assaulted an entrenched and fortified position using equal or less numbers than the enemy?
#17
Posted 03 May 2016 - 06:52 AM
Revis Volek, on 03 May 2016 - 06:41 AM, said:
Same goes for plenty of IS mechs. But contrary to Clans you can change them there. Hence the extra C-bills need.
Edited by PyckenZot, 03 May 2016 - 06:52 AM.
#18
Posted 03 May 2016 - 07:13 AM
I do not know if Jade Falcon PUGs tend to do this more often than others, but it has made a world of difference. I only speak from my own experience - it probably is not representative of PUGs as a whole. I also do not know if the IS PUGs had anyone calling their drop - it certainly did not seem like it, but they may have had a caller that no one was paying attention to.
#19
Posted 03 May 2016 - 07:31 AM
You see, the lack of pug success for IS makes sense if a lot of people are dropping with trial mechs. I imagine the event would encourage a lot of people to do that.
Hmmmm maybe it isn't a balance issue then. Still annoying
#20
Posted 03 May 2016 - 07:46 AM
PyckenZot, on 03 May 2016 - 06:52 AM, said:
Same goes for plenty of IS mechs. But contrary to Clans you can change them there. Hence the extra C-bills need.
Huh?
Didnt i kinda say that?
And Yes IS has the ability to change them, clans dont!
AdetheRare, on 03 May 2016 - 07:31 AM, said:
You see, the lack of pug success for IS makes sense if a lot of people are dropping with trial mechs. I imagine the event would encourage a lot of people to do that.
Hmmmm maybe it isn't a balance issue then. Still annoying
Why not just use TeamSpeak then?
My mic and VOIP also NEVER works in MWO, i have no idea why it doesn't but it just doesn't. But i didn't let that stop me, plenty of 3rd party stuff out there.
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