Hows this for effective use of an atlas's hardpoints (subject to what we know)
#1
Posted 15 July 2012 - 10:02 AM
3/5 movement (is meh but at least no xl xploisions)
full armor
2x ppc one in each arm
2x er medium lasers
2x SRM-6
1x UAC-5
1x anti missile system
only one ton of ammo for each (so 2 tons for the srm 6)
18 double heat sinks.
and squeezed in case for the ammos.
The only complaint I guess is that it runs hot, only disapating 36 of 42 possible heat when firing everything.
If I were to drop anything it would be the ultra ac-5 since im not a fan of any balistic weapons except the gauss riffle.
But since im out of known guaranteed hardpoints, I cant change the build much ( im pretty sure the anti missile system takes a balistics, and its decent on the tabletop. Cant switch to endo steel or ferro fibrous armor either, that would take too many critical spots.
Of course if double heat sinks are not redily available or hard to come by, it kinda flushes this build down the drain.
#2
Posted 15 July 2012 - 10:03 AM
#3
Posted 15 July 2012 - 10:15 AM
I myself will prefer 2 ER or normal Large Lasers with the default LRM 20 and then either the AC 20 or a lighter version. It'll depend upon whether enemies ever dare to fight in my face or try to stay away. I think I can bet on the fact that the enemy lance would have an Assault Mech that will get up in my face thus I'd put the AC 20 to use.
#4
Posted 15 July 2012 - 10:16 AM
RAM
ELH
#6
Posted 15 July 2012 - 10:22 AM
#7
Posted 15 July 2012 - 10:23 AM
#9
Posted 15 July 2012 - 10:53 AM
you may want to get a spare mech sheet out and see where you're at as far as the crit tables are concerned.
I agree with the comment about the minimum range and scout mechs above.
#10
Posted 15 July 2012 - 11:07 AM
I just tried that rig and it works once the hand actuators are removed. Otherwise you'd have to store the ammo in stupid places such as arms, legs and center torso.
Edited by CCC Dober, 15 July 2012 - 11:07 AM.
#11
Posted 15 July 2012 - 11:36 AM
This gives you no minimum range penalty and extended reach, and less chance for heat related ammo explosions.
Same for the twin srm6 - pop those out and put in twin streak srm-2, you'll be able to tag light flankers easier, with less heat and more hitting.
Other than that it seems a fully functional design. Again I don't know exactly how available advanced tech is so modifications might be in order anyway.
#12
Posted 15 July 2012 - 07:39 PM
I find that continuous fire has the advantage of keeping the opposing mech off balance. If you can keep up a continuous fire even with medium or small lasers, you have an advantage. It makes it harder to aim and the opposing pilot has to continually weigh the damage you are doing to his mech. So he is thinking less about how to outflank you or do something else nasty to you.
#13
Posted 16 July 2012 - 05:15 AM
#14
Posted 16 July 2012 - 06:33 AM
Someone please explain why I'm wrong!?
Take another heat sink, dump half a ton of armour (just 3 points) and you still have 1 ton left to play with...
#15
Posted 16 July 2012 - 08:06 AM
Graphite, on 16 July 2012 - 06:33 AM, said:
Someone please explain why I'm wrong!?
Take another heat sink, dump half a ton of armour (just 3 points) and you still have 1 ton left to play with...
You are not going crazy friend, there are conflicting amounts on how much an anti missile system weights, some sources say 2 tons others 1. And the last ton minus the 4 armor points is reserved for whatever I feel like could use an ammo boost after trial and error.
#16
Posted 16 July 2012 - 08:20 AM
#17
Posted 16 July 2012 - 08:32 AM
#18
Posted 16 July 2012 - 09:07 AM
Riffleman, on 15 July 2012 - 10:29 AM, said:
You should be glad hardpoints exist, if not I would have boated 20 ssrm-2s lol
And what's wrong with boating...what do you think the Clan Nova (Blackhawk) and Supernova are? The Nova is about the only medium I'd consider piloting, despite it's lack of torso twist. Too bad neither will be in the game for a while though.
Edited by Shoklar, 16 July 2012 - 09:08 AM.
#19
Posted 16 July 2012 - 09:15 AM
Shoklar, on 16 July 2012 - 09:07 AM, said:
And what's wrong with boating...what do you think the Clan Nova (Blackhawk) and Supernova are? The Nova is about the only medium I'd consider piloting, despite it's lack of torso twist. Too bad neither will be in the game for a while though.
Nothings "wrong" with boating, but you have to admit, it would be over pretty quick for a light mech if it rushed around a corner and got a lock on from 8 to 10 SSRM 2 launchers.
#20
Posted 16 July 2012 - 09:18 AM
CCC Dober, on 16 July 2012 - 08:32 AM, said:
Thanks for that, but Ill have to drop the er medium lasers to regular mediums, as it looks like they werent in at 3049. Although I had a thought, I havent seen an official list of the equipment allowed, if double heat sinks arent in either, this build is dead in the water.
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