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My Atlas & I Are Having Relationship Issues...


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#1 Chill Bill

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Posted 05 May 2016 - 12:08 PM

The brawler Atlas has been the most fun to play (since beta)...Use both the DDC & "S" - both CQ builds.

However, with the larger maps (which lend themselves to more sniping/LR weapons), increased number of fast mechs, etc I find that, unless I luck out and have a combination of good team coordination, a good map (some maps are more slow CQ assault friendly), make the correct (sometimes luck) direction choices, avoid the lights/med's long enough to reach the opposing team...I'm cooked...In pugs that is more and more often the case.

Anyone else frustrated? Do you also find that your CQ Atlas spends a lot more game time hiding, waiting, lumbering from behind one rock to the nearest tree only to be discovered by flanking speedy lights/med's with med/LR weapons and setting you up for the distant LRM boats, or find the opposing team just clustered together holding ground at a distance with LR weapons etc. that the Atlas is no longer the formidable juggernaut it once was?

Edited by Chill Bill, 05 May 2016 - 04:43 PM.


#2 Dawnstealer

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Posted 05 May 2016 - 12:53 PM

I find myself dropping Mediums and Lights a lot more often these days, yes. I occasionally take out my Atlasessisises, but it's rare.

#3 Phobic Wraith

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Posted 05 May 2016 - 01:24 PM

View PostDawnstealer, on 05 May 2016 - 12:53 PM, said:

I occasionally take out my Atlasessisises, but it's rare.


It's "Atlai." and I find myself in the same boat.

#4 Aethermech

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Posted 06 May 2016 - 02:55 PM

Lol. The problem is not just for the Atlas unfortunately. My KGC tend to suffer the same fate if I have them set for brawl. People really seem to be proactive about selecting the sniper maps regardless of what they are running. As for polar in general I find myself a nice trench with a few other fat boys and durtle around until someone comes looking for trouble. Makes the game super slow paced but it works a bit better than trying to push a hill you know is gonna get a light show. Try finding a mech with ams you can hang with to keep the worst of the Lrm's at bay. I kinda wish I could have an ams in each torso of the KGC. I don't care I'm burning 6 slots and 4.5t to keep the lrm shower away.

#5 Chill Bill

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Posted 06 May 2016 - 04:43 PM

Thanks bros for your replies. no longer feel like I'm missing something. Appreciate your honesty and the sharing of your own concerns.

Acquired the Ace of Spades title with the DDC a while back. The odds of achieving the same results in a match are next to nil.

Like with everything else, life, even in games, changes... and to succeed one needs to leave their comfort zone.

Edited by Chill Bill, 07 May 2016 - 06:50 PM.


#6 Dale Grible

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Posted 07 May 2016 - 03:54 PM

Completely agree with all of the above. 400,000 xp in my D alone. Prob a mil xp all 3 added up (d, rs, ddc). Its not like 2013. Too much power creep. Too much 4uac5 dire wolves and 50 alpha pipoint mediums runnin around. Hell 1/3-2/3 dmg from an atlas is spread (lookin at d-s srm load)

Just wait when the kodiac gets here. 4uac5 cockpit height and masc. Atlas 3.0. Hell the skull was ripped right off the atlas, so original, Alex ;)

Kodiac will break the assault class. Just more power creep. Thinking mans shooter.....riiiight

#7 ImperialKnight

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Posted 07 May 2016 - 06:08 PM

http://www.dictionary.com/browse/atlas
http://www.oxforddic...n/english/atlas

Atlases

or Atlantes if you're an architect and prefer it as such.

#8 oldradagast

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Posted 09 May 2016 - 02:41 PM

I rarely run my Atlas (Atlai, Ataseseses, whatever) anymore for the same reasons. You're big and slow, and a huge target, and all of your weapons require a lot of your mech to be visible to clear obstacles. Meanwhile, every enemy with a weapon available will shoot you even though you're probably not the most dangerous target... but you are the largest and comparatively unlikely to be boating long range precision weapons to return effective fire. If you do last to the brawl, you'll wreck face, but that's a big "if" these days, sadly.

As stated above, the Kodiak risks making the Atlas into a 100-ton paperweight, which is a shame, really.

#9 Dawnstealer

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Posted 09 May 2016 - 02:43 PM

View PostPhobic Wraith, on 05 May 2016 - 01:24 PM, said:


It's "Atlai." and I find myself in the same boat.

I prefer "Atlasessisises." Easier to spell.

If there's one mech that needs monstrous structure quirks, it's the Atlas.

Edited by Dawnstealer, 09 May 2016 - 02:44 PM.


#10 Bilbo

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Posted 09 May 2016 - 02:49 PM

When I play, I almost exclusively play my Atlas. Most of the maps give you an avenue to approach and engage at optimal range. The question is whether or not my engagement helps the team in a meaningful way from match to match. I look forward to seeing how it fares against the Kodiak.

View Postknightsljx, on 07 May 2016 - 06:08 PM, said:

http://www.dictionary.com/browse/atlas
http://www.oxforddic...n/english/atlas

Atlases

or Atlantes if you're an architect and prefer it as such.

I prefer Atlai for no reason in particular.

#11 JigglyMoobs

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Posted 12 May 2016 - 12:07 AM

An Atlas does take quite a bit more patience and finesse to play these days. When it works, though, it's a LOT of fun.

Here's a few minutes of Atlas therapy for you :) :) :)

My Atlas doing its job on Forest Colony:



Finding opportunities to kick butt on Alpine:


Edited by JigglyMoobs, 12 May 2016 - 12:07 AM.


#12 Nightshade24

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Posted 12 May 2016 - 12:14 AM

View PostChill Bill, on 05 May 2016 - 12:08 PM, said:

The brawler Atlas has been the most fun to play (since beta)...Use both the DDC & "S" - both CQ builds.

However, with the larger maps (which lend themselves to more sniping/LR weapons), increased number of fast mechs, etc I find that, unless I luck out and have a combination of good team coordination, a good map (some maps are more slow CQ assault friendly), make the correct (sometimes luck) direction choices, avoid the lights/med's long enough to reach the opposing team...I'm cooked...In pugs that is more and more often the case.

Anyone else frustrated? Do you also find that your CQ Atlas spends a lot more game time hiding, waiting, lumbering from behind one rock to the nearest tree only to be discovered by flanking speedy lights/med's with med/LR weapons and setting you up for the distant LRM boats, or find the opposing team just clustered together holding ground at a distance with LR weapons etc. that the Atlas is no longer the formidable juggernaut it once was?

The whole range problem you said has been around for ages, Basically nearly as long as there was DHS or XL engines in game.
Anyone remember how people kill enemy mechs in the first 10 seconds on river city thanks to snipers?...
Smaller maps doesn't make it more sniper friendly. It just means you have to be smarter about your movements (and your team too... if they all ditch you and leave you to easy pickings then there's nothing much you can do here).

If you want to try you can attempt to use some longer range atlas builds or simply take a break and revisit it later.

#13 JigglyMoobs

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Posted 12 May 2016 - 01:24 AM

I think the Atlas is about at it's most formidable since the hill climbing nerf. With the structure buffs this year, improved terrain traversal and the s variant that is able to mount 4 SRM6 it's never had such a devastating combo of toughness and firepower.

However, it really is only good for close range. I look at larger maps as a problem solving exorcise. It's very demanding but you can usually win out with a combination of patience, sneakiness and good communication.

#14 Dale Grible

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Posted 13 May 2016 - 05:07 AM

Patience, sneakiness, communication, and speeeeed. I remember atlas used to trudge around in low 50s with no problem but the ttk really requires limiting your exposure when moving cover to cover, closing distance on push, and keeping up with the nascar. My 63ish ddc seems to do better than my 53ish d


#15 rolly

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Posted 13 May 2016 - 05:25 AM

I recommend couple counselling. It works. Take your Atlai out and break the routine. The everyday PUG you can easily lose touch. Sometimes a bit of affection is all you need. Maybe a back rub? Extra coolant?

Or perhaps spice things up. Flowers, mini Staycation OR Introduce another Atlai tp your relationship. Nothing say I LOVE YOU, lets spice things up in our relationship than another D-DC to partner up with.

(A good buddy in a D-DC is quite fun - nothing makes a surprise better than surprising the light/medium trying to bushwack you)

#16 Zerberus

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Posted 13 May 2016 - 05:28 AM

View PostDawnstealer, on 09 May 2016 - 02:43 PM, said:

I prefer "Atlasessisises." Easier to spell.

If there's one mech that needs monstrous structure quirks, it's the Atlas.

Not sure if this is advocating for more or not, therfore I´ll simply say the Atlas HAS montrous structure quirks. My S and D-DC have absolutely no qualms about walking around a corner to find a Dire Wolf staring at me... In fact, that´s usually exactly what I´m hoping for, because his day is about to end. Posted Image

Edited by Zerberus, 13 May 2016 - 05:29 AM.


#17 ProfPyro

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Posted 13 May 2016 - 05:41 AM

View PostDawnstealer, on 09 May 2016 - 02:43 PM, said:


If there's one mech that needs monstrous structure quirks, it's the Atlas Dire Whale.


FTFY

#18 CrimsonSteele

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Posted 19 May 2016 - 07:25 AM

I find that it doesn't matter that you are big or small, AC 20's ruin anyone's day.

[smurfy]http://mwo.smurfy-ne...21bcfd7b62cde0c[/smurfy]

Edited by CrimsonSteele, 19 May 2016 - 12:42 PM.


#19 Jorgamundir

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Posted 11 June 2016 - 05:31 AM

View PostProfPyro, on 13 May 2016 - 05:41 AM, said:

dire whale



this, a thousand times this

#20 Rock Roller

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Posted 12 June 2016 - 09:07 AM

From what I see its more an issue of PUGs having so little coordination. That and LRMs seem to be what everyone so many people take. There is a sniper mindset that causes people that should be supporting you not being in supporting positions.

I run lights quite often and murder heavies and assaults in PUG groups because they are two often chasing rabbits or their team mates are. The Assaults that I see with good support are far more dangerous. Even when you have a good Assault pilot you can flank a slow guy like a Dire Whale or Atlas easily in a 6 SPL mastered Artic Cheetah. Get hot, run away and reengage once you cool down.





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