Alan Davion, on 05 May 2016 - 08:10 PM, said:
Pretty sure that's what they said.
Why not just have the LBX function like a PPC bolt does right now? Probably easier for PGI to code.
If they said that, they'd be wrong.
Every description of the LB-X cluster round from BT lore, canon, and rules describes the cluster rounds as behaving like a canister round (that is, a "gigantic shotgun shell") rather than a Shrapnel shell (named for its inventor, a British Army officer named Henry Shrapnel) or any other form of timer-detonated or proximity-detonated system.
As one of several examples:
"The LB-X autocannon can fire cluster munitions, which act like an anti-BattleMech shotgun in combat. When fired, the ammunition fragments into several smaller submunitions. This improves the attacker’s chances of striking a critical location but disperses total damage by spreading hits over the target area rather than concentrating the damage on one location. Cluster munitions can be used only in LB-X autocannon, not in standard or Ultra autocannon types." - Classic BattleTech Master Rules, pg. 132
As such, PGI's current "shotgun mechanic" is true to BT lore/canon/rules, and there is neither need nor justification for any sort of "airburst mode".
JustEvil, on 05 May 2016 - 08:53 PM, said:
What was the primary ammunition used in LB-X anyway?
The LB-X AC munition types consisted of standard AC ammunition where each "round" is actually a cassette containing multiple individual shells that are fired in a single burst with each pull of the trigger (each cassette contained as few as 3 individual shells (as was the case with the Marauder's "GM Whirlwind" AC/5) or as many as 100 individual shells (as was the case with the Victor's "Pontiac 100" AC/20) per cassette, with 10 shells per cassette being a fairly common number), and the special LB-X cluster munitions where a single shell fragmented upon firing & released a number of explosive submunitions (that is, each LB-X pellet is actually more like a bomblet or grenade, rather than solid shot).