oldradagast, on 06 May 2016 - 11:34 AM, said:
To post somewhat more on topic, I think some of what you see actually fits better with reality than Lore.
I never was happy with Clans having "uber tech" - it felt off, somehow, that a warrior-obsessed culture with limited resources would develop better technology than the IS which had more resources even if they were less organized. While having "uber warriors" makes for winning fights, it does not lead to great weapon design. You need engineers and scientists for that. I don't recall any evidence that the Clan valued such classes too heavily, and the IS tended to kill people who knew too much as each faction wanted to maintain an edge over the others.
I think the end result here in MWO, at least regarding Clan and IS mech performance, is somewhat closer to what you'd actually see and doesn't require an alternate universe explanation. Both sides are comparable and their common origin is often evident. Clan mechs tend to be more standardized and easily modified in the field, which makes sense for weapons of war produced by a smaller number of more closely linked nation-states that have limited resources, but that's about it.
Long story short, I actually like the in-game implementation of Clans and IS not only for balance reasons but for roleplaying reasons. Maybe that's just me, and that's fine, but whatever.
You are not the only one. I said it before and I say it again. Clan tech is slightly better than IS lostech in this game with some tradeoffs. Heatsinks dissipate way more heat but have lower heat cap, weapons deal more damage at longer ranges but with more heat and beam duration. And that is a good thing! They evolved sl tech with some clearly superior tech (omnimechs) but that is it.
Now, I also said that if you faced a stock IS mech with a stock clan mech, the IS mech would get its clock wiped 9/10 times. This makes for much better mechanics than TT. Heck, tune the IS mech just restricting access to all lostech (dbl heatsinks, endo, FF, pulses, ER LL, Artemis, lbx...) and the clan mech would still win 9/10 times.
Again, this makes the clans' biggest advantages being, general equipment quality (as in thry would be facing a mix of sldf mechs and normal mechs some upgraded with lostech others not), ease of maintenance (since omnipods would allow for much better rates of battlefield repairs and number of mechs available) and tactics since they are genetically bred for combat. But, an AC20 to the face will still hurt any mech.
Edited by HerrRed, 07 May 2016 - 01:22 AM.