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Kodiak And Cyclops Need Their Cool Factor


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#1 MoonUnitBeta

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Posted 06 May 2016 - 08:09 AM

We got some mechs that have notable unique things about them:
Urbanmech: 360 degree torso twist
King Crab: clampy claws
Crab: clampy claws
Heavy Metal: Music on kill
Kodiak: Retractable Claws!

I’m hoping we can improve this list…

Kodiak should have retractable claws (works off the weapon door keybind): SUCCESS! Thanks Tina for the sneak peak!

And lately I’ve been looking at the Cyclops, and I think it would only be fitting if the Sleipnir’s head mounted laser shot out of the “eye” (cockpit). It would be a huge sin if PGI missed this opportunity and instead stuck a square blockey laser in the side of the Sleipnir’s head. It’s making me cringe already.

It’s little things like that that make mechs unique.
If you bought the Sleipnir, or just simply want more “cool factor” in your mechs, I implore you to ask for and expect these kinds of things from these types of mechs.

How important is "Cool Factor" to you when purchasing a mech?

Edited by MoonUnitBeta, 06 May 2016 - 08:26 PM.


#2 Destro1000

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Posted 06 May 2016 - 08:18 AM

I agree with a little extra eye candy on mechs where appropriate. I started playing mwo after the "glowing" eye was removed from the Atlas... always wondered how cool that looked in battle.

#3 MoonUnitBeta

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Posted 06 May 2016 - 08:27 AM

View PostDestro1000, on 06 May 2016 - 08:18 AM, said:

always wondered how cool that looked in battle.

It was very cool and felt right. It was neat to be strutting around knowing that people are going to be staring into them.
The only downfall, and the reason for it's removal, is that you could literally see the glowey sparkle at any distance...

For some reason the Depth of Field effect produced by the Post Processing caused the faint glowey eyes to look like bright headlights in the distance, and it was really easy to pack around your triple-range ballistic weapons (at the time) and snipe away at them.

Rather then spending the time to fix it so more things could have glows (panther's eyes for example), they simply removed it...

Edited by MoonUnitBeta, 06 May 2016 - 08:32 AM.


#4 cazidin

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Posted 06 May 2016 - 08:48 AM

View PostMoonUnitBeta, on 06 May 2016 - 08:27 AM, said:

It was very cool and felt right. It was neat to be strutting around knowing that people are going to be staring into them.
The only downfall, and the reason for it's removal, is that you could literally see the glowey sparkle at any distance...

For some reason the Depth of Field effect produced by the Post Processing caused the faint glowey eyes to look like bright headlights in the distance, and it was really easy to pack around your triple-range ballistic weapons (at the time) and snipe away at them.

Rather then spending the time to fix it so more things could have glows (panther's eyes for example), they simply removed it...


So. They take the easy solution when a more complex fix would lead to the satisfaction and better immersion of many but take the complex or convoluted route when an easy or simple solution would suffice?

#5 kesmai

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Posted 06 May 2016 - 08:53 AM

hmm cool factor?
100t 90kph with masc. cool enough?

#6 oldradagast

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Posted 06 May 2016 - 08:55 AM

View Postcazidin, on 06 May 2016 - 08:48 AM, said:


So. They take the easy solution when a more complex fix would lead to the satisfaction and better immersion of many but take the complex or convoluted route when an easy or simple solution would suffice?


The really sad part is that they could simply make the Atlas eyes flare red when its pilot gets a kill, and then fade back to normal. It would be like the warhorns, which are reasonably popular. But, again - minimally viable product and to heck with cool factor. Posted Image

#7 MoonUnitBeta

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Posted 06 May 2016 - 08:59 AM

View PostARP Haruna, on 06 May 2016 - 08:53 AM, said:

hmm cool factor?
100t 90kph with masc. cool enough?

Just mainly talking about visuals and uniqueness.
But, yes, pretty cool Posted Image. Kind of ridiculous actually lol.

View Postcazidin, on 06 May 2016 - 08:48 AM, said:

So. They take the easy solution when a more complex fix would lead to the satisfaction and better immersion of many but take the complex or convoluted route when an easy or simple solution would suffice?

Yeah... unfortunately.
I think it would mean rewriting the way the game engine processes things like that, and they probably don't know how to do it, or might be too much work to get right...
I still wonder if they're able to code in a simple LOD for glows, so that they just don't render after say 300m to 400m...

Edited by MoonUnitBeta, 06 May 2016 - 09:03 AM.


#8 Alistair Winter

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Posted 06 May 2016 - 09:09 AM

Agree 100%.

And the Atlas needs its glowing eyes back. I don't even play the Atlas, but it's such an obviously cool thing. There's a reason why PGI has kept using the glowing eyes in trailers long after Closed Beta, long after they removed the glowing eyes from the game. Why? It looks cool. And it should be in the game.

I'm all onboard with stuff like this. Glowing laser heat sinks on the Night Gyr, glowing spider web on the Spider. We have one bazillion mechs in this game. PGI needs to give them some character, whenever there's some kind of precedent.

#9 Tordin

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Posted 06 May 2016 - 09:13 AM

View PostMoonUnitBeta, on 06 May 2016 - 08:27 AM, said:

It was very cool and felt right. It was neat to be strutting around knowing that people are going to be staring into them.
The only downfall, and the reason for it's removal, is that you could literally see the glowey sparkle at any distance...

For some reason the Depth of Field effect produced by the Post Processing caused the faint glowey eyes to look like bright headlights in the distance, and it was really easy to pack around your triple-range ballistic weapons (at the time) and snipe away at them.

Rather then spending the time to fix it so more things could have glows (panther's eyes for example), they simply removed it...


Simple fix, it could be an option in the settings menu to toggle on or off, seriously PGI have a bad habit of cutting things right off because they cant see a simple solution. Or what?

#10 Bishop Steiner

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Posted 06 May 2016 - 09:13 AM

View PostMoonUnitBeta, on 06 May 2016 - 08:09 AM, said:

We got some mechs that have notable unique things about them:
Urbanmech: 360 degree torso twist
King Crab: clampy claws
Crab: clampy claws

I’m hoping we can improve this list…

Kodiak should have retractable claws (works off the weapon door keybind).

And lately I’ve been looking at the Cyclops, and I think it would only be fitting if the Sleipnir’s head mounted laser shot out of the “eye” (cockpit). It would be a huge sin if PGI missed this opportunity and instead stuck a square blockey laser in the side of the Sleipnir’s head. It’s making me cringe already. The Hero mech’s camo is covered in Eyes, it only seems fitting.

It’s little things like that that make mechs unique.
If you bought the Sleipnir, or just simply want more “cool factor” in your mechs, I implore you to ask for and expect these kinds of things from these types of mechs.

How important is "Cool Factor" to you when purchasing a mech?

Sleipner is covered in Eyes?
Posted Image

Posted Image

Edited by Bishop Steiner, 06 May 2016 - 09:14 AM.


#11 MoonUnitBeta

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Posted 06 May 2016 - 09:41 AM

View PostBishop Steiner, on 06 May 2016 - 09:13 AM, said:

Sleipner is covered in Eyes?
Posted Image

Posted Image

Oh oops, got the collectors and hero camo's mixed up. Camo or no camo, point still stands. I'll edit out that part. ty

#12 cazidin

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Posted 06 May 2016 - 09:44 AM

View PostMoonUnitBeta, on 06 May 2016 - 09:41 AM, said:

Oh oops, got the collectors and hero camo's mixed up. Camo or no camo, point still stands. I'll edit out that part. ty


Honestly, the Collector's camo is an... Posted Image ...eyesore.

#13 Bishop Steiner

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Posted 06 May 2016 - 11:16 AM

View PostMoonUnitBeta, on 06 May 2016 - 09:41 AM, said:

Oh oops, got the collectors and hero camo's mixed up. Camo or no camo, point still stands. I'll edit out that part. ty

https://twitter.com/...640103273672704

just sayin.

Edited by Bishop Steiner, 06 May 2016 - 11:16 AM.


#14 Lugh

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Posted 06 May 2016 - 11:45 AM

View Postoldradagast, on 06 May 2016 - 08:55 AM, said:


The really sad part is that they could simply make the Atlas eyes flare red when its pilot gets a kill, and then fade back to normal. It would be like the warhorns, which are reasonably popular. But, again - minimally viable product and to heck with cool factor. Posted Image

It's like they leave the opportunity to make money off the table because it might take an artist and programmer a week to do ...

#15 Tina Benoit

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Posted 06 May 2016 - 01:55 PM

Kodiak cool factor!! v

https://www.instagra.../p/BFFOKx1DPjs/

#16 Scout Derek

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Posted 06 May 2016 - 02:00 PM

View PostTina Benoit, on 06 May 2016 - 01:55 PM, said:


:D

#17 Wintersdark

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Posted 06 May 2016 - 02:01 PM

View PostMoonUnitBeta, on 06 May 2016 - 08:09 AM, said:

We got some mechs that have notable unique things about them:
Urbanmech: 360 degree torso twist
King Crab: clampy claws
Crab: clampy claws

I’m hoping we can improve this list…

Kodiak should have retractable claws (works off the weapon door keybind).

And lately I’ve been looking at the Cyclops, and I think it would only be fitting if the Sleipnir’s head mounted laser shot out of the “eye” (cockpit). It would be a huge sin if PGI missed this opportunity and instead stuck a square blockey laser in the side of the Sleipnir’s head. It’s making me cringe already.

It’s little things like that that make mechs unique.
If you bought the Sleipnir, or just simply want more “cool factor” in your mechs, I implore you to ask for and expect these kinds of things from these types of mechs.

How important is "Cool Factor" to you when purchasing a mech?

Hugely important. Thankfully, the Kodiak?

https://www.instagra.../p/BFFOKx1DPjs/


F^#& YES.

Oh, ninja'd by Tina.

I has a sad :(

#18 Felicitatem Parco

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Posted 06 May 2016 - 02:20 PM

View PostTina Benoit, on 06 May 2016 - 01:55 PM, said:



I was wondering how long it'd be before the slash button was used for more than weapon bay doors..

Say, Tina...

Can we get that functionality to turn something on and off applied to Glowing Atlas Eyes...?

#19 SgtMagor

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Posted 06 May 2016 - 02:31 PM

just for coolness factor, mounting a flamer in the head, shooting out thru the Cyclops eye!

#20 Zordicron

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Posted 06 May 2016 - 03:14 PM

View PostMoonUnitBeta, on 06 May 2016 - 08:09 AM, said:

We got some mechs that have notable unique things about them:
Urbanmech: 360 degree torso twist
King Crab: clampy claws
Crab: clampy claws

I’m hoping we can improve this list…

Kodiak should have retractable claws (works off the weapon door keybind).

And lately I’ve been looking at the Cyclops, and I think it would only be fitting if the Sleipnir’s head mounted laser shot out of the “eye” (cockpit). It would be a huge sin if PGI missed this opportunity and instead stuck a square blockey laser in the side of the Sleipnir’s head. It’s making me cringe already.

It’s little things like that that make mechs unique.
If you bought the Sleipnir, or just simply want more “cool factor” in your mechs, I implore you to ask for and expect these kinds of things from these types of mechs.

How important is "Cool Factor" to you when purchasing a mech?

No laser out of eye, just need a glowing red orb eye of doom. Function could return to Atlas also, but IMO RED DEATH GAZE MONO EYE = menacing as ****.

View PostTina Benoit, on 06 May 2016 - 01:55 PM, said:


AWWW YIIISSSS

Now we just need to tie that function key to glowing red orb eye for Cyclops!!

Oh and we could return angry eyes to Atlas then too!





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