Tarl Cabot, on 07 May 2016 - 04:44 AM, said:
Why leave the base undefended?
Captain Luffy, on 07 May 2016 - 05:00 AM, said:
One would say it is common since to not only attack but to defend one's base in assault mode. I remember when teams would defend their bases, and this was before turrets. Sadly common since isn't common.
Tanar, on 07 May 2016 - 06:45 AM, said:
there is one solution.... go LEFT.
Escef, on 07 May 2016 - 06:59 AM, said:
So, it's PGI's fault that both teams decided to cap, and no one wanted to defend base?
Also, how the f*** is that "NASCAR"?
Narcissistic Martyr, on 07 May 2016 - 07:01 AM, said:
I take it scouting enemy locations and defending the base aren't things anymore.
So half defend and half attack?... You're suggesting splitting forces in two?.... How often has that worked out for your pug teams? Go left you say? OK, all 4 players that still have chat/voip activated can go on ahead with that elite maneuver. This is absolutely Nascar, both lemming teams went right by default. Defend the base?..... As a light pilot I usually keep an eye on the entire battlefield and watch for other lights flanking to our base. I'll announce a 2 or 3 mech group going for base and say I need backup and I can literally count on one hand the amount of instances out of a hundred where my team responded, it just flat out doesn't happen. Camp the base? OK, so now we have 2 teams standing on opposite ends of the map.... So much fun.
So why I blame PGI? They have to know how brain dead most of their players are, so fix the damn modes. Have one side attack and one side defend. Take the base out of the corner so it has multiple angles it can be attacked from so defenders will still have to scout the enemy, give it minor defenses and let one side try to protect it for 15 minutes. No more of this ********, no damage, everyone looses, Nascar ****.