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Using The Weapon Bay Door Button For Other Cool Stuff. Send In Your Ideas!


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#1 Felicitatem Parco

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Posted 06 May 2016 - 03:07 PM

So, we have a button mapped to our keyboard that allows a Mech to actuate their weapon bay doors if your Mech has missile bay doors that can open and shut. This is notable on the Catapults, King Crabs, Archers, and to a lesser extent the Centurions.

But now PGI has given the Kodiak these cool retractable claws...

Which makes me wonder... If the weapon bay door button can actually just be used as a general-purpose "event" button, then what sort of cool features could we add to Mechs that can be turned on and off?

- Glowing Atlas Eyes
They can be off by default, and turned on when you want to make yourself look more imposing.

Other ideas?

#2 Felicitatem Parco

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Posted 06 May 2016 - 03:15 PM

- Night Gyr glow
Laser Heatsinks cause the Night Gyr to glow in the visible spectrum... But this can give yourself away... So maybe use the Event Button to enable/disable glow (disabled by default, perhaps) so the Mech can be used as competitively or as amusing as you want it to be.

Edited by Prosperity Park, 06 May 2016 - 03:15 PM.


#3 cazidin

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Posted 06 May 2016 - 03:16 PM

View PostProsperity Park, on 06 May 2016 - 03:15 PM, said:

- Night Gyr glow
Laser Heatsinks cause the Night Gyr to glow in the visible spectrum... But this can give yourself away... So maybe use the Event Button to enable/disable glow (disabled by default, perhaps) so the Mech can be used as competitively or as amusing as you want it to be.


Add to that the eye glow for mechs like the Atlas, Panther, etc. Maybe a toggle for other claws/hand features.

#4 LordNothing

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Posted 06 May 2016 - 03:18 PM

atlas errection!

#5 Tau Nekron

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Posted 06 May 2016 - 03:49 PM

Mechs could move their arms to a defense position to fend off heavy incoming weapon fire.

#6 Random Carnage

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Posted 06 May 2016 - 04:10 PM

For missile bay doors that flip upward, have a bird decal on the inside so you literally "flip the bird".

#7 Khobai

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Posted 06 May 2016 - 04:20 PM

commando could transform into an actual useful mech

#8 Alistair Winter

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Posted 06 May 2016 - 04:22 PM

  • Spider glowing web
  • Raise Zeus shoulder wings
  • Raise Cicada chirpy insect wings
  • Raise Mist Lynx skirt, Marilyn Monroe style.
  • Make the Storm Crow and Viper move their tiny hands like this:
Posted Image

#9 TELEFORCE

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Posted 06 May 2016 - 04:40 PM

Spinning radar dish on the Rifleman.

Thumbs-up for the Atlas and Banshee, and any other 'mechs with hands.

Edited by TELEFORCE, 06 May 2016 - 04:41 PM.


#10 Burke IV

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Posted 06 May 2016 - 04:41 PM

It should open a small door in the top/side of the atlas head and small radar dish slowly rises into view

#11 S 0 L E N Y A

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Posted 06 May 2016 - 04:46 PM

Overhand right from the Atlas.

#12 S 0 L E N Y A

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Posted 06 May 2016 - 04:50 PM

Or how about it makes your arms do this:
Posted Image

#13 TELEFORCE

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Posted 06 May 2016 - 04:50 PM

View PostBurke IV, on 06 May 2016 - 04:41 PM, said:

It should open a small door in the top/side of the atlas head and small radar dish slowly rises into view


That's a good idea. The Atlas did have a retractable satellite dish since it was a command 'mech. It had the comm gear.

#14 zagibu

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Posted 06 May 2016 - 05:07 PM

A crouch pose, so we can finally teabag our enemies.

#15 Afuldan McKronik

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Posted 06 May 2016 - 05:08 PM

Urbie Death Blossom.

#16 cazidin

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Posted 06 May 2016 - 05:16 PM

View PostAfuldan McKronik, on 06 May 2016 - 05:08 PM, said:

Urbie Death Blossom.


/ triggers already Urbie God Mode. Few know about this though.

#17 Afuldan McKronik

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Posted 06 May 2016 - 05:20 PM

View Postcazidin, on 06 May 2016 - 05:16 PM, said:


/ triggers already Urbie God Mode. Few know about this though.


? All i really know is that an Urbie, determined to live, spreads a lot more damage than anything other than a Crab.

#18 Livestick

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Posted 06 May 2016 - 05:21 PM

View PostKhobai, on 06 May 2016 - 04:20 PM, said:

commando could transform into an actual useful mech


Commando is already useful if you know how to use it.

#19 Nightshade24

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Posted 06 May 2016 - 07:31 PM

View PostProsperity Park, on 06 May 2016 - 03:15 PM, said:

- Night Gyr glow
Laser Heatsinks cause the Night Gyr to glow in the visible spectrum... But this can give yourself away... So maybe use the Event Button to enable/disable glow (disabled by default, perhaps) so the Mech can be used as competitively or as amusing as you want it to be.

Wouldn't that slightly ruin the point of the (simulated) laser heat sinks? As far as I am aware the Night Gyr will be immune or highly immune to ambient temperatures. Great on hot maps, Bad on cold maps.
The glowing only really strongly appears when you are quite hot. (Thermal view would see you easier either way so disabling the glow or not will do no difference for people who use thermals)

I do not like the idea of people disabling the glow (unless it's performance issues which that is the enemies and team mates decisions of graphical settings then your personal preference). Besides... this thing easily does twin Gauss rifles. You can easily make competitive builds that do not even scratch 80-90% heat.





However for my ideas on what the weapon bay door button could do...
Well... I can't think of much, not many mechs there have 'articulated' movements besides the norm or what ever.... Maybe some mechs can have MG's inside the mech and pressing the door will open the hatches and the MG's start spewing shots kinda like modern jet fighters?

View Postzagibu, on 06 May 2016 - 05:07 PM, said:

A crouch pose, so we can finally teabag our enemies.

That needs to be for all mechs, not just a few.
Also the crouching in BT is a rather slow process. It won't be a fast teabag... what's wrong with JJ?

View PostBoogie138, on 06 May 2016 - 04:50 PM, said:

Or how about it makes your arms do this:
Posted Image

First of all: That arm has no lower arm actuator... nor can it move side to side.... nor does it have an elbow...
That's why PGI didn't introduce that design of the dragon or introduce that arm style to t he S omnimechs ie:

Kitfox S, Direwolf S, Timberwolf S (yes, 2 of the 3 clan mechs like this do not have it... what can be considered buffing underpowred mechs like a kitfox or dragon. just extremely buffs the timberwolf or direwolf by giving it an arm high hardpoint...)

#20 Afuldan McKronik

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Posted 06 May 2016 - 10:43 PM

Flip the arms into the rear torso on the mechs that are supposed to be able to. Add in a rear view camera, wide angle for flipped arms position. RFL, JM6, QKD, I think theres others.





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