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Anyone Else Find Is Mechs Easy Mode?


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#41 VaudeVillain

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Posted 09 May 2016 - 05:14 PM

I think if PGI let Omni Mechs change out engines and other static items, that would address a lot. But they would probably have to do something like small, medium, and large pod spaces.

#42 Evan20k

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Posted 09 May 2016 - 05:17 PM

Throughout the entire time we've had quirks, I feel like this is the only time they've actually made IS better than Clan mechs. Timby barely feels competitive with Black Knights and Grass Hoppers, what with the ridiculous duration (or lack thereof) of the IS LPL. The IS LPL having a shorter duration than the C-SPL is just a bit much imo. The root of the problem is that IS Laser Vomit is too good right now and Clan doesn't have any solid non-DWF/Hunch IIC dakka mechs to capitalize on their UACs. However, the Night Gyr will likely fix that issue. I feel like all the IS lasers that aren't the ER Large need a slight duration boost and balance would be okay with the current quirks and upcoming mech releases.

#43 Champion of Khorne Lord of Blood

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Posted 09 May 2016 - 05:19 PM

Well at the moment I was just gauging the general opinion of the forums, though if it were up to me I'd probably either want IS laser durations increased or clan ones decreased. At the moment the Clan small pulse laser has a longer duration than the IS large pulse laser. I feel that the clan variant should be a longer duration than its IS equivalent yet shorter duration or at least equal duration to the next highest IS laser class. For the standard lasers all I'd really do is reduce the clan ERLL time to 1.25 and the IS ERLL time to 1.15. IS ERLL basically becomes clan ERML duration while clan ERLL becomes what the IS counterpart is now.

The range boosts should be paid for mostly by the extra heat generation, not considerably longer beam durations.

For Clan ballistics I would prefer to have solid slug rounds, but that would mean clan ballistics would be entirely superior to IS ones. So if that was done I'd have to suggest that the clan ones would also have longer cooldowns, though with IS ballistic quirks generally around 10-30% on weapons those should also be reduced if the weapons on the clan side got longer cooldowns. If we were to keep the burst fire I would ask for it to be shortened on the UAC20 and UAC5, possibly slightly lower on the UAC10, and a lower jam rate on the UAC2s.

With Clan missiles half the weight of IS missiles and being unable to change that there isn't much I could do with the missiles, the clan ones are more ineffective but can be added to builds easier. A downside must be had, I would love to have the option to use the other tech base's SRMs, but I know IS would love to use Clan LRMs with their smaller ineffective zone, especially with how it only ramps down instead of cuts off. IS mechs are very decently quirked in the LRM department however to cover this, with them having nearly 50% cooldown after modules and eliting on some chassis. If anything I'd rather have longer cooldown on clan SRMs but keep the same spread as IS ones, you'd probably end up doing similar DPS to your target component that way but less spread damage, meaning while you are putting out less DPS total you at least put out more efficient damage, which is what I am asking for.


So general summary: Make missiles and ballistics have longer cooldowns but the same spread as their IS counterpart and change the beam durations of the lasers.

View PostNaduk, on 09 May 2016 - 05:11 PM, said:

quick play is the easy mode

play IS in faction play and see how quickly your thoughts fall apart

if you dont believe me , run your clan mechs as if they were IS mechs
use C-SML instead of IS-ML , dont use streaks, carry no more than 2x ERppc or LPL
load up on AC20 backed with smalls and srm
enjoy being OP


I've played IS in faction warfare and prefered it, infact its where I got these thoughts from.

I've also run clan mimic builds of IS mechs, such as an Executioner setup with Atlas type weaponry, UAC20, 2 SRM6, 2 SPL and Timber Wolves and Mad Dogs running UAC20, SRMs, and ER smalls, and even Hellbringers with UAC20s and lasers. They all run hotter than an IS equivalent and spread their damage more while doing a bit more damage. They also don't get the structure quirks of IS brawlers or offensive quirks at the same level. On top of that most don't have the gorilla arms and humanoid profile that is so good for brawling unless their weapons are also in the arms that they'd need to use for shielding.

Edited by Dakota1000, 09 May 2016 - 05:27 PM.


#44 Adamski

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Posted 09 May 2016 - 08:42 PM

View PostEvan20k, on 09 May 2016 - 05:17 PM, said:

Throughout the entire time we've had quirks, I feel like this is the only time they've actually made IS better than Clan mechs. Timby barely feels competitive with Black Knights and Grass Hoppers, what with the ridiculous duration (or lack thereof) of the IS LPL. The IS LPL having a shorter duration than the C-SPL is just a bit much imo. The root of the problem is that IS Laser Vomit is too good right now and Clan doesn't have any solid non-DWF/Hunch IIC dakka mechs to capitalize on their UACs. However, the Night Gyr will likely fix that issue. I feel like all the IS lasers that aren't the ER Large need a slight duration boost and balance would be okay with the current quirks and upcoming mech releases.


The IS LPL is a 7 ton laser that has the range of a 2 ton cMPL.

Damn right it has a short duration, that's the only thing it has going for it. The cLPL gets almost 2x its range while being a ton lighter.

#45 Satan n stuff

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Posted 09 May 2016 - 11:54 PM

View PostIdealsuspect, on 09 May 2016 - 03:36 PM, said:


Irrevelant i play only FW too ... Check leaderboard i am in 12th rank and 7th about kills...
When i play QP i never go down in PSR even with 10 lose in a row.

Why i did should impressed you? I am an average good player...
But one thing i never noticed your name inverse isnt true it seem.. Posted Image (strange for my part i never notice average pilot good or bad in fact maybe you different)
Come duel me i want learn from you Posted Image


I notice everyone and I've seen enough to know you're full of it. I don't duel because it doesn't prove anything. Duels are not the game.

#46 Black Ivan

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Posted 10 May 2016 - 12:05 AM

IS Mechs can be buildt very advatangeous vs Clans when the Quirks are used correct. Also weapons designs aka burn times and AC burst work in IS favour

#47 Mazzyplz

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Posted 10 May 2016 - 12:10 AM

btw the first 2 pages mention the banshee several times, this is the wubshee build from metamechs
http://mwo.smurfy-ne...3f3e305c375bd9b

it's quite a beast yeah?


but now look at this build, if the wubshee turns a corner and finds this clan assault mech it will be TOAST.
it also moves way faster and has longer range, more damage and higher dps! and better cooling efficiency! AND it has more points of armor assigned to it.

http://mwo.smurfy-ne...40864b643c9b8fd
(and masc acceleration, and jumpjets...)

the downfall to this mech is the low arm hardpoints, but the banshee isn't exactly a rifleman or a jagermech either. and the exe or gargoyle can use tons of energy hardpoints VERY well
here is a gargoyle that has lower heat efficiency but can strangely sustain more dps than the wubshee and has a lot more dmg output
http://mwo.smurfy-ne...aaf9a22afec8556

claiming wubshee is instawin button is plain wrong


often time the clan mechs have a bit lower placed hardpoints, or arm placed hardpoints in lots of clan mechs, that is both bad because you lose weapons easily but also good because arms have more range of motion.
do you want your clan mechs to have no shortcomings whatsoever? have your cake and eat it too?

gargoyle and exe can certainly hang toe to toe with the laserboat banshee or the laserboat battlemaster on equal terms if not better in some form or another.
mix it up with gauss?
it's not my job to come up with ways you can beat the banshee. if some players in lighter mechs can kill it then why can't you? i think you could if you tried.

Edited by Mazzyplz, 10 May 2016 - 12:43 AM.


#48 DropshipPilot

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Posted 10 May 2016 - 12:11 AM

Lol @ this thread...

#49 Idealsuspect

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Posted 10 May 2016 - 12:36 AM

View PostSatan n stuff, on 09 May 2016 - 11:54 PM, said:

I notice everyone and I've seen enough to know you're full of it. I don't duel because it doesn't prove anything. Duels are not the game.



Ahaha
Duels are good for learn from each other also improve aiming or piloting skills and tactics never a good pilot will refuse a duel.

But but i have to say all bads pilots who never duel ( effect - cause or cause - effect ?Posted Image? ) said always same thing " i have nothing to proove " but in fine they just learn nothing or maybe they don't want...
Whatever now i know why i never noticed you.

End of discussion tier 3 pilot >>> Posted Image

Edited by Idealsuspect, 10 May 2016 - 12:37 AM.


#50 Satan n stuff

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Posted 10 May 2016 - 01:01 AM

View PostIdealsuspect, on 10 May 2016 - 12:36 AM, said:

End of discussion tier 3 pilot >>> Posted Image

I went and actually looked up your win/loss ratio, since it's the only metric in FP that you know... matters.
1.58, that's almost impressive. I myself am at 1.37 and I can't help but notice that your W/L is the second lowest of the top 15 and less than a third of the highest W/L in the top 15.
So do you really think you're that good as to be justified in looking down on someone for a number that can be increased by simply playing QP a lot? Seems to me you're nowhere near as good as you think you are, maybe you need someone to look down on to feel good about yourself? Try the tier 4s, maybe they'll take your crap.

Edited by Satan n stuff, 10 May 2016 - 01:02 AM.


#51 Papaspud

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Posted 10 May 2016 - 01:20 AM

View PostDakota1000, on 09 May 2016 - 01:46 PM, said:


I find the damage not to efficient due to how spreading damage works. The Hunchie has nearly half the beam duration of the Hellbringer for maybe 1/3 less damage or so. Then with the heat generation of clan weaponry that damage wasn't all too efficient. Seems that they are only efficient in tonnage spend for the weapons to do that damage.

IS is great at sustained damage, but they are also great at sustainable high burst damage.

forgot the little part where the cLPL can do full damage at 600 meters, ISLPL, um...not so good.

#52 Aresye

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Posted 10 May 2016 - 01:23 AM

View PostMazzyplz, on 10 May 2016 - 12:10 AM, said:

gargoyle and exe can certainly hang toe to toe with the laserboat banshee or the laserboat battlemaster on equal terms if not better in some form or another.

If that's the case, then why do most Div A and B comp teams prefer the Banshee and Battlemaster over both of those mechs?

Oh, that's right. Because they're BETTER.

You brush off hardpoint location like it's a minor inconvenience (hint: it isn't), and you don't even mention quirks or laser durations. All of these things are what make the Banshee and Battlemaster better.

#53 Idealsuspect

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Posted 10 May 2016 - 01:54 AM

View PostSatan n stuff, on 10 May 2016 - 01:01 AM, said:

I went and actually looked up your win/loss ratio, since it's the only metric in FP that you know... matters.
1.58, that's almost impressive. I myself am at 1.37 and I can't help but notice that your W/L is the second lowest of the top 15 and less than a third of the highest W/L in the top 15.
So do you really think you're that good as to be justified in looking down on someone for a number that can be increased by simply playing QP a lot? Seems to me you're nowhere near as good as you think you are, maybe you need someone to look down on to feel good about yourself? Try the tier 4s, maybe they'll take your crap.


Damn someone is trying to proove something ? :) but you still dont wanna learn me in duel right ?
You prefer give wise advice like " put less weapons and more heatsink " equal and usefull as " water is wet and fire is hot ".


The only metric like you said is doing more than 10 kills per game with more than 2k damage when you are puggin
If you check only W/L ratio even tier 5 can have nice ratio if he drop only and be carried by his premade... it proove something about his individual skill ? :)
You dont want a duel ok fine, and you dont give your rank in FW for i explain what kind of player you are by checking kills, kills most damage per game.

OH OK HHPG guy .. your unit is 19th i can say you never play alone :)
First you never drop alone .. good for being carried by others
Second your stats KMD: 157 >> Fw game played 121 ( also 1 or 2 kill most damage per match damn its crazy you can give tonns of advice about have mercy on yours opponents and how shoot around them )
Third yours kills: 144 >>> death 116 >> ok poor K/D for me, sorry to say this but this metric is really interesting considered you dont play alone.


Well you said you play only FW for explain your tier ( why explain it in fact are you ashamed? ) and in fact you have only few game played, basically you play x2,5 less than me when i have x8 your kills and KMD... ( and i will not add to this that you have more ghost drop when you pugg than when you drop with group FW ghost drop are counted in stats )

What that mean ? First i play really more than you and obviously i have far away better results than you...
What it mean? You need training for improve your playstyle ( maybe by dueling goods pilots ) and i could eat you really easy in a duel or even in middle of yours friends.

Yea we have same W/L ratio almost it proove only even i carry x8 more than you and even with this my pugs team can't win also imagine if they had you instead than me lol....


Plz stop hurt yourself bro cose you are just ridiculous like your pathetic advices in fact....
Me i totally don't care about you but if you go check and talk about my stats i will check yours cause i respect your effort and maybe i will have a nice surprise ( well it didnt happend i saw what i was expecting ).

#54 davoodoo

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Posted 10 May 2016 - 01:55 AM

And yet ive got my whk c from event and ive put 4 lpls on it. I dont know if there is actually a real situation where this thing would overheat, either itll die or enemy will die before heat reaches 100.

Also despite being mainly is my most succesful mech in quick play was ebj with 2 uac5 and 6 mlas, sure its a btich with heat but destroys even assaults in seconds if im allowed to fire, while my marauder having 2 uac5 and 4 mlas got less range, slower speed, 10 extra tons and i admit its easier to manage heat but no wonder here 4mlas vs 6

Edited by davoodoo, 10 May 2016 - 01:59 AM.


#55 Idealsuspect

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Posted 10 May 2016 - 01:58 AM

View PostAresye, on 10 May 2016 - 01:23 AM, said:

If that's the case, then why do most Div A and B comp teams prefer the Banshee and Battlemaster over both of those mechs?

Oh, that's right. Because they're BETTER.

You brush off hardpoint location like it's a minor inconvenience (hint: it isn't), and you don't even mention quirks or laser durations. All of these things are what make the Banshee and Battlemaster better.


And his EXE or gargoyle builds are horrible for duel the mighty banshee ...
Well i would like a duel between my exe vs this or another banshee just for see.

#56 Satan n stuff

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Posted 10 May 2016 - 02:00 AM

View PostIdealsuspect, on 10 May 2016 - 01:54 AM, said:


Eh whatever, I could go on to explain every single thing you commented on but you know what, I don't care. As far as I'm concerned your opinion is irrelevant. It stopped being relevant the second you brought up tier ratings, a system we all know works perfectly right?

#57 Idealsuspect

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Posted 10 May 2016 - 02:16 AM

View PostSatan n stuff, on 10 May 2016 - 02:00 AM, said:

Eh whatever, I could go on to explain every single thing you commented on but you know what, I don't care. As far as I'm concerned your opinion is irrelevant. It stopped being relevant the second you brought up tier ratings, a system we all know works perfectly right?


Hehe you think i was totally serious about tier? Sad for you.

But i am totally serious about yours stats ( not my fault if it give same conclusion )
No grudge see you later and if you want a duel for fun or better for we learn something i am ALWAYS open ( but if i don't learn anything i will stop duel you after some coze duel is fun only for learn ).

Edited by Idealsuspect, 10 May 2016 - 02:18 AM.


#58 Jimmy Page

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Posted 10 May 2016 - 02:55 AM

^^I have $1000 on Idealsuspect! ^^

#59 Prof RJ Gumby

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Posted 10 May 2016 - 03:27 AM

Is IS easy mode now? IMHO not really.
Is Black Knight and Grasshopper easy mode now? IMHO kinda yes.

#60 LowSubmarino

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Posted 10 May 2016 - 05:37 AM

There are also some clan mechs, that arent really easy mode but rise exponentially in potency the better the pilot is.

To a point where they become ridiculously strong.

Some examples would be the hunchback iic or the shadowcat.

The hunchback iic is now by far my favorit mech and I usually lead the scores in most games.

And in my opinion IS does not have those kind of mechs.

Not at this level.





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