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Need: Hitreg, Collisions, Game Modes, Infotech. Got: Treasure Hunt.


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#21 Bernard Matthaios

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Posted 10 May 2016 - 08:07 PM

It would be more logical to make it a game mode...

Find the downed supply ship. Which ever team gets there first has to defend it. Winner takes loot. Simple.

NO! to "keys". Instead, lets add a some lore and immersion with a dash of logic. Winner gets free salvage no matter what. But if you want to increase your chances ever so slightly... you buy technicians! They now try and make that magical something out of the space trash you fought over.

#22 Volthorne

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Posted 10 May 2016 - 09:21 PM

View PostAppogee, on 10 May 2016 - 12:28 PM, said:

Read what Russ wrote:

Each Supply Cache can be inspected before opening to see what is contained within. Players then have the ability to purchase a Supply Cache Key using MC to unlock the Supply Cache. Once a Supply Cache has been unlocked, a random selection of the Supply Cache contents will be awarded to the player; the rest of the items are destroyed.

That is literally what I said. Let me walk you through it:

Quote

Once a Supply Cache has been unlocked, a random selection of the Supply Cache contents will be awarded to the player

Once the cache is unlocked it rolls for a set of items on the loot table. Whatever it rolls for, out of everything it COULD contain, is given to the player. IE: a cache COULD contain a golden skin for 'Mech X, but it doesn't get rolled, so it doesn't get given to you. Your cache however, did roll an assortment of colours and a few consumables, which are delivered into your inventory.

Quote

the rest of the items are destroyed.

Everything NOT rolled for from the loot table is thrown away. IE: the previously mentioned golden skin is NOT rolled for. It gets thrown away. The colours and consumables that you rolled for CANNOT be thrown away, because they were rolled for.

Quote

Now stop making stuff up that he didn't write

Stop making up stuff for what he DID write.

#23 Johnny Z

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Posted 10 May 2016 - 09:27 PM

View PostAppogee, on 10 May 2016 - 08:42 AM, said:


Did you miss the part about how some of the contents randomly blow up?

But you're missing the point. Who needs this crap? Who wanted it, instead of aaalllll the other things that this game actually does need?

Yet PGI have got their scant precious developer resources working on loot crates?!

@Sug: see June/July "Not much going on and I can't even be bothered typing monthly any more" Road Map.


Good points about the over use of randomness and the destroyed items that does not seem very sim like after spending MC, to have I assume, the contents taken out professionally and carefully.

I really like the incentive for the winning team but magically creating another crate isn't very sim like either.

Better to have all contents survive and find another way to use this salvage to add incentive for the winning team maybe. With all the random elements combined this seems reasonable. Not to mention all the complaints.

Either way cant wait for this addition and it will be interesting what fine tuning is done.

Edited by Johnny Z, 10 May 2016 - 09:33 PM.


#24 9thDeathscream

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Posted 10 May 2016 - 10:54 PM

Should be a good addition! It will mix it up a bit.

#25 Thorn Hallis

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Posted 10 May 2016 - 11:00 PM

Well yes, if those developers who worked on the supply caches could also have been working on game improvements like hitreg and such, I'd shake my head. But as I don't know if those involved are capable of improving hitreg and such, I reserve my judgement on this matter.

#26 William Mountbank

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Posted 10 May 2016 - 11:15 PM

It's such a shame that there is no cannon way in Mechwarrior or Battletech to have a system of collecting items and supplies that have been captured from the enemy, or repairing damaged enemy equipment (perhaps with some associated monetary cost).

I guess one would call it 'Salvage'.

#27 RedDragon

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Posted 10 May 2016 - 11:21 PM

View PostThorn Hallis, on 10 May 2016 - 11:00 PM, said:

Well yes, if those developers who worked on the supply caches could also have been working on game improvements like hitreg and such, I'd shake my head. But as I don't know if those involved are capable of improving hitreg and such, I reserve my judgement on this matter.

Since the argument to defend PGI always goes "They are such a small studio, cut them some slack!", one would think that they don't have people to spare for such nonsense ...

#28 Appogee

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Posted 11 May 2016 - 12:02 AM

View PostAppogee, on 10 May 2016 - 06:00 AM, said:

You open it and some items get randomly destroyed...


View PostVolthorne, on 10 May 2016 - 10:32 AM, said:

The contents don't "randomly blow up".


View PostAppogee, on 10 May 2016 - 12:28 PM, said:

What Russ wrote:
... the rest of the items are destroyed....


View PostVolthorne, on 10 May 2016 - 09:21 PM, said:

That is literally what I said.


So, in your latest version of reality, you corrected me because I correctly stated what Russ said...?

I'm not sure why you're even attempting to rewrite history when what actually happened is fully evident in this very thread.

#29 Seal Farmer

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Posted 11 May 2016 - 01:04 AM

View PostAppogee, on 10 May 2016 - 06:00 AM, said:

It gets randomly dropped on the map.
It gets randomly allocated to someone on the team who finds it.
If the finder's team also wins the match, another supply cache is magically created and allocated.
You need to buy a key to it for MC....?!
You open it and some items get randomly destroyed...???!!!

This is where development resources are being allocated? Really, PGI...?

You really think it takes a lot of resources to develop this. The code is same code used in Halloween / Cristmas grab bag events. Only now they code a random box drop somewhere in game and whether you win or lose dictates 1 or 2 random people get it.

Edited by Seal Farmer, 11 May 2016 - 01:05 AM.


#30 SmoothCriminal

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Posted 11 May 2016 - 01:23 AM

If this pays for development (for say, AI tanks and helis on the battlefield, info-warfare, roles, content, maps) then I'm all for this. If this is just going into the coffers of the next tournament PGI can do one.

If you think about it, this is quite clever - it's the small carrot equivalent to the large carrot mech packs. Large packs are for whales with disposable income, this stuff is to tempt people to consistently put in a few £$EUR a month for a small reward.

#31 Appogee

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Posted 11 May 2016 - 04:14 AM

View PostSeal Farmer, on 11 May 2016 - 01:04 AM, said:

You really think it takes a lot of resources to develop this. The code is same code used in Halloween / Cristmas grab bag events. Only now they code a random box drop somewhere in game and whether you win or lose dictates 1 or 2 random people get it.

However much resources it takes ... those were resources that could have been spent doing something we need.

And that's without even raising the issue about whether a glorified loot crate mechanic is a good or bad thing to include in A BattleTech Game. (For example, they could increased BattleTech immersion by letting us salvage the actual undamaged components of the actual Mechs that we actually just had a battle with.)

#32 Appogee

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Posted 11 May 2016 - 04:17 AM

View PostSmoothCriminal, on 11 May 2016 - 01:23 AM, said:

If you think about it, this is quite clever - it's the small carrot equivalent to the large carrot mech packs. Large packs are for whales with disposable income, this stuff is to tempt people to consistently put in a few £$EUR a month for a small reward.

This is a valid argument. And I do want PGI to create alternative revenue streams.

But not at the cost of dumbing the game down to a glorified loot crate mechanic in A BattleTech Game.

They could instead increase BattleTech immersion by letting us salvage the actual undamaged components of the actual Mechs that we actually just had a battle with, and then hire technicians to modify and/or restore the components. Aside from aiding immersion, this would have a double benefit to PGI... IS players would build up a store of Clan Omnipods that would incent them to buy Clan Mechs, for example.

#33 Felbombling

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Posted 11 May 2016 - 05:57 AM

I'd be very surprised if the box contents work out to be of benefit to the player compared to the real dollar investment. If this system is anything like what they have in War Thunder or Guild Wars 2, the crate will have a desirable item in it, and a bunch of less desirable items. The percentage chance to win the really good item will likely be less than one percent.



#34 Coolant

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Posted 11 May 2016 - 06:30 AM

It's in other games, and it seems like it should be a minor thing in regards to resources creating it. You can sell the cache for Cbills so you don't have to buy a key. I agree I want new playable content, but this couldn't have put them way behind in other areas cause it's not that in-depth - and we get free stuff.

#35 Lazor Sharp

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Posted 11 May 2016 - 08:08 AM

Not really FREE, if you have to spend MC for it.......... and the RNG aspect, just blows if ya don't get the best item. Some Cbills for just selling it, kinda sucks too, if every match turns into a treasure hunt at the expense of the objectives, that will make this game suck even more....... Make it Salvage at the end of the match, not looking for it during the match...!!!

PGI, Plz stop pushing this game into the CoD/etc... FPS dumbed down ADHD kiddie attention span direction, and push it in the mech Sim "Thinking Man's Shooter" direction, like most of the founders wanted to began with.....

#36 Quicksilver Aberration

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Posted 11 May 2016 - 08:18 AM

View PostAppogee, on 11 May 2016 - 12:02 AM, said:

So, in your latest version of reality, you corrected me because I correctly stated what Russ said...?

I'm not sure why you're even attempting to rewrite history when what actually happened is fully evident in this very thread.

No, you are just being dense, you only get a few items out of the potential "pool" of items the crate contains, as he said, outside of the multiple rolls part this is exactly how crates are done in other F2P games. You are way too focused on Russ' crap wording of what happens to those (Russ is not known for being the best with words) rather than how it actually works in context and how it typically works in other games (PGI isn't known for being original).

#37 Volthorne

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Posted 11 May 2016 - 09:23 AM

View PostAppogee, on 11 May 2016 - 12:02 AM, said:

So, in your latest version of reality, you corrected me because I correctly stated what Russ said...?

I'm not sure why you're even attempting to rewrite history when what actually happened is fully evident in this very thread.

Do you even bother to read what you're trying to refute before you post? It would probably help if you did. Purposefully misunderstanding what Russ wrote and I paraphrased (apparently I didn't hit a low enough reading level) with CLEAR examples just makes it look like you're throwing a sh*t-fit because you can, for pretty much no reason at all. If you want to get upset over the fact that we're getting crates in the first place, fine, but getting upset over literally the standard crate system (albeit worded poorly) is ridiculous.

Edited by Volthorne, 11 May 2016 - 09:27 AM.


#38 SilentWolff

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Posted 11 May 2016 - 09:30 AM

View PostAppogee, on 10 May 2016 - 06:00 AM, said:

It gets randomly dropped on the map.
It gets randomly allocated to someone on the team who finds it.
If the finder's team also wins the match, another supply cache is magically created and allocated.
You need to buy a key to it for MC....?!
You open it and some items get randomly destroyed...???!!!

This is where development resources are being allocated? Really, PGI...?


it sums up everything that is wrong with PGI doesnt it?

#39 Appogee

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Posted 11 May 2016 - 10:24 AM

View PostQuicksilver Kalasa, on 11 May 2016 - 08:18 AM, said:

No, you are just being dense, you only get a few items out of the potential "pool" of items the crate contains, as he said,
And that's exactly what I said, and which I further said is stupid in the context of a game that was always supposed to be more simulator, rather than "every other stupid random crate mechanic that currently exists in other games".

And you call me dense.


View PostVolthorne, on 11 May 2016 - 09:23 AM, said:

getting upset over literally the standard crate system (albeit worded poorly) is ridiculous.

Setting aside for a moment that you still missed the point - while casting ironic aspersions about "reading level" - your not getting upset that the "standard crate system" is going to be applied, with all its pseudo-gambling randomisation, to this "thinking man's shooter" is what is ridiculous.

People like you are turning this game into MechAssault 3 because you don't get upset enough about the progressive dumbing-down and lowest common denominator thinking being inflicted on this game.

Edited by Appogee, 11 May 2016 - 10:38 AM.


#40 bukidog

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Posted 11 May 2016 - 10:31 AM

i wont be spending mc on any crate. Although i do like Bernard's suggestion of making it a game mode. call it a salvage or recovery mission.





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