

Supply Crates, Explained!
#21
Posted 10 May 2016 - 09:56 PM
I'm totally OK with people dumping RL cash into a lottery to try for a shot at a rare warhorn / metallic paint color, though. I've played a lot of JP games and they make ***-tons of cash with that method.
#22
Posted 10 May 2016 - 09:58 PM
Agent 0 Fortune, on 10 May 2016 - 09:50 PM, said:
It's probably the only well thought out part of the design. As crates are awarded randomly, with no bonus to having found them, there's both less incentive to hare off on your own looking for them and no stupid "OMG RACE FOR THE CRATES!"
Still dumb overall, but at least there's that.
#23
Posted 10 May 2016 - 10:28 PM
Stefka Kerensky, on 10 May 2016 - 09:16 PM, said:
4) finally PGI figured out a very effective way to pump up the light que!!!!
GIFTING players that use lights to find out crates!!! LOLOL
At least this will lower the matchmaker time for heavies...

Edited by jonfett, 10 May 2016 - 10:28 PM.
#24
Posted 10 May 2016 - 10:28 PM
#25
Posted 10 May 2016 - 10:32 PM
Stefka Kerensky, on 10 May 2016 - 09:16 PM, said:
GIFTING players that use lights to find out crates!!! LOLOL
Why? It doesn't help the person who finds the crate. Again, they're randomly assigned, finding the crate is meaningless.
#26
Posted 10 May 2016 - 10:36 PM
Wintersdark, on 10 May 2016 - 10:32 PM, said:
Why? It doesn't help the person who finds the crate. Again, they're randomly assigned, finding the crate is meaningless.
ok, but I can imagine that if the crate is spotted it will be the light to run for it.
And of course there will be a crate run: you have 1 possibility over 12 to gain something.
#27
Posted 10 May 2016 - 10:43 PM
The keys there are ~$1 each for approx 1% chance of a grand prize. They also have a secondary trade market in game to offload the duplicates.
The majority of established MMOs have since copied the concept as a revenue stream. Some are more cash grab than others.
#28
Posted 10 May 2016 - 10:47 PM
Lynx7725, on 10 May 2016 - 07:33 PM, said:
PGI needs to churn MC, I fully support that idea because they need to make money, but let's do that in a way that doesn't get people grumbling about uneven distribution or stupid RNG.
this!
#29
Posted 10 May 2016 - 10:53 PM
MechaBattler, on 10 May 2016 - 08:04 PM, said:
How about instead "Salvage"? And you have a tech team who has to restore the salvage to usability. This takes time. So it goes on a timer. And you offer the player the chance to speed up the process by paying MC. It better fits the theme of MWO. You can even have better quality salvage drops. And still allow players to sell their salvage.
This. So much this. So many more people would would be down with this micro if it actually had context. You listening PGI?! C-O-N-T-E-X-T. Someone forward this to Russ. Oh wait it's a good idea, never mind.
#30
Posted 10 May 2016 - 10:55 PM
You can use spare MC from events to open them.
Good would be a possibility to gift them to friends who like those things.
#31
Posted 11 May 2016 - 12:19 AM
#32
Posted 11 May 2016 - 12:21 AM
Also can't wait to see the tk's to grab the crate over another player
Fiona Marshe, on 10 May 2016 - 10:43 PM, said:
The keys there are ~$1 each for approx 1% chance of a grand prize. They also have a secondary trade market in game to offload the duplicates.
The majority of established MMOs have since copied the concept as a revenue stream. Some are more cash grab than others.
didn't TF2 had those stuff earlier?
Edited by Lily from animove, 11 May 2016 - 12:33 AM.
#33
Posted 11 May 2016 - 12:25 AM
Save FW when there is no event as Pugging in Q.P will now be even worse, as selfish crate grabbing S.O.B's ignore the team play even more to find crates.
#34
Posted 11 May 2016 - 01:32 AM



I go to play othre games if I want to search for crates.....
#35
Posted 11 May 2016 - 06:36 AM
Scout Derek, on 10 May 2016 - 06:59 PM, said:
It needs to be refined, quite a bit, but that comes from the lack of information available...
again, IMO, we need a C-Bill version of the key which takes some time to create or find with crates (whole keys and frags of keys). there should also be at least a crate for each team, not just one crate for everyone.
At least that's my opinion, take what you will of it, I just hope it turns out well in the end, be it removed or implemented.
I agree there needs to be a CBill version of keys. Also, I hope this means they are not getting rid of grab-bag events, they are the best.
#36
Posted 11 May 2016 - 06:57 AM
The idea is to make money from these crates so all the players will end up with more crates than they can afford or care to open because that's how this works. MWO has no ingame market or exchange where players can trade crates or keys either so they are only left with flooding the players with crates.
It would appear the Steam Marketplace is not an option also as Russ said at the last Town Hall that Steam players are now a minority of the overall player base.
I would like to reiterate that one thing we really need to know is whether unique mechs will be included as grand prizes in these crates that cannot be purchased by any other means (i.e. no cbills, no MC, no cash) because this happens in games like Star Trek Online (although admittedly they do have an exchange).
#38
Posted 11 May 2016 - 07:20 AM
Lily from animove, on 11 May 2016 - 12:21 AM, said:
Also can't wait to see the tk's to grab the crate over another player
Quote
Stefka Kerensky, on 11 May 2016 - 01:32 AM, said:
I go to play othre games if I want to search for crates.....
Or just... Don't bother?
I mean. Guys, come on. I think they're stupid and unasked for, but really it's not a big deal. For all of us who think it's profoundly stupid, nothing changes. Continue along as normal, sell the odd box for cbills, and you're better off than you were before.
#39
Posted 11 May 2016 - 07:35 AM
Wintersdark, on 11 May 2016 - 07:20 AM, said:
I mean. Guys, come on. I think they're stupid and unasked for, but really it's not a big deal. For all of us who think it's profoundly stupid, nothing changes. Continue along as normal, sell the odd box for cbills, and you're better off than you were before.
You are right about that, but I'm raging for pgi bringing the game closer to a trash cod/cs clone patch after patch.
#40
Posted 11 May 2016 - 08:45 AM
I understand the need to generate revenue but don't do it via this cheesy method lifted straight from cookie cutter FPS and F2P games. I agree with others that it should be a salvage based system, not some random loot crate somewhere on the map. Victorious team should get salvage (split between ALL team members, not just 1 or 2) and then should be a time consuming cbill method to recover/repair the salvage and an instant MC method. Also an option to just sell the raw salvage for cbills.
Lets try to keep the game true to MechWarrior/Battletech universe and not go all CoD.
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