MechaBattler, on 10 May 2016 - 08:04 PM, said:
Really? We're gonna have lockboxes now? Like so many other Free to Play games?
How about instead "Salvage"? And you have a tech team who has to restore the salvage to usability. This takes time. So it goes on a timer. And you offer the player the chance to speed up the process by paying MC. It better fits the theme of MWO. You can even have better quality salvage drops. And still allow players to sell their salvage.
Expansion on idea:
1) you have a crew that you can upgrade with mc ( whatever is a decent value)
2) they can only salvage one item at a time.
3) items take real life days-months to repair (an xl 400 should take longer then say a flamer, and a bare Mech less time then a fully loaded Mech), time on item value (higher cost = more time)
4) time is standardized by cbills (a 6 mill Mech takes the same time as a 4 mill xl and a 2 mill light Mech combined)
5) at the end, a roll its made for the item (the chance of success is shown at all times)
6) for a "reasonable" mc cost ( say keep cost of items equivalent to no more then mc/cbill values based on 15 dollars worth of top cbill packs, or less even) you can pay to have a speedy and successful repair(100%), or sell it whenever you want at value inn cbills being some formula or other that's at least allows you to sell unpaired junk for a decent sum, or near full amount if you'd wait until it's 90% done then sell it.